DGtal  0.9.2
glext.h
1 
5 #ifndef __glext_h_
6 #define __glext_h_
7 
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11 
12 /*
13 ** Copyright (c) 2007-2012 The Khronos Group Inc.
14 **
15 ** Permission is hereby granted, free of charge, to any person obtaining a
16 ** copy of this software and/or associated documentation files (the
17 ** "Materials"), to deal in the Materials without restriction, including
18 ** without limitation the rights to use, copy, modify, merge, publish,
19 ** distribute, sublicense, and/or sell copies of the Materials, and to
20 ** permit persons to whom the Materials are furnished to do so, subject to
21 ** the following conditions:
22 **
23 ** The above copyright notice and this permission notice shall be included
24 ** in all copies or substantial portions of the Materials.
25 **
26 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
27 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
28 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
29 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
30 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
31 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
32 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
33 */
34 
35 /* Header file version number, required by OpenGL ABI for Linux */
36 /* glext.h last updated $Date: 2012-01-26 02:44:56 -0800 (Thu, 26 Jan 2012) $ */
37 /* Current version at http://www.opengl.org/registry/ */
38 #define GL_GLEXT_VERSION 75
39 /* Function declaration macros - to move into glplatform.h */
40 
41 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
42 #define WIN32_LEAN_AND_MEAN 1
43 #include <windows.h>
44 #endif
45 
46 #ifndef APIENTRY
47 #define APIENTRY
48 #endif
49 #ifndef APIENTRYP
50 #define APIENTRYP APIENTRY *
51 #endif
52 #ifndef GLAPI
53 #define GLAPI extern
54 #endif
55 
56 /*************************************************************/
57 
58 #ifndef GL_VERSION_1_2
59 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
60 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
61 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
62 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
63 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
64 #define GL_TEXTURE_BINDING_3D 0x806A
65 #define GL_PACK_SKIP_IMAGES 0x806B
66 #define GL_PACK_IMAGE_HEIGHT 0x806C
67 #define GL_UNPACK_SKIP_IMAGES 0x806D
68 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
69 #define GL_TEXTURE_3D 0x806F
70 #define GL_PROXY_TEXTURE_3D 0x8070
71 #define GL_TEXTURE_DEPTH 0x8071
72 #define GL_TEXTURE_WRAP_R 0x8072
73 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
74 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
75 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
76 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
77 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
78 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
79 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
80 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
81 #define GL_BGR 0x80E0
82 #define GL_BGRA 0x80E1
83 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
84 #define GL_MAX_ELEMENTS_INDICES 0x80E9
85 #define GL_CLAMP_TO_EDGE 0x812F
86 #define GL_TEXTURE_MIN_LOD 0x813A
87 #define GL_TEXTURE_MAX_LOD 0x813B
88 #define GL_TEXTURE_BASE_LEVEL 0x813C
89 #define GL_TEXTURE_MAX_LEVEL 0x813D
90 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
91 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
92 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
93 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
94 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
95 #endif
96 
97 #ifndef GL_VERSION_1_2_DEPRECATED
98 #define GL_RESCALE_NORMAL 0x803A
99 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
100 #define GL_SINGLE_COLOR 0x81F9
101 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
102 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
103 #endif
104 
105 #ifndef GL_ARB_imaging
106 #define GL_CONSTANT_COLOR 0x8001
107 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
108 #define GL_CONSTANT_ALPHA 0x8003
109 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
110 #define GL_BLEND_COLOR 0x8005
111 #define GL_FUNC_ADD 0x8006
112 #define GL_MIN 0x8007
113 #define GL_MAX 0x8008
114 #define GL_BLEND_EQUATION 0x8009
115 #define GL_FUNC_SUBTRACT 0x800A
116 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
117 #endif
118 
119 #ifndef GL_ARB_imaging_DEPRECATED
120 #define GL_CONVOLUTION_1D 0x8010
121 #define GL_CONVOLUTION_2D 0x8011
122 #define GL_SEPARABLE_2D 0x8012
123 #define GL_CONVOLUTION_BORDER_MODE 0x8013
124 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
125 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
126 #define GL_REDUCE 0x8016
127 #define GL_CONVOLUTION_FORMAT 0x8017
128 #define GL_CONVOLUTION_WIDTH 0x8018
129 #define GL_CONVOLUTION_HEIGHT 0x8019
130 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
131 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
132 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
133 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
134 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
135 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
136 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
137 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
138 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
139 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
140 #define GL_HISTOGRAM 0x8024
141 #define GL_PROXY_HISTOGRAM 0x8025
142 #define GL_HISTOGRAM_WIDTH 0x8026
143 #define GL_HISTOGRAM_FORMAT 0x8027
144 #define GL_HISTOGRAM_RED_SIZE 0x8028
145 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
146 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
147 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
148 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
149 #define GL_HISTOGRAM_SINK 0x802D
150 #define GL_MINMAX 0x802E
151 #define GL_MINMAX_FORMAT 0x802F
152 #define GL_MINMAX_SINK 0x8030
153 #define GL_TABLE_TOO_LARGE 0x8031
154 #define GL_COLOR_MATRIX 0x80B1
155 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
156 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
157 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
158 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
159 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
160 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
161 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
162 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
163 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
164 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
165 #define GL_COLOR_TABLE 0x80D0
166 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
167 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
168 #define GL_PROXY_COLOR_TABLE 0x80D3
169 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
170 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
171 #define GL_COLOR_TABLE_SCALE 0x80D6
172 #define GL_COLOR_TABLE_BIAS 0x80D7
173 #define GL_COLOR_TABLE_FORMAT 0x80D8
174 #define GL_COLOR_TABLE_WIDTH 0x80D9
175 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
176 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
177 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
178 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
179 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
180 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
181 #define GL_CONSTANT_BORDER 0x8151
182 #define GL_REPLICATE_BORDER 0x8153
183 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
184 #endif
185 
186 #ifndef GL_VERSION_1_3
187 #define GL_TEXTURE0 0x84C0
188 #define GL_TEXTURE1 0x84C1
189 #define GL_TEXTURE2 0x84C2
190 #define GL_TEXTURE3 0x84C3
191 #define GL_TEXTURE4 0x84C4
192 #define GL_TEXTURE5 0x84C5
193 #define GL_TEXTURE6 0x84C6
194 #define GL_TEXTURE7 0x84C7
195 #define GL_TEXTURE8 0x84C8
196 #define GL_TEXTURE9 0x84C9
197 #define GL_TEXTURE10 0x84CA
198 #define GL_TEXTURE11 0x84CB
199 #define GL_TEXTURE12 0x84CC
200 #define GL_TEXTURE13 0x84CD
201 #define GL_TEXTURE14 0x84CE
202 #define GL_TEXTURE15 0x84CF
203 #define GL_TEXTURE16 0x84D0
204 #define GL_TEXTURE17 0x84D1
205 #define GL_TEXTURE18 0x84D2
206 #define GL_TEXTURE19 0x84D3
207 #define GL_TEXTURE20 0x84D4
208 #define GL_TEXTURE21 0x84D5
209 #define GL_TEXTURE22 0x84D6
210 #define GL_TEXTURE23 0x84D7
211 #define GL_TEXTURE24 0x84D8
212 #define GL_TEXTURE25 0x84D9
213 #define GL_TEXTURE26 0x84DA
214 #define GL_TEXTURE27 0x84DB
215 #define GL_TEXTURE28 0x84DC
216 #define GL_TEXTURE29 0x84DD
217 #define GL_TEXTURE30 0x84DE
218 #define GL_TEXTURE31 0x84DF
219 #define GL_ACTIVE_TEXTURE 0x84E0
220 #define GL_MULTISAMPLE 0x809D
221 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
222 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
223 #define GL_SAMPLE_COVERAGE 0x80A0
224 #define GL_SAMPLE_BUFFERS 0x80A8
225 #define GL_SAMPLES 0x80A9
226 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
227 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
228 #define GL_TEXTURE_CUBE_MAP 0x8513
229 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
230 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
231 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
232 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
233 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
234 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
235 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
236 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
237 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
238 #define GL_COMPRESSED_RGB 0x84ED
239 #define GL_COMPRESSED_RGBA 0x84EE
240 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
241 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
242 #define GL_TEXTURE_COMPRESSED 0x86A1
243 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
244 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
245 #define GL_CLAMP_TO_BORDER 0x812D
246 #endif
247 
248 #ifndef GL_VERSION_1_3_DEPRECATED
249 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
250 #define GL_MAX_TEXTURE_UNITS 0x84E2
251 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
252 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
253 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
254 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
255 #define GL_MULTISAMPLE_BIT 0x20000000
256 #define GL_NORMAL_MAP 0x8511
257 #define GL_REFLECTION_MAP 0x8512
258 #define GL_COMPRESSED_ALPHA 0x84E9
259 #define GL_COMPRESSED_LUMINANCE 0x84EA
260 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
261 #define GL_COMPRESSED_INTENSITY 0x84EC
262 #define GL_COMBINE 0x8570
263 #define GL_COMBINE_RGB 0x8571
264 #define GL_COMBINE_ALPHA 0x8572
265 #define GL_SOURCE0_RGB 0x8580
266 #define GL_SOURCE1_RGB 0x8581
267 #define GL_SOURCE2_RGB 0x8582
268 #define GL_SOURCE0_ALPHA 0x8588
269 #define GL_SOURCE1_ALPHA 0x8589
270 #define GL_SOURCE2_ALPHA 0x858A
271 #define GL_OPERAND0_RGB 0x8590
272 #define GL_OPERAND1_RGB 0x8591
273 #define GL_OPERAND2_RGB 0x8592
274 #define GL_OPERAND0_ALPHA 0x8598
275 #define GL_OPERAND1_ALPHA 0x8599
276 #define GL_OPERAND2_ALPHA 0x859A
277 #define GL_RGB_SCALE 0x8573
278 #define GL_ADD_SIGNED 0x8574
279 #define GL_INTERPOLATE 0x8575
280 #define GL_SUBTRACT 0x84E7
281 #define GL_CONSTANT 0x8576
282 #define GL_PRIMARY_COLOR 0x8577
283 #define GL_PREVIOUS 0x8578
284 #define GL_DOT3_RGB 0x86AE
285 #define GL_DOT3_RGBA 0x86AF
286 #endif
287 
288 #ifndef GL_VERSION_1_4
289 #define GL_BLEND_DST_RGB 0x80C8
290 #define GL_BLEND_SRC_RGB 0x80C9
291 #define GL_BLEND_DST_ALPHA 0x80CA
292 #define GL_BLEND_SRC_ALPHA 0x80CB
293 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
294 #define GL_DEPTH_COMPONENT16 0x81A5
295 #define GL_DEPTH_COMPONENT24 0x81A6
296 #define GL_DEPTH_COMPONENT32 0x81A7
297 #define GL_MIRRORED_REPEAT 0x8370
298 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
299 #define GL_TEXTURE_LOD_BIAS 0x8501
300 #define GL_INCR_WRAP 0x8507
301 #define GL_DECR_WRAP 0x8508
302 #define GL_TEXTURE_DEPTH_SIZE 0x884A
303 #define GL_TEXTURE_COMPARE_MODE 0x884C
304 #define GL_TEXTURE_COMPARE_FUNC 0x884D
305 #endif
306 
307 #ifndef GL_VERSION_1_4_DEPRECATED
308 #define GL_POINT_SIZE_MIN 0x8126
309 #define GL_POINT_SIZE_MAX 0x8127
310 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
311 #define GL_GENERATE_MIPMAP 0x8191
312 #define GL_GENERATE_MIPMAP_HINT 0x8192
313 #define GL_FOG_COORDINATE_SOURCE 0x8450
314 #define GL_FOG_COORDINATE 0x8451
315 #define GL_FRAGMENT_DEPTH 0x8452
316 #define GL_CURRENT_FOG_COORDINATE 0x8453
317 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
318 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
319 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
320 #define GL_FOG_COORDINATE_ARRAY 0x8457
321 #define GL_COLOR_SUM 0x8458
322 #define GL_CURRENT_SECONDARY_COLOR 0x8459
323 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
324 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
325 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
326 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
327 #define GL_SECONDARY_COLOR_ARRAY 0x845E
328 #define GL_TEXTURE_FILTER_CONTROL 0x8500
329 #define GL_DEPTH_TEXTURE_MODE 0x884B
330 #define GL_COMPARE_R_TO_TEXTURE 0x884E
331 #endif
332 
333 #ifndef GL_VERSION_1_5
334 #define GL_BUFFER_SIZE 0x8764
335 #define GL_BUFFER_USAGE 0x8765
336 #define GL_QUERY_COUNTER_BITS 0x8864
337 #define GL_CURRENT_QUERY 0x8865
338 #define GL_QUERY_RESULT 0x8866
339 #define GL_QUERY_RESULT_AVAILABLE 0x8867
340 #define GL_ARRAY_BUFFER 0x8892
341 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
342 #define GL_ARRAY_BUFFER_BINDING 0x8894
343 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
344 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
345 #define GL_READ_ONLY 0x88B8
346 #define GL_WRITE_ONLY 0x88B9
347 #define GL_READ_WRITE 0x88BA
348 #define GL_BUFFER_ACCESS 0x88BB
349 #define GL_BUFFER_MAPPED 0x88BC
350 #define GL_BUFFER_MAP_POINTER 0x88BD
351 #define GL_STREAM_DRAW 0x88E0
352 #define GL_STREAM_READ 0x88E1
353 #define GL_STREAM_COPY 0x88E2
354 #define GL_STATIC_DRAW 0x88E4
355 #define GL_STATIC_READ 0x88E5
356 #define GL_STATIC_COPY 0x88E6
357 #define GL_DYNAMIC_DRAW 0x88E8
358 #define GL_DYNAMIC_READ 0x88E9
359 #define GL_DYNAMIC_COPY 0x88EA
360 #define GL_SAMPLES_PASSED 0x8914
361 #endif
362 
363 #ifndef GL_VERSION_1_5_DEPRECATED
364 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
365 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
366 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
367 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
368 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
369 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
370 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
371 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
372 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
373 #define GL_FOG_COORD_SRC 0x8450
374 #define GL_FOG_COORD 0x8451
375 #define GL_CURRENT_FOG_COORD 0x8453
376 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
377 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
378 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
379 #define GL_FOG_COORD_ARRAY 0x8457
380 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
381 #define GL_SRC0_RGB 0x8580
382 #define GL_SRC1_RGB 0x8581
383 #define GL_SRC2_RGB 0x8582
384 #define GL_SRC0_ALPHA 0x8588
385 #define GL_SRC1_ALPHA 0x8589
386 #define GL_SRC2_ALPHA 0x858A
387 #endif
388 
389 #ifndef GL_VERSION_2_0
390 #define GL_BLEND_EQUATION_RGB 0x8009
391 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
392 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
393 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
394 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
395 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
396 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
397 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
398 #define GL_STENCIL_BACK_FUNC 0x8800
399 #define GL_STENCIL_BACK_FAIL 0x8801
400 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
401 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
402 #define GL_MAX_DRAW_BUFFERS 0x8824
403 #define GL_DRAW_BUFFER0 0x8825
404 #define GL_DRAW_BUFFER1 0x8826
405 #define GL_DRAW_BUFFER2 0x8827
406 #define GL_DRAW_BUFFER3 0x8828
407 #define GL_DRAW_BUFFER4 0x8829
408 #define GL_DRAW_BUFFER5 0x882A
409 #define GL_DRAW_BUFFER6 0x882B
410 #define GL_DRAW_BUFFER7 0x882C
411 #define GL_DRAW_BUFFER8 0x882D
412 #define GL_DRAW_BUFFER9 0x882E
413 #define GL_DRAW_BUFFER10 0x882F
414 #define GL_DRAW_BUFFER11 0x8830
415 #define GL_DRAW_BUFFER12 0x8831
416 #define GL_DRAW_BUFFER13 0x8832
417 #define GL_DRAW_BUFFER14 0x8833
418 #define GL_DRAW_BUFFER15 0x8834
419 #define GL_BLEND_EQUATION_ALPHA 0x883D
420 #define GL_MAX_VERTEX_ATTRIBS 0x8869
421 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
422 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
423 #define GL_FRAGMENT_SHADER 0x8B30
424 #define GL_VERTEX_SHADER 0x8B31
425 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
426 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
427 #define GL_MAX_VARYING_FLOATS 0x8B4B
428 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
429 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
430 #define GL_SHADER_TYPE 0x8B4F
431 #define GL_FLOAT_VEC2 0x8B50
432 #define GL_FLOAT_VEC3 0x8B51
433 #define GL_FLOAT_VEC4 0x8B52
434 #define GL_INT_VEC2 0x8B53
435 #define GL_INT_VEC3 0x8B54
436 #define GL_INT_VEC4 0x8B55
437 #define GL_BOOL 0x8B56
438 #define GL_BOOL_VEC2 0x8B57
439 #define GL_BOOL_VEC3 0x8B58
440 #define GL_BOOL_VEC4 0x8B59
441 #define GL_FLOAT_MAT2 0x8B5A
442 #define GL_FLOAT_MAT3 0x8B5B
443 #define GL_FLOAT_MAT4 0x8B5C
444 #define GL_SAMPLER_1D 0x8B5D
445 #define GL_SAMPLER_2D 0x8B5E
446 #define GL_SAMPLER_3D 0x8B5F
447 #define GL_SAMPLER_CUBE 0x8B60
448 #define GL_SAMPLER_1D_SHADOW 0x8B61
449 #define GL_SAMPLER_2D_SHADOW 0x8B62
450 #define GL_DELETE_STATUS 0x8B80
451 #define GL_COMPILE_STATUS 0x8B81
452 #define GL_LINK_STATUS 0x8B82
453 #define GL_VALIDATE_STATUS 0x8B83
454 #define GL_INFO_LOG_LENGTH 0x8B84
455 #define GL_ATTACHED_SHADERS 0x8B85
456 #define GL_ACTIVE_UNIFORMS 0x8B86
457 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
458 #define GL_SHADER_SOURCE_LENGTH 0x8B88
459 #define GL_ACTIVE_ATTRIBUTES 0x8B89
460 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
461 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
462 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
463 #define GL_CURRENT_PROGRAM 0x8B8D
464 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
465 #define GL_LOWER_LEFT 0x8CA1
466 #define GL_UPPER_LEFT 0x8CA2
467 #define GL_STENCIL_BACK_REF 0x8CA3
468 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
469 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
470 #endif
471 
472 #ifndef GL_VERSION_2_0_DEPRECATED
473 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
474 #define GL_POINT_SPRITE 0x8861
475 #define GL_COORD_REPLACE 0x8862
476 #define GL_MAX_TEXTURE_COORDS 0x8871
477 #endif
478 
479 #ifndef GL_VERSION_2_1
480 #define GL_PIXEL_PACK_BUFFER 0x88EB
481 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
482 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
483 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
484 #define GL_FLOAT_MAT2x3 0x8B65
485 #define GL_FLOAT_MAT2x4 0x8B66
486 #define GL_FLOAT_MAT3x2 0x8B67
487 #define GL_FLOAT_MAT3x4 0x8B68
488 #define GL_FLOAT_MAT4x2 0x8B69
489 #define GL_FLOAT_MAT4x3 0x8B6A
490 #define GL_SRGB 0x8C40
491 #define GL_SRGB8 0x8C41
492 #define GL_SRGB_ALPHA 0x8C42
493 #define GL_SRGB8_ALPHA8 0x8C43
494 #define GL_COMPRESSED_SRGB 0x8C48
495 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
496 #endif
497 
498 #ifndef GL_VERSION_2_1_DEPRECATED
499 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
500 #define GL_SLUMINANCE_ALPHA 0x8C44
501 #define GL_SLUMINANCE8_ALPHA8 0x8C45
502 #define GL_SLUMINANCE 0x8C46
503 #define GL_SLUMINANCE8 0x8C47
504 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
505 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
506 #endif
507 
508 #ifndef GL_VERSION_3_0
509 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
510 #define GL_CLIP_DISTANCE0 0x3000
511 #define GL_CLIP_DISTANCE1 0x3001
512 #define GL_CLIP_DISTANCE2 0x3002
513 #define GL_CLIP_DISTANCE3 0x3003
514 #define GL_CLIP_DISTANCE4 0x3004
515 #define GL_CLIP_DISTANCE5 0x3005
516 #define GL_CLIP_DISTANCE6 0x3006
517 #define GL_CLIP_DISTANCE7 0x3007
518 #define GL_MAX_CLIP_DISTANCES 0x0D32
519 #define GL_MAJOR_VERSION 0x821B
520 #define GL_MINOR_VERSION 0x821C
521 #define GL_NUM_EXTENSIONS 0x821D
522 #define GL_CONTEXT_FLAGS 0x821E
523 #define GL_COMPRESSED_RED 0x8225
524 #define GL_COMPRESSED_RG 0x8226
525 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
526 #define GL_RGBA32F 0x8814
527 #define GL_RGB32F 0x8815
528 #define GL_RGBA16F 0x881A
529 #define GL_RGB16F 0x881B
530 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
531 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
532 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
533 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
534 #define GL_CLAMP_READ_COLOR 0x891C
535 #define GL_FIXED_ONLY 0x891D
536 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
537 #define GL_TEXTURE_1D_ARRAY 0x8C18
538 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
539 #define GL_TEXTURE_2D_ARRAY 0x8C1A
540 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
541 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
542 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
543 #define GL_R11F_G11F_B10F 0x8C3A
544 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
545 #define GL_RGB9_E5 0x8C3D
546 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
547 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
548 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
549 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
550 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
551 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
552 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
553 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
554 #define GL_PRIMITIVES_GENERATED 0x8C87
555 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
556 #define GL_RASTERIZER_DISCARD 0x8C89
557 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
558 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
559 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
560 #define GL_SEPARATE_ATTRIBS 0x8C8D
561 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
562 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
563 #define GL_RGBA32UI 0x8D70
564 #define GL_RGB32UI 0x8D71
565 #define GL_RGBA16UI 0x8D76
566 #define GL_RGB16UI 0x8D77
567 #define GL_RGBA8UI 0x8D7C
568 #define GL_RGB8UI 0x8D7D
569 #define GL_RGBA32I 0x8D82
570 #define GL_RGB32I 0x8D83
571 #define GL_RGBA16I 0x8D88
572 #define GL_RGB16I 0x8D89
573 #define GL_RGBA8I 0x8D8E
574 #define GL_RGB8I 0x8D8F
575 #define GL_RED_INTEGER 0x8D94
576 #define GL_GREEN_INTEGER 0x8D95
577 #define GL_BLUE_INTEGER 0x8D96
578 #define GL_RGB_INTEGER 0x8D98
579 #define GL_RGBA_INTEGER 0x8D99
580 #define GL_BGR_INTEGER 0x8D9A
581 #define GL_BGRA_INTEGER 0x8D9B
582 #define GL_SAMPLER_1D_ARRAY 0x8DC0
583 #define GL_SAMPLER_2D_ARRAY 0x8DC1
584 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
585 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
586 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
587 #define GL_UNSIGNED_INT_VEC2 0x8DC6
588 #define GL_UNSIGNED_INT_VEC3 0x8DC7
589 #define GL_UNSIGNED_INT_VEC4 0x8DC8
590 #define GL_INT_SAMPLER_1D 0x8DC9
591 #define GL_INT_SAMPLER_2D 0x8DCA
592 #define GL_INT_SAMPLER_3D 0x8DCB
593 #define GL_INT_SAMPLER_CUBE 0x8DCC
594 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
595 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
596 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
597 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
598 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
599 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
600 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
601 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
602 #define GL_QUERY_WAIT 0x8E13
603 #define GL_QUERY_NO_WAIT 0x8E14
604 #define GL_QUERY_BY_REGION_WAIT 0x8E15
605 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
606 #define GL_BUFFER_ACCESS_FLAGS 0x911F
607 #define GL_BUFFER_MAP_LENGTH 0x9120
608 #define GL_BUFFER_MAP_OFFSET 0x9121
609 /* Reuse tokens from ARB_depth_buffer_float */
610 /* reuse GL_DEPTH_COMPONENT32F */
611 /* reuse GL_DEPTH32F_STENCIL8 */
612 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
613 /* Reuse tokens from ARB_framebuffer_object */
614 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
615 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
616 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
617 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
618 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
619 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
620 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
621 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
622 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
623 /* reuse GL_FRAMEBUFFER_DEFAULT */
624 /* reuse GL_FRAMEBUFFER_UNDEFINED */
625 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
626 /* reuse GL_INDEX */
627 /* reuse GL_MAX_RENDERBUFFER_SIZE */
628 /* reuse GL_DEPTH_STENCIL */
629 /* reuse GL_UNSIGNED_INT_24_8 */
630 /* reuse GL_DEPTH24_STENCIL8 */
631 /* reuse GL_TEXTURE_STENCIL_SIZE */
632 /* reuse GL_TEXTURE_RED_TYPE */
633 /* reuse GL_TEXTURE_GREEN_TYPE */
634 /* reuse GL_TEXTURE_BLUE_TYPE */
635 /* reuse GL_TEXTURE_ALPHA_TYPE */
636 /* reuse GL_TEXTURE_DEPTH_TYPE */
637 /* reuse GL_UNSIGNED_NORMALIZED */
638 /* reuse GL_FRAMEBUFFER_BINDING */
639 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
640 /* reuse GL_RENDERBUFFER_BINDING */
641 /* reuse GL_READ_FRAMEBUFFER */
642 /* reuse GL_DRAW_FRAMEBUFFER */
643 /* reuse GL_READ_FRAMEBUFFER_BINDING */
644 /* reuse GL_RENDERBUFFER_SAMPLES */
645 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
646 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
647 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
648 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
649 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
650 /* reuse GL_FRAMEBUFFER_COMPLETE */
651 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
652 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
653 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
654 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
655 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
656 /* reuse GL_MAX_COLOR_ATTACHMENTS */
657 /* reuse GL_COLOR_ATTACHMENT0 */
658 /* reuse GL_COLOR_ATTACHMENT1 */
659 /* reuse GL_COLOR_ATTACHMENT2 */
660 /* reuse GL_COLOR_ATTACHMENT3 */
661 /* reuse GL_COLOR_ATTACHMENT4 */
662 /* reuse GL_COLOR_ATTACHMENT5 */
663 /* reuse GL_COLOR_ATTACHMENT6 */
664 /* reuse GL_COLOR_ATTACHMENT7 */
665 /* reuse GL_COLOR_ATTACHMENT8 */
666 /* reuse GL_COLOR_ATTACHMENT9 */
667 /* reuse GL_COLOR_ATTACHMENT10 */
668 /* reuse GL_COLOR_ATTACHMENT11 */
669 /* reuse GL_COLOR_ATTACHMENT12 */
670 /* reuse GL_COLOR_ATTACHMENT13 */
671 /* reuse GL_COLOR_ATTACHMENT14 */
672 /* reuse GL_COLOR_ATTACHMENT15 */
673 /* reuse GL_DEPTH_ATTACHMENT */
674 /* reuse GL_STENCIL_ATTACHMENT */
675 /* reuse GL_FRAMEBUFFER */
676 /* reuse GL_RENDERBUFFER */
677 /* reuse GL_RENDERBUFFER_WIDTH */
678 /* reuse GL_RENDERBUFFER_HEIGHT */
679 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
680 /* reuse GL_STENCIL_INDEX1 */
681 /* reuse GL_STENCIL_INDEX4 */
682 /* reuse GL_STENCIL_INDEX8 */
683 /* reuse GL_STENCIL_INDEX16 */
684 /* reuse GL_RENDERBUFFER_RED_SIZE */
685 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
686 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
687 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
688 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
689 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
690 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
691 /* reuse GL_MAX_SAMPLES */
692 /* Reuse tokens from ARB_framebuffer_sRGB */
693 /* reuse GL_FRAMEBUFFER_SRGB */
694 /* Reuse tokens from ARB_half_float_vertex */
695 /* reuse GL_HALF_FLOAT */
696 /* Reuse tokens from ARB_map_buffer_range */
697 /* reuse GL_MAP_READ_BIT */
698 /* reuse GL_MAP_WRITE_BIT */
699 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
700 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
701 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
702 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
703 /* Reuse tokens from ARB_texture_compression_rgtc */
704 /* reuse GL_COMPRESSED_RED_RGTC1 */
705 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
706 /* reuse GL_COMPRESSED_RG_RGTC2 */
707 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
708 /* Reuse tokens from ARB_texture_rg */
709 /* reuse GL_RG */
710 /* reuse GL_RG_INTEGER */
711 /* reuse GL_R8 */
712 /* reuse GL_R16 */
713 /* reuse GL_RG8 */
714 /* reuse GL_RG16 */
715 /* reuse GL_R16F */
716 /* reuse GL_R32F */
717 /* reuse GL_RG16F */
718 /* reuse GL_RG32F */
719 /* reuse GL_R8I */
720 /* reuse GL_R8UI */
721 /* reuse GL_R16I */
722 /* reuse GL_R16UI */
723 /* reuse GL_R32I */
724 /* reuse GL_R32UI */
725 /* reuse GL_RG8I */
726 /* reuse GL_RG8UI */
727 /* reuse GL_RG16I */
728 /* reuse GL_RG16UI */
729 /* reuse GL_RG32I */
730 /* reuse GL_RG32UI */
731 /* Reuse tokens from ARB_vertex_array_object */
732 /* reuse GL_VERTEX_ARRAY_BINDING */
733 #endif
734 
735 #ifndef GL_VERSION_3_0_DEPRECATED
736 #define GL_CLAMP_VERTEX_COLOR 0x891A
737 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
738 #define GL_ALPHA_INTEGER 0x8D97
739 /* Reuse tokens from ARB_framebuffer_object */
740 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
741 /* reuse GL_TEXTURE_INTENSITY_TYPE */
742 #endif
743 
744 #ifndef GL_VERSION_3_1
745 #define GL_SAMPLER_2D_RECT 0x8B63
746 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
747 #define GL_SAMPLER_BUFFER 0x8DC2
748 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
749 #define GL_INT_SAMPLER_BUFFER 0x8DD0
750 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
751 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
752 #define GL_TEXTURE_BUFFER 0x8C2A
753 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
754 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
755 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
756 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
757 #define GL_TEXTURE_RECTANGLE 0x84F5
758 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
759 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
760 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
761 #define GL_RED_SNORM 0x8F90
762 #define GL_RG_SNORM 0x8F91
763 #define GL_RGB_SNORM 0x8F92
764 #define GL_RGBA_SNORM 0x8F93
765 #define GL_R8_SNORM 0x8F94
766 #define GL_RG8_SNORM 0x8F95
767 #define GL_RGB8_SNORM 0x8F96
768 #define GL_RGBA8_SNORM 0x8F97
769 #define GL_R16_SNORM 0x8F98
770 #define GL_RG16_SNORM 0x8F99
771 #define GL_RGB16_SNORM 0x8F9A
772 #define GL_RGBA16_SNORM 0x8F9B
773 #define GL_SIGNED_NORMALIZED 0x8F9C
774 #define GL_PRIMITIVE_RESTART 0x8F9D
775 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
776 /* Reuse tokens from ARB_copy_buffer */
777 /* reuse GL_COPY_READ_BUFFER */
778 /* reuse GL_COPY_WRITE_BUFFER */
779 /* Reuse tokens from ARB_draw_instanced (none) */
780 /* Reuse tokens from ARB_uniform_buffer_object */
781 /* reuse GL_UNIFORM_BUFFER */
782 /* reuse GL_UNIFORM_BUFFER_BINDING */
783 /* reuse GL_UNIFORM_BUFFER_START */
784 /* reuse GL_UNIFORM_BUFFER_SIZE */
785 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
786 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
787 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
788 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
789 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
790 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
791 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
792 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
793 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
794 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
795 /* reuse GL_UNIFORM_TYPE */
796 /* reuse GL_UNIFORM_SIZE */
797 /* reuse GL_UNIFORM_NAME_LENGTH */
798 /* reuse GL_UNIFORM_BLOCK_INDEX */
799 /* reuse GL_UNIFORM_OFFSET */
800 /* reuse GL_UNIFORM_ARRAY_STRIDE */
801 /* reuse GL_UNIFORM_MATRIX_STRIDE */
802 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
803 /* reuse GL_UNIFORM_BLOCK_BINDING */
804 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
805 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
806 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
807 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
808 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
809 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
810 /* reuse GL_INVALID_INDEX */
811 #endif
812 
813 #ifndef GL_VERSION_3_2
814 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
815 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
816 #define GL_LINES_ADJACENCY 0x000A
817 #define GL_LINE_STRIP_ADJACENCY 0x000B
818 #define GL_TRIANGLES_ADJACENCY 0x000C
819 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
820 #define GL_PROGRAM_POINT_SIZE 0x8642
821 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
822 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
823 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
824 #define GL_GEOMETRY_SHADER 0x8DD9
825 #define GL_GEOMETRY_VERTICES_OUT 0x8916
826 #define GL_GEOMETRY_INPUT_TYPE 0x8917
827 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
828 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
829 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
830 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
831 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
832 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
833 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
834 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
835 #define GL_CONTEXT_PROFILE_MASK 0x9126
836 /* reuse GL_MAX_VARYING_COMPONENTS */
837 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
838 /* Reuse tokens from ARB_depth_clamp */
839 /* reuse GL_DEPTH_CLAMP */
840 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
841 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
842 /* Reuse tokens from ARB_provoking_vertex */
843 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
844 /* reuse GL_FIRST_VERTEX_CONVENTION */
845 /* reuse GL_LAST_VERTEX_CONVENTION */
846 /* reuse GL_PROVOKING_VERTEX */
847 /* Reuse tokens from ARB_seamless_cube_map */
848 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
849 /* Reuse tokens from ARB_sync */
850 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
851 /* reuse GL_OBJECT_TYPE */
852 /* reuse GL_SYNC_CONDITION */
853 /* reuse GL_SYNC_STATUS */
854 /* reuse GL_SYNC_FLAGS */
855 /* reuse GL_SYNC_FENCE */
856 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
857 /* reuse GL_UNSIGNALED */
858 /* reuse GL_SIGNALED */
859 /* reuse GL_ALREADY_SIGNALED */
860 /* reuse GL_TIMEOUT_EXPIRED */
861 /* reuse GL_CONDITION_SATISFIED */
862 /* reuse GL_WAIT_FAILED */
863 /* reuse GL_TIMEOUT_IGNORED */
864 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
865 /* reuse GL_TIMEOUT_IGNORED */
866 /* Reuse tokens from ARB_texture_multisample */
867 /* reuse GL_SAMPLE_POSITION */
868 /* reuse GL_SAMPLE_MASK */
869 /* reuse GL_SAMPLE_MASK_VALUE */
870 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
871 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
872 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
873 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
874 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
875 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
876 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
877 /* reuse GL_TEXTURE_SAMPLES */
878 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
879 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
880 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
881 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
882 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
883 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
884 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
885 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
886 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
887 /* reuse GL_MAX_INTEGER_SAMPLES */
888 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
889 #endif
890 
891 #ifndef GL_VERSION_3_3
892 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
893 /* Reuse tokens from ARB_blend_func_extended */
894 /* reuse GL_SRC1_COLOR */
895 /* reuse GL_ONE_MINUS_SRC1_COLOR */
896 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
897 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
898 /* Reuse tokens from ARB_explicit_attrib_location (none) */
899 /* Reuse tokens from ARB_occlusion_query2 */
900 /* reuse GL_ANY_SAMPLES_PASSED */
901 /* Reuse tokens from ARB_sampler_objects */
902 /* reuse GL_SAMPLER_BINDING */
903 /* Reuse tokens from ARB_shader_bit_encoding (none) */
904 /* Reuse tokens from ARB_texture_rgb10_a2ui */
905 /* reuse GL_RGB10_A2UI */
906 /* Reuse tokens from ARB_texture_swizzle */
907 /* reuse GL_TEXTURE_SWIZZLE_R */
908 /* reuse GL_TEXTURE_SWIZZLE_G */
909 /* reuse GL_TEXTURE_SWIZZLE_B */
910 /* reuse GL_TEXTURE_SWIZZLE_A */
911 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
912 /* Reuse tokens from ARB_timer_query */
913 /* reuse GL_TIME_ELAPSED */
914 /* reuse GL_TIMESTAMP */
915 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
916 /* reuse GL_INT_2_10_10_10_REV */
917 #endif
918 
919 #ifndef GL_VERSION_4_0
920 #define GL_SAMPLE_SHADING 0x8C36
921 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
922 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
923 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
924 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
925 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
926 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
927 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
928 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
929 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
930 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
931 /* Reuse tokens from ARB_texture_query_lod (none) */
932 /* Reuse tokens from ARB_draw_buffers_blend (none) */
933 /* Reuse tokens from ARB_draw_indirect */
934 /* reuse GL_DRAW_INDIRECT_BUFFER */
935 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
936 /* Reuse tokens from ARB_gpu_shader5 */
937 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
938 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
939 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
940 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
941 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
942 /* reuse GL_MAX_VERTEX_STREAMS */
943 /* Reuse tokens from ARB_gpu_shader_fp64 */
944 /* reuse GL_DOUBLE_VEC2 */
945 /* reuse GL_DOUBLE_VEC3 */
946 /* reuse GL_DOUBLE_VEC4 */
947 /* reuse GL_DOUBLE_MAT2 */
948 /* reuse GL_DOUBLE_MAT3 */
949 /* reuse GL_DOUBLE_MAT4 */
950 /* reuse GL_DOUBLE_MAT2x3 */
951 /* reuse GL_DOUBLE_MAT2x4 */
952 /* reuse GL_DOUBLE_MAT3x2 */
953 /* reuse GL_DOUBLE_MAT3x4 */
954 /* reuse GL_DOUBLE_MAT4x2 */
955 /* reuse GL_DOUBLE_MAT4x3 */
956 /* Reuse tokens from ARB_shader_subroutine */
957 /* reuse GL_ACTIVE_SUBROUTINES */
958 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
959 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
960 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
961 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
962 /* reuse GL_MAX_SUBROUTINES */
963 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
964 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
965 /* reuse GL_COMPATIBLE_SUBROUTINES */
966 /* Reuse tokens from ARB_tessellation_shader */
967 /* reuse GL_PATCHES */
968 /* reuse GL_PATCH_VERTICES */
969 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
970 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
971 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
972 /* reuse GL_TESS_GEN_MODE */
973 /* reuse GL_TESS_GEN_SPACING */
974 /* reuse GL_TESS_GEN_VERTEX_ORDER */
975 /* reuse GL_TESS_GEN_POINT_MODE */
976 /* reuse GL_ISOLINES */
977 /* reuse GL_FRACTIONAL_ODD */
978 /* reuse GL_FRACTIONAL_EVEN */
979 /* reuse GL_MAX_PATCH_VERTICES */
980 /* reuse GL_MAX_TESS_GEN_LEVEL */
981 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
982 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
983 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
984 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
985 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
986 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
987 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
988 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
989 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
990 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
991 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
992 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
993 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
994 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
995 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
996 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
997 /* reuse GL_TESS_EVALUATION_SHADER */
998 /* reuse GL_TESS_CONTROL_SHADER */
999 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1000 /* Reuse tokens from ARB_transform_feedback2 */
1001 /* reuse GL_TRANSFORM_FEEDBACK */
1002 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1003 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1004 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1005 /* Reuse tokens from ARB_transform_feedback3 */
1006 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1007 /* reuse GL_MAX_VERTEX_STREAMS */
1008 #endif
1009 
1010 #ifndef GL_VERSION_4_1
1011 /* Reuse tokens from ARB_ES2_compatibility */
1012 /* reuse GL_FIXED */
1013 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1014 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1015 /* reuse GL_LOW_FLOAT */
1016 /* reuse GL_MEDIUM_FLOAT */
1017 /* reuse GL_HIGH_FLOAT */
1018 /* reuse GL_LOW_INT */
1019 /* reuse GL_MEDIUM_INT */
1020 /* reuse GL_HIGH_INT */
1021 /* reuse GL_SHADER_COMPILER */
1022 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1023 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1024 /* reuse GL_MAX_VARYING_VECTORS */
1025 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1026 /* Reuse tokens from ARB_get_program_binary */
1027 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1028 /* reuse GL_PROGRAM_BINARY_LENGTH */
1029 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1030 /* reuse GL_PROGRAM_BINARY_FORMATS */
1031 /* Reuse tokens from ARB_separate_shader_objects */
1032 /* reuse GL_VERTEX_SHADER_BIT */
1033 /* reuse GL_FRAGMENT_SHADER_BIT */
1034 /* reuse GL_GEOMETRY_SHADER_BIT */
1035 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1036 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1037 /* reuse GL_ALL_SHADER_BITS */
1038 /* reuse GL_PROGRAM_SEPARABLE */
1039 /* reuse GL_ACTIVE_PROGRAM */
1040 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1041 /* Reuse tokens from ARB_shader_precision (none) */
1042 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1043 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1044 /* reuse GL_MAX_VIEWPORTS */
1045 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1046 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1047 /* reuse GL_LAYER_PROVOKING_VERTEX */
1048 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1049 /* reuse GL_UNDEFINED_VERTEX */
1050 #endif
1051 
1052 #ifndef GL_VERSION_4_2
1053 /* Reuse tokens from ARB_base_instance (none) */
1054 /* Reuse tokens from ARB_shading_language_420pack (none) */
1055 /* Reuse tokens from ARB_transform_feedback_instanced (none) */
1056 /* Reuse tokens from ARB_compressed_texture_pixel_storage */
1057 /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1058 /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1059 /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1060 /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1061 /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1062 /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1063 /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1064 /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1065 /* Reuse tokens from ARB_conservative_depth (none) */
1066 /* Reuse tokens from ARB_internalformat_query */
1067 /* reuse GL_NUM_SAMPLE_COUNTS */
1068 /* Reuse tokens from ARB_map_buffer_alignment */
1069 /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1070 /* Reuse tokens from ARB_shader_atomic_counters */
1071 /* reuse GL_ATOMIC_COUNTER_BUFFER */
1072 /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1073 /* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1074 /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1075 /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1076 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1077 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1078 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1079 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1080 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1081 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1082 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1083 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1084 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1085 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1086 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1087 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1088 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1089 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1090 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1091 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1092 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1093 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1094 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1095 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1096 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1097 /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1098 /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1099 /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1100 /* Reuse tokens from ARB_shader_image_load_store */
1101 /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1102 /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1103 /* reuse GL_UNIFORM_BARRIER_BIT */
1104 /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1105 /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1106 /* reuse GL_COMMAND_BARRIER_BIT */
1107 /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1108 /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1109 /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1110 /* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1111 /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1112 /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1113 /* reuse GL_ALL_BARRIER_BITS */
1114 /* reuse GL_MAX_IMAGE_UNITS */
1115 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1116 /* reuse GL_IMAGE_BINDING_NAME */
1117 /* reuse GL_IMAGE_BINDING_LEVEL */
1118 /* reuse GL_IMAGE_BINDING_LAYERED */
1119 /* reuse GL_IMAGE_BINDING_LAYER */
1120 /* reuse GL_IMAGE_BINDING_ACCESS */
1121 /* reuse GL_IMAGE_1D */
1122 /* reuse GL_IMAGE_2D */
1123 /* reuse GL_IMAGE_3D */
1124 /* reuse GL_IMAGE_2D_RECT */
1125 /* reuse GL_IMAGE_CUBE */
1126 /* reuse GL_IMAGE_BUFFER */
1127 /* reuse GL_IMAGE_1D_ARRAY */
1128 /* reuse GL_IMAGE_2D_ARRAY */
1129 /* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1130 /* reuse GL_IMAGE_2D_MULTISAMPLE */
1131 /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1132 /* reuse GL_INT_IMAGE_1D */
1133 /* reuse GL_INT_IMAGE_2D */
1134 /* reuse GL_INT_IMAGE_3D */
1135 /* reuse GL_INT_IMAGE_2D_RECT */
1136 /* reuse GL_INT_IMAGE_CUBE */
1137 /* reuse GL_INT_IMAGE_BUFFER */
1138 /* reuse GL_INT_IMAGE_1D_ARRAY */
1139 /* reuse GL_INT_IMAGE_2D_ARRAY */
1140 /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1141 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1142 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1143 /* reuse GL_UNSIGNED_INT_IMAGE_1D */
1144 /* reuse GL_UNSIGNED_INT_IMAGE_2D */
1145 /* reuse GL_UNSIGNED_INT_IMAGE_3D */
1146 /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1147 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1148 /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1149 /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1150 /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1151 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1152 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1153 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1154 /* reuse GL_MAX_IMAGE_SAMPLES */
1155 /* reuse GL_IMAGE_BINDING_FORMAT */
1156 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1157 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1158 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1159 /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1160 /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1161 /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1162 /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1163 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1164 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1165 /* Reuse tokens from ARB_shading_language_packing (none) */
1166 /* Reuse tokens from ARB_texture_storage */
1167 /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1168 #endif
1169 
1170 #ifndef GL_ARB_multitexture
1171 #define GL_TEXTURE0_ARB 0x84C0
1172 #define GL_TEXTURE1_ARB 0x84C1
1173 #define GL_TEXTURE2_ARB 0x84C2
1174 #define GL_TEXTURE3_ARB 0x84C3
1175 #define GL_TEXTURE4_ARB 0x84C4
1176 #define GL_TEXTURE5_ARB 0x84C5
1177 #define GL_TEXTURE6_ARB 0x84C6
1178 #define GL_TEXTURE7_ARB 0x84C7
1179 #define GL_TEXTURE8_ARB 0x84C8
1180 #define GL_TEXTURE9_ARB 0x84C9
1181 #define GL_TEXTURE10_ARB 0x84CA
1182 #define GL_TEXTURE11_ARB 0x84CB
1183 #define GL_TEXTURE12_ARB 0x84CC
1184 #define GL_TEXTURE13_ARB 0x84CD
1185 #define GL_TEXTURE14_ARB 0x84CE
1186 #define GL_TEXTURE15_ARB 0x84CF
1187 #define GL_TEXTURE16_ARB 0x84D0
1188 #define GL_TEXTURE17_ARB 0x84D1
1189 #define GL_TEXTURE18_ARB 0x84D2
1190 #define GL_TEXTURE19_ARB 0x84D3
1191 #define GL_TEXTURE20_ARB 0x84D4
1192 #define GL_TEXTURE21_ARB 0x84D5
1193 #define GL_TEXTURE22_ARB 0x84D6
1194 #define GL_TEXTURE23_ARB 0x84D7
1195 #define GL_TEXTURE24_ARB 0x84D8
1196 #define GL_TEXTURE25_ARB 0x84D9
1197 #define GL_TEXTURE26_ARB 0x84DA
1198 #define GL_TEXTURE27_ARB 0x84DB
1199 #define GL_TEXTURE28_ARB 0x84DC
1200 #define GL_TEXTURE29_ARB 0x84DD
1201 #define GL_TEXTURE30_ARB 0x84DE
1202 #define GL_TEXTURE31_ARB 0x84DF
1203 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1204 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1205 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1206 #endif
1207 
1208 #ifndef GL_ARB_transpose_matrix
1209 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1210 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1211 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1212 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1213 #endif
1214 
1215 #ifndef GL_ARB_multisample
1216 #define GL_MULTISAMPLE_ARB 0x809D
1217 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1218 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1219 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1220 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1221 #define GL_SAMPLES_ARB 0x80A9
1222 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1223 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1224 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1225 #endif
1226 
1227 #ifndef GL_ARB_texture_env_add
1228 #endif
1229 
1230 #ifndef GL_ARB_texture_cube_map
1231 #define GL_NORMAL_MAP_ARB 0x8511
1232 #define GL_REFLECTION_MAP_ARB 0x8512
1233 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1234 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1235 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1236 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1237 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1238 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1239 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1240 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1241 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1242 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1243 #endif
1244 
1245 #ifndef GL_ARB_texture_compression
1246 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1247 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1248 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1249 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1250 #define GL_COMPRESSED_RGB_ARB 0x84ED
1251 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1252 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1253 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1254 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1255 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1256 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1257 #endif
1258 
1259 #ifndef GL_ARB_texture_border_clamp
1260 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1261 #endif
1262 
1263 #ifndef GL_ARB_point_parameters
1264 #define GL_POINT_SIZE_MIN_ARB 0x8126
1265 #define GL_POINT_SIZE_MAX_ARB 0x8127
1266 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1267 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1268 #endif
1269 
1270 #ifndef GL_ARB_vertex_blend
1271 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1272 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1273 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1274 #define GL_VERTEX_BLEND_ARB 0x86A7
1275 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1276 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1277 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1278 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1279 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1280 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1281 #define GL_MODELVIEW0_ARB 0x1700
1282 #define GL_MODELVIEW1_ARB 0x850A
1283 #define GL_MODELVIEW2_ARB 0x8722
1284 #define GL_MODELVIEW3_ARB 0x8723
1285 #define GL_MODELVIEW4_ARB 0x8724
1286 #define GL_MODELVIEW5_ARB 0x8725
1287 #define GL_MODELVIEW6_ARB 0x8726
1288 #define GL_MODELVIEW7_ARB 0x8727
1289 #define GL_MODELVIEW8_ARB 0x8728
1290 #define GL_MODELVIEW9_ARB 0x8729
1291 #define GL_MODELVIEW10_ARB 0x872A
1292 #define GL_MODELVIEW11_ARB 0x872B
1293 #define GL_MODELVIEW12_ARB 0x872C
1294 #define GL_MODELVIEW13_ARB 0x872D
1295 #define GL_MODELVIEW14_ARB 0x872E
1296 #define GL_MODELVIEW15_ARB 0x872F
1297 #define GL_MODELVIEW16_ARB 0x8730
1298 #define GL_MODELVIEW17_ARB 0x8731
1299 #define GL_MODELVIEW18_ARB 0x8732
1300 #define GL_MODELVIEW19_ARB 0x8733
1301 #define GL_MODELVIEW20_ARB 0x8734
1302 #define GL_MODELVIEW21_ARB 0x8735
1303 #define GL_MODELVIEW22_ARB 0x8736
1304 #define GL_MODELVIEW23_ARB 0x8737
1305 #define GL_MODELVIEW24_ARB 0x8738
1306 #define GL_MODELVIEW25_ARB 0x8739
1307 #define GL_MODELVIEW26_ARB 0x873A
1308 #define GL_MODELVIEW27_ARB 0x873B
1309 #define GL_MODELVIEW28_ARB 0x873C
1310 #define GL_MODELVIEW29_ARB 0x873D
1311 #define GL_MODELVIEW30_ARB 0x873E
1312 #define GL_MODELVIEW31_ARB 0x873F
1313 #endif
1314 
1315 #ifndef GL_ARB_matrix_palette
1316 #define GL_MATRIX_PALETTE_ARB 0x8840
1317 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1318 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1319 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1320 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1321 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1322 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1323 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1324 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1325 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1326 #endif
1327 
1328 #ifndef GL_ARB_texture_env_combine
1329 #define GL_COMBINE_ARB 0x8570
1330 #define GL_COMBINE_RGB_ARB 0x8571
1331 #define GL_COMBINE_ALPHA_ARB 0x8572
1332 #define GL_SOURCE0_RGB_ARB 0x8580
1333 #define GL_SOURCE1_RGB_ARB 0x8581
1334 #define GL_SOURCE2_RGB_ARB 0x8582
1335 #define GL_SOURCE0_ALPHA_ARB 0x8588
1336 #define GL_SOURCE1_ALPHA_ARB 0x8589
1337 #define GL_SOURCE2_ALPHA_ARB 0x858A
1338 #define GL_OPERAND0_RGB_ARB 0x8590
1339 #define GL_OPERAND1_RGB_ARB 0x8591
1340 #define GL_OPERAND2_RGB_ARB 0x8592
1341 #define GL_OPERAND0_ALPHA_ARB 0x8598
1342 #define GL_OPERAND1_ALPHA_ARB 0x8599
1343 #define GL_OPERAND2_ALPHA_ARB 0x859A
1344 #define GL_RGB_SCALE_ARB 0x8573
1345 #define GL_ADD_SIGNED_ARB 0x8574
1346 #define GL_INTERPOLATE_ARB 0x8575
1347 #define GL_SUBTRACT_ARB 0x84E7
1348 #define GL_CONSTANT_ARB 0x8576
1349 #define GL_PRIMARY_COLOR_ARB 0x8577
1350 #define GL_PREVIOUS_ARB 0x8578
1351 #endif
1352 
1353 #ifndef GL_ARB_texture_env_crossbar
1354 #endif
1355 
1356 #ifndef GL_ARB_texture_env_dot3
1357 #define GL_DOT3_RGB_ARB 0x86AE
1358 #define GL_DOT3_RGBA_ARB 0x86AF
1359 #endif
1360 
1361 #ifndef GL_ARB_texture_mirrored_repeat
1362 #define GL_MIRRORED_REPEAT_ARB 0x8370
1363 #endif
1364 
1365 #ifndef GL_ARB_depth_texture
1366 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1367 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1368 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1369 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1370 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1371 #endif
1372 
1373 #ifndef GL_ARB_shadow
1374 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1375 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1376 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1377 #endif
1378 
1379 #ifndef GL_ARB_shadow_ambient
1380 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1381 #endif
1382 
1383 #ifndef GL_ARB_window_pos
1384 #endif
1385 
1386 #ifndef GL_ARB_vertex_program
1387 #define GL_COLOR_SUM_ARB 0x8458
1388 #define GL_VERTEX_PROGRAM_ARB 0x8620
1389 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1390 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1391 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1392 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1393 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1394 #define GL_PROGRAM_LENGTH_ARB 0x8627
1395 #define GL_PROGRAM_STRING_ARB 0x8628
1396 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1397 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1398 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1399 #define GL_CURRENT_MATRIX_ARB 0x8641
1400 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1401 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1402 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1403 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1404 #define GL_PROGRAM_BINDING_ARB 0x8677
1405 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1406 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1407 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1408 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1409 #define GL_PROGRAM_FORMAT_ARB 0x8876
1410 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1411 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1412 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1413 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1414 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1415 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1416 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1417 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1418 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1419 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1420 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1421 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1422 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1423 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1424 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1425 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1426 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1427 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1428 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1429 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1430 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1431 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1432 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1433 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1434 #define GL_MATRIX0_ARB 0x88C0
1435 #define GL_MATRIX1_ARB 0x88C1
1436 #define GL_MATRIX2_ARB 0x88C2
1437 #define GL_MATRIX3_ARB 0x88C3
1438 #define GL_MATRIX4_ARB 0x88C4
1439 #define GL_MATRIX5_ARB 0x88C5
1440 #define GL_MATRIX6_ARB 0x88C6
1441 #define GL_MATRIX7_ARB 0x88C7
1442 #define GL_MATRIX8_ARB 0x88C8
1443 #define GL_MATRIX9_ARB 0x88C9
1444 #define GL_MATRIX10_ARB 0x88CA
1445 #define GL_MATRIX11_ARB 0x88CB
1446 #define GL_MATRIX12_ARB 0x88CC
1447 #define GL_MATRIX13_ARB 0x88CD
1448 #define GL_MATRIX14_ARB 0x88CE
1449 #define GL_MATRIX15_ARB 0x88CF
1450 #define GL_MATRIX16_ARB 0x88D0
1451 #define GL_MATRIX17_ARB 0x88D1
1452 #define GL_MATRIX18_ARB 0x88D2
1453 #define GL_MATRIX19_ARB 0x88D3
1454 #define GL_MATRIX20_ARB 0x88D4
1455 #define GL_MATRIX21_ARB 0x88D5
1456 #define GL_MATRIX22_ARB 0x88D6
1457 #define GL_MATRIX23_ARB 0x88D7
1458 #define GL_MATRIX24_ARB 0x88D8
1459 #define GL_MATRIX25_ARB 0x88D9
1460 #define GL_MATRIX26_ARB 0x88DA
1461 #define GL_MATRIX27_ARB 0x88DB
1462 #define GL_MATRIX28_ARB 0x88DC
1463 #define GL_MATRIX29_ARB 0x88DD
1464 #define GL_MATRIX30_ARB 0x88DE
1465 #define GL_MATRIX31_ARB 0x88DF
1466 #endif
1467 
1468 #ifndef GL_ARB_fragment_program
1469 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1470 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1471 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1472 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1473 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1474 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1475 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1476 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1477 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1478 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1479 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1480 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1481 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1482 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1483 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1484 #endif
1485 
1486 #ifndef GL_ARB_vertex_buffer_object
1487 #define GL_BUFFER_SIZE_ARB 0x8764
1488 #define GL_BUFFER_USAGE_ARB 0x8765
1489 #define GL_ARRAY_BUFFER_ARB 0x8892
1490 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1491 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1492 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1493 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1494 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1495 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1496 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1497 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1498 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1499 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1500 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1501 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1502 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1503 #define GL_READ_ONLY_ARB 0x88B8
1504 #define GL_WRITE_ONLY_ARB 0x88B9
1505 #define GL_READ_WRITE_ARB 0x88BA
1506 #define GL_BUFFER_ACCESS_ARB 0x88BB
1507 #define GL_BUFFER_MAPPED_ARB 0x88BC
1508 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1509 #define GL_STREAM_DRAW_ARB 0x88E0
1510 #define GL_STREAM_READ_ARB 0x88E1
1511 #define GL_STREAM_COPY_ARB 0x88E2
1512 #define GL_STATIC_DRAW_ARB 0x88E4
1513 #define GL_STATIC_READ_ARB 0x88E5
1514 #define GL_STATIC_COPY_ARB 0x88E6
1515 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1516 #define GL_DYNAMIC_READ_ARB 0x88E9
1517 #define GL_DYNAMIC_COPY_ARB 0x88EA
1518 #endif
1519 
1520 #ifndef GL_ARB_occlusion_query
1521 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1522 #define GL_CURRENT_QUERY_ARB 0x8865
1523 #define GL_QUERY_RESULT_ARB 0x8866
1524 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1525 #define GL_SAMPLES_PASSED_ARB 0x8914
1526 #endif
1527 
1528 #ifndef GL_ARB_shader_objects
1529 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1530 #define GL_SHADER_OBJECT_ARB 0x8B48
1531 #define GL_OBJECT_TYPE_ARB 0x8B4E
1532 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1533 #define GL_FLOAT_VEC2_ARB 0x8B50
1534 #define GL_FLOAT_VEC3_ARB 0x8B51
1535 #define GL_FLOAT_VEC4_ARB 0x8B52
1536 #define GL_INT_VEC2_ARB 0x8B53
1537 #define GL_INT_VEC3_ARB 0x8B54
1538 #define GL_INT_VEC4_ARB 0x8B55
1539 #define GL_BOOL_ARB 0x8B56
1540 #define GL_BOOL_VEC2_ARB 0x8B57
1541 #define GL_BOOL_VEC3_ARB 0x8B58
1542 #define GL_BOOL_VEC4_ARB 0x8B59
1543 #define GL_FLOAT_MAT2_ARB 0x8B5A
1544 #define GL_FLOAT_MAT3_ARB 0x8B5B
1545 #define GL_FLOAT_MAT4_ARB 0x8B5C
1546 #define GL_SAMPLER_1D_ARB 0x8B5D
1547 #define GL_SAMPLER_2D_ARB 0x8B5E
1548 #define GL_SAMPLER_3D_ARB 0x8B5F
1549 #define GL_SAMPLER_CUBE_ARB 0x8B60
1550 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1551 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1552 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1553 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1554 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1555 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1556 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1557 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1558 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1559 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1560 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1561 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1562 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1563 #endif
1564 
1565 #ifndef GL_ARB_vertex_shader
1566 #define GL_VERTEX_SHADER_ARB 0x8B31
1567 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1568 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1569 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1570 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1571 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1572 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1573 #endif
1574 
1575 #ifndef GL_ARB_fragment_shader
1576 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1577 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1578 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1579 #endif
1580 
1581 #ifndef GL_ARB_shading_language_100
1582 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1583 #endif
1584 
1585 #ifndef GL_ARB_texture_non_power_of_two
1586 #endif
1587 
1588 #ifndef GL_ARB_point_sprite
1589 #define GL_POINT_SPRITE_ARB 0x8861
1590 #define GL_COORD_REPLACE_ARB 0x8862
1591 #endif
1592 
1593 #ifndef GL_ARB_fragment_program_shadow
1594 #endif
1595 
1596 #ifndef GL_ARB_draw_buffers
1597 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1598 #define GL_DRAW_BUFFER0_ARB 0x8825
1599 #define GL_DRAW_BUFFER1_ARB 0x8826
1600 #define GL_DRAW_BUFFER2_ARB 0x8827
1601 #define GL_DRAW_BUFFER3_ARB 0x8828
1602 #define GL_DRAW_BUFFER4_ARB 0x8829
1603 #define GL_DRAW_BUFFER5_ARB 0x882A
1604 #define GL_DRAW_BUFFER6_ARB 0x882B
1605 #define GL_DRAW_BUFFER7_ARB 0x882C
1606 #define GL_DRAW_BUFFER8_ARB 0x882D
1607 #define GL_DRAW_BUFFER9_ARB 0x882E
1608 #define GL_DRAW_BUFFER10_ARB 0x882F
1609 #define GL_DRAW_BUFFER11_ARB 0x8830
1610 #define GL_DRAW_BUFFER12_ARB 0x8831
1611 #define GL_DRAW_BUFFER13_ARB 0x8832
1612 #define GL_DRAW_BUFFER14_ARB 0x8833
1613 #define GL_DRAW_BUFFER15_ARB 0x8834
1614 #endif
1615 
1616 #ifndef GL_ARB_texture_rectangle
1617 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1618 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1619 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1620 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1621 #endif
1622 
1623 #ifndef GL_ARB_color_buffer_float
1624 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1625 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1626 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1627 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1628 #define GL_FIXED_ONLY_ARB 0x891D
1629 #endif
1630 
1631 #ifndef GL_ARB_half_float_pixel
1632 #define GL_HALF_FLOAT_ARB 0x140B
1633 #endif
1634 
1635 #ifndef GL_ARB_texture_float
1636 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1637 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1638 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1639 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1640 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1641 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1642 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1643 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1644 #define GL_RGBA32F_ARB 0x8814
1645 #define GL_RGB32F_ARB 0x8815
1646 #define GL_ALPHA32F_ARB 0x8816
1647 #define GL_INTENSITY32F_ARB 0x8817
1648 #define GL_LUMINANCE32F_ARB 0x8818
1649 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1650 #define GL_RGBA16F_ARB 0x881A
1651 #define GL_RGB16F_ARB 0x881B
1652 #define GL_ALPHA16F_ARB 0x881C
1653 #define GL_INTENSITY16F_ARB 0x881D
1654 #define GL_LUMINANCE16F_ARB 0x881E
1655 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1656 #endif
1657 
1658 #ifndef GL_ARB_pixel_buffer_object
1659 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1660 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1661 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1662 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1663 #endif
1664 
1665 #ifndef GL_ARB_depth_buffer_float
1666 #define GL_DEPTH_COMPONENT32F 0x8CAC
1667 #define GL_DEPTH32F_STENCIL8 0x8CAD
1668 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1669 #endif
1670 
1671 #ifndef GL_ARB_draw_instanced
1672 #endif
1673 
1674 #ifndef GL_ARB_framebuffer_object
1675 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1676 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1677 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1678 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1679 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1680 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1681 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1682 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1683 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1684 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1685 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1686 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1687 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1688 #define GL_DEPTH_STENCIL 0x84F9
1689 #define GL_UNSIGNED_INT_24_8 0x84FA
1690 #define GL_DEPTH24_STENCIL8 0x88F0
1691 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1692 #define GL_TEXTURE_RED_TYPE 0x8C10
1693 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1694 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1695 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1696 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1697 #define GL_UNSIGNED_NORMALIZED 0x8C17
1698 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1699 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1700 #define GL_RENDERBUFFER_BINDING 0x8CA7
1701 #define GL_READ_FRAMEBUFFER 0x8CA8
1702 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1703 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1704 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1705 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1706 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1707 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1708 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1709 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1710 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1711 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1712 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1713 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1714 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1715 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1716 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1717 #define GL_COLOR_ATTACHMENT0 0x8CE0
1718 #define GL_COLOR_ATTACHMENT1 0x8CE1
1719 #define GL_COLOR_ATTACHMENT2 0x8CE2
1720 #define GL_COLOR_ATTACHMENT3 0x8CE3
1721 #define GL_COLOR_ATTACHMENT4 0x8CE4
1722 #define GL_COLOR_ATTACHMENT5 0x8CE5
1723 #define GL_COLOR_ATTACHMENT6 0x8CE6
1724 #define GL_COLOR_ATTACHMENT7 0x8CE7
1725 #define GL_COLOR_ATTACHMENT8 0x8CE8
1726 #define GL_COLOR_ATTACHMENT9 0x8CE9
1727 #define GL_COLOR_ATTACHMENT10 0x8CEA
1728 #define GL_COLOR_ATTACHMENT11 0x8CEB
1729 #define GL_COLOR_ATTACHMENT12 0x8CEC
1730 #define GL_COLOR_ATTACHMENT13 0x8CED
1731 #define GL_COLOR_ATTACHMENT14 0x8CEE
1732 #define GL_COLOR_ATTACHMENT15 0x8CEF
1733 #define GL_DEPTH_ATTACHMENT 0x8D00
1734 #define GL_STENCIL_ATTACHMENT 0x8D20
1735 #define GL_FRAMEBUFFER 0x8D40
1736 #define GL_RENDERBUFFER 0x8D41
1737 #define GL_RENDERBUFFER_WIDTH 0x8D42
1738 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1739 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1740 #define GL_STENCIL_INDEX1 0x8D46
1741 #define GL_STENCIL_INDEX4 0x8D47
1742 #define GL_STENCIL_INDEX8 0x8D48
1743 #define GL_STENCIL_INDEX16 0x8D49
1744 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1745 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1746 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1747 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1748 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1749 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1750 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1751 #define GL_MAX_SAMPLES 0x8D57
1752 #endif
1753 
1754 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1755 #define GL_INDEX 0x8222
1756 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1757 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1758 #endif
1759 
1760 #ifndef GL_ARB_framebuffer_sRGB
1761 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1762 #endif
1763 
1764 #ifndef GL_ARB_geometry_shader4
1765 #define GL_LINES_ADJACENCY_ARB 0x000A
1766 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1767 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1768 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1769 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1770 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1771 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1772 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1773 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1774 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1775 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1776 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1777 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1778 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1779 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1780 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1781 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1782 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1783 /* reuse GL_MAX_VARYING_COMPONENTS */
1784 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1785 #endif
1786 
1787 #ifndef GL_ARB_half_float_vertex
1788 #define GL_HALF_FLOAT 0x140B
1789 #endif
1790 
1791 #ifndef GL_ARB_instanced_arrays
1792 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1793 #endif
1794 
1795 #ifndef GL_ARB_map_buffer_range
1796 #define GL_MAP_READ_BIT 0x0001
1797 #define GL_MAP_WRITE_BIT 0x0002
1798 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1799 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1800 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1801 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1802 #endif
1803 
1804 #ifndef GL_ARB_texture_buffer_object
1805 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1806 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1807 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1808 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1809 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1810 #endif
1811 
1812 #ifndef GL_ARB_texture_compression_rgtc
1813 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1814 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1815 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1816 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1817 #endif
1818 
1819 #ifndef GL_ARB_texture_rg
1820 #define GL_RG 0x8227
1821 #define GL_RG_INTEGER 0x8228
1822 #define GL_R8 0x8229
1823 #define GL_R16 0x822A
1824 #define GL_RG8 0x822B
1825 #define GL_RG16 0x822C
1826 #define GL_R16F 0x822D
1827 #define GL_R32F 0x822E
1828 #define GL_RG16F 0x822F
1829 #define GL_RG32F 0x8230
1830 #define GL_R8I 0x8231
1831 #define GL_R8UI 0x8232
1832 #define GL_R16I 0x8233
1833 #define GL_R16UI 0x8234
1834 #define GL_R32I 0x8235
1835 #define GL_R32UI 0x8236
1836 #define GL_RG8I 0x8237
1837 #define GL_RG8UI 0x8238
1838 #define GL_RG16I 0x8239
1839 #define GL_RG16UI 0x823A
1840 #define GL_RG32I 0x823B
1841 #define GL_RG32UI 0x823C
1842 #endif
1843 
1844 #ifndef GL_ARB_vertex_array_object
1845 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1846 #endif
1847 
1848 #ifndef GL_ARB_uniform_buffer_object
1849 #define GL_UNIFORM_BUFFER 0x8A11
1850 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1851 #define GL_UNIFORM_BUFFER_START 0x8A29
1852 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1853 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1854 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1855 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1856 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1857 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1858 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1859 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1860 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1861 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1862 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1863 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1864 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1865 #define GL_UNIFORM_TYPE 0x8A37
1866 #define GL_UNIFORM_SIZE 0x8A38
1867 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1868 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1869 #define GL_UNIFORM_OFFSET 0x8A3B
1870 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1871 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1872 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1873 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1874 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1875 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1876 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1877 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1878 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1879 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1880 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1881 #define GL_INVALID_INDEX 0xFFFFFFFFu
1882 #endif
1883 
1884 #ifndef GL_ARB_compatibility
1885 /* ARB_compatibility just defines tokens from core 3.0 */
1886 #endif
1887 
1888 #ifndef GL_ARB_copy_buffer
1889 #define GL_COPY_READ_BUFFER 0x8F36
1890 #define GL_COPY_WRITE_BUFFER 0x8F37
1891 #endif
1892 
1893 #ifndef GL_ARB_shader_texture_lod
1894 #endif
1895 
1896 #ifndef GL_ARB_depth_clamp
1897 #define GL_DEPTH_CLAMP 0x864F
1898 #endif
1899 
1900 #ifndef GL_ARB_draw_elements_base_vertex
1901 #endif
1902 
1903 #ifndef GL_ARB_fragment_coord_conventions
1904 #endif
1905 
1906 #ifndef GL_ARB_provoking_vertex
1907 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1908 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1909 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1910 #define GL_PROVOKING_VERTEX 0x8E4F
1911 #endif
1912 
1913 #ifndef GL_ARB_seamless_cube_map
1914 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1915 #endif
1916 
1917 #ifndef GL_ARB_sync
1918 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1919 #define GL_OBJECT_TYPE 0x9112
1920 #define GL_SYNC_CONDITION 0x9113
1921 #define GL_SYNC_STATUS 0x9114
1922 #define GL_SYNC_FLAGS 0x9115
1923 #define GL_SYNC_FENCE 0x9116
1924 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1925 #define GL_UNSIGNALED 0x9118
1926 #define GL_SIGNALED 0x9119
1927 #define GL_ALREADY_SIGNALED 0x911A
1928 #define GL_TIMEOUT_EXPIRED 0x911B
1929 #define GL_CONDITION_SATISFIED 0x911C
1930 #define GL_WAIT_FAILED 0x911D
1931 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1932 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1933 #endif
1934 
1935 #ifndef GL_ARB_texture_multisample
1936 #define GL_SAMPLE_POSITION 0x8E50
1937 #define GL_SAMPLE_MASK 0x8E51
1938 #define GL_SAMPLE_MASK_VALUE 0x8E52
1939 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1940 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1941 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1942 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1943 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1944 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1945 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1946 #define GL_TEXTURE_SAMPLES 0x9106
1947 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1948 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1949 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1950 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1951 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1952 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1953 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1954 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1955 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1956 #define GL_MAX_INTEGER_SAMPLES 0x9110
1957 #endif
1958 
1959 #ifndef GL_ARB_vertex_array_bgra
1960 /* reuse GL_BGRA */
1961 #endif
1962 
1963 #ifndef GL_ARB_draw_buffers_blend
1964 #endif
1965 
1966 #ifndef GL_ARB_sample_shading
1967 #define GL_SAMPLE_SHADING_ARB 0x8C36
1968 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1969 #endif
1970 
1971 #ifndef GL_ARB_texture_cube_map_array
1972 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1973 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1974 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1975 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1976 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1977 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1978 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1979 #endif
1980 
1981 #ifndef GL_ARB_texture_gather
1982 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1983 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1984 #endif
1985 
1986 #ifndef GL_ARB_texture_query_lod
1987 #endif
1988 
1989 #ifndef GL_ARB_shading_language_include
1990 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1991 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1992 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1993 #endif
1994 
1995 #ifndef GL_ARB_texture_compression_bptc
1996 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1997 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1998 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1999 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
2000 #endif
2001 
2002 #ifndef GL_ARB_blend_func_extended
2003 #define GL_SRC1_COLOR 0x88F9
2004 /* reuse GL_SRC1_ALPHA */
2005 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2006 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2007 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2008 #endif
2009 
2010 #ifndef GL_ARB_explicit_attrib_location
2011 #endif
2012 
2013 #ifndef GL_ARB_occlusion_query2
2014 #define GL_ANY_SAMPLES_PASSED 0x8C2F
2015 #endif
2016 
2017 #ifndef GL_ARB_sampler_objects
2018 #define GL_SAMPLER_BINDING 0x8919
2019 #endif
2020 
2021 #ifndef GL_ARB_shader_bit_encoding
2022 #endif
2023 
2024 #ifndef GL_ARB_texture_rgb10_a2ui
2025 #define GL_RGB10_A2UI 0x906F
2026 #endif
2027 
2028 #ifndef GL_ARB_texture_swizzle
2029 #define GL_TEXTURE_SWIZZLE_R 0x8E42
2030 #define GL_TEXTURE_SWIZZLE_G 0x8E43
2031 #define GL_TEXTURE_SWIZZLE_B 0x8E44
2032 #define GL_TEXTURE_SWIZZLE_A 0x8E45
2033 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2034 #endif
2035 
2036 #ifndef GL_ARB_timer_query
2037 #define GL_TIME_ELAPSED 0x88BF
2038 #define GL_TIMESTAMP 0x8E28
2039 #endif
2040 
2041 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
2042 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2043 #define GL_INT_2_10_10_10_REV 0x8D9F
2044 #endif
2045 
2046 #ifndef GL_ARB_draw_indirect
2047 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2048 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2049 #endif
2050 
2051 #ifndef GL_ARB_gpu_shader5
2052 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2053 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2054 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2055 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2056 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2057 /* reuse GL_MAX_VERTEX_STREAMS */
2058 #endif
2059 
2060 #ifndef GL_ARB_gpu_shader_fp64
2061 /* reuse GL_DOUBLE */
2062 #define GL_DOUBLE_VEC2 0x8FFC
2063 #define GL_DOUBLE_VEC3 0x8FFD
2064 #define GL_DOUBLE_VEC4 0x8FFE
2065 #define GL_DOUBLE_MAT2 0x8F46
2066 #define GL_DOUBLE_MAT3 0x8F47
2067 #define GL_DOUBLE_MAT4 0x8F48
2068 #define GL_DOUBLE_MAT2x3 0x8F49
2069 #define GL_DOUBLE_MAT2x4 0x8F4A
2070 #define GL_DOUBLE_MAT3x2 0x8F4B
2071 #define GL_DOUBLE_MAT3x4 0x8F4C
2072 #define GL_DOUBLE_MAT4x2 0x8F4D
2073 #define GL_DOUBLE_MAT4x3 0x8F4E
2074 #endif
2075 
2076 #ifndef GL_ARB_shader_subroutine
2077 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2078 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2079 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2080 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2081 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2082 #define GL_MAX_SUBROUTINES 0x8DE7
2083 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2084 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2085 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2086 /* reuse GL_UNIFORM_SIZE */
2087 /* reuse GL_UNIFORM_NAME_LENGTH */
2088 #endif
2089 
2090 #ifndef GL_ARB_tessellation_shader
2091 #define GL_PATCHES 0x000E
2092 #define GL_PATCH_VERTICES 0x8E72
2093 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2094 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2095 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2096 #define GL_TESS_GEN_MODE 0x8E76
2097 #define GL_TESS_GEN_SPACING 0x8E77
2098 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2099 #define GL_TESS_GEN_POINT_MODE 0x8E79
2100 /* reuse GL_TRIANGLES */
2101 /* reuse GL_QUADS */
2102 #define GL_ISOLINES 0x8E7A
2103 /* reuse GL_EQUAL */
2104 #define GL_FRACTIONAL_ODD 0x8E7B
2105 #define GL_FRACTIONAL_EVEN 0x8E7C
2106 /* reuse GL_CCW */
2107 /* reuse GL_CW */
2108 #define GL_MAX_PATCH_VERTICES 0x8E7D
2109 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2110 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2111 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2112 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2113 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2114 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2115 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2116 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2117 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2118 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2119 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2120 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2121 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2122 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2123 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2124 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2125 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2126 #define GL_TESS_EVALUATION_SHADER 0x8E87
2127 #define GL_TESS_CONTROL_SHADER 0x8E88
2128 #endif
2129 
2130 #ifndef GL_ARB_texture_buffer_object_rgb32
2131 /* reuse GL_RGB32F */
2132 /* reuse GL_RGB32UI */
2133 /* reuse GL_RGB32I */
2134 #endif
2135 
2136 #ifndef GL_ARB_transform_feedback2
2137 #define GL_TRANSFORM_FEEDBACK 0x8E22
2138 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2139 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2140 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2141 #endif
2142 
2143 #ifndef GL_ARB_transform_feedback3
2144 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2145 #define GL_MAX_VERTEX_STREAMS 0x8E71
2146 #endif
2147 
2148 #ifndef GL_ARB_ES2_compatibility
2149 #define GL_FIXED 0x140C
2150 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2151 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2152 #define GL_LOW_FLOAT 0x8DF0
2153 #define GL_MEDIUM_FLOAT 0x8DF1
2154 #define GL_HIGH_FLOAT 0x8DF2
2155 #define GL_LOW_INT 0x8DF3
2156 #define GL_MEDIUM_INT 0x8DF4
2157 #define GL_HIGH_INT 0x8DF5
2158 #define GL_SHADER_COMPILER 0x8DFA
2159 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2160 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2161 #define GL_MAX_VARYING_VECTORS 0x8DFC
2162 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2163 #endif
2164 
2165 #ifndef GL_ARB_get_program_binary
2166 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2167 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2168 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2169 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2170 #endif
2171 
2172 #ifndef GL_ARB_separate_shader_objects
2173 #define GL_VERTEX_SHADER_BIT 0x00000001
2174 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2175 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2176 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2177 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2178 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2179 #define GL_PROGRAM_SEPARABLE 0x8258
2180 #define GL_ACTIVE_PROGRAM 0x8259
2181 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2182 #endif
2183 
2184 #ifndef GL_ARB_shader_precision
2185 #endif
2186 
2187 #ifndef GL_ARB_vertex_attrib_64bit
2188 /* reuse GL_RGB32I */
2189 /* reuse GL_DOUBLE_VEC2 */
2190 /* reuse GL_DOUBLE_VEC3 */
2191 /* reuse GL_DOUBLE_VEC4 */
2192 /* reuse GL_DOUBLE_MAT2 */
2193 /* reuse GL_DOUBLE_MAT3 */
2194 /* reuse GL_DOUBLE_MAT4 */
2195 /* reuse GL_DOUBLE_MAT2x3 */
2196 /* reuse GL_DOUBLE_MAT2x4 */
2197 /* reuse GL_DOUBLE_MAT3x2 */
2198 /* reuse GL_DOUBLE_MAT3x4 */
2199 /* reuse GL_DOUBLE_MAT4x2 */
2200 /* reuse GL_DOUBLE_MAT4x3 */
2201 #endif
2202 
2203 #ifndef GL_ARB_viewport_array
2204 /* reuse GL_SCISSOR_BOX */
2205 /* reuse GL_VIEWPORT */
2206 /* reuse GL_DEPTH_RANGE */
2207 /* reuse GL_SCISSOR_TEST */
2208 #define GL_MAX_VIEWPORTS 0x825B
2209 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2210 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2211 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2212 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2213 #define GL_UNDEFINED_VERTEX 0x8260
2214 /* reuse GL_FIRST_VERTEX_CONVENTION */
2215 /* reuse GL_LAST_VERTEX_CONVENTION */
2216 /* reuse GL_PROVOKING_VERTEX */
2217 #endif
2218 
2219 #ifndef GL_ARB_cl_event
2220 #define GL_SYNC_CL_EVENT_ARB 0x8240
2221 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2222 #endif
2223 
2224 #ifndef GL_ARB_debug_output
2225 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2226 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2227 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2228 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2229 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2230 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2231 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2232 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2233 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2234 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2235 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2236 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2237 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2238 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2239 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2240 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2241 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2242 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2243 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2244 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2245 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2246 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2247 #endif
2248 
2249 #ifndef GL_ARB_robustness
2250 /* reuse GL_NO_ERROR */
2251 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2252 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2253 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2254 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2255 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2256 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2257 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2258 #endif
2259 
2260 #ifndef GL_ARB_shader_stencil_export
2261 #endif
2262 
2263 #ifndef GL_ARB_base_instance
2264 #endif
2265 
2266 #ifndef GL_ARB_shading_language_420pack
2267 #endif
2268 
2269 #ifndef GL_ARB_transform_feedback_instanced
2270 #endif
2271 
2272 #ifndef GL_ARB_compressed_texture_pixel_storage
2273 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2274 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2275 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2276 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2277 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2278 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2279 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2280 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2281 #endif
2282 
2283 #ifndef GL_ARB_conservative_depth
2284 #endif
2285 
2286 #ifndef GL_ARB_internalformat_query
2287 #define GL_NUM_SAMPLE_COUNTS 0x9380
2288 #endif
2289 
2290 #ifndef GL_ARB_map_buffer_alignment
2291 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2292 #endif
2293 
2294 #ifndef GL_ARB_shader_atomic_counters
2295 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2296 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2297 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2298 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2299 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2300 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2301 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2302 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2303 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2304 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2305 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2306 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2307 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2308 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2309 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2310 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2311 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2312 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2313 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2314 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2315 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2316 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2317 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2318 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2319 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2320 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2321 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2322 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2323 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2324 #endif
2325 
2326 #ifndef GL_ARB_shader_image_load_store
2327 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2328 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2329 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2330 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2331 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2332 #define GL_COMMAND_BARRIER_BIT 0x00000040
2333 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2334 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2335 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2336 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2337 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2338 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2339 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2340 #define GL_MAX_IMAGE_UNITS 0x8F38
2341 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2342 #define GL_IMAGE_BINDING_NAME 0x8F3A
2343 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2344 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2345 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2346 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2347 #define GL_IMAGE_1D 0x904C
2348 #define GL_IMAGE_2D 0x904D
2349 #define GL_IMAGE_3D 0x904E
2350 #define GL_IMAGE_2D_RECT 0x904F
2351 #define GL_IMAGE_CUBE 0x9050
2352 #define GL_IMAGE_BUFFER 0x9051
2353 #define GL_IMAGE_1D_ARRAY 0x9052
2354 #define GL_IMAGE_2D_ARRAY 0x9053
2355 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2356 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2357 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2358 #define GL_INT_IMAGE_1D 0x9057
2359 #define GL_INT_IMAGE_2D 0x9058
2360 #define GL_INT_IMAGE_3D 0x9059
2361 #define GL_INT_IMAGE_2D_RECT 0x905A
2362 #define GL_INT_IMAGE_CUBE 0x905B
2363 #define GL_INT_IMAGE_BUFFER 0x905C
2364 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2365 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2366 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2367 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2368 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2369 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2370 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2371 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2372 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2373 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2374 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2375 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2376 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2377 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2378 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2379 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2380 #define GL_MAX_IMAGE_SAMPLES 0x906D
2381 #define GL_IMAGE_BINDING_FORMAT 0x906E
2382 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2383 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2384 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2385 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2386 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2387 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2388 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2389 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2390 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2391 #endif
2392 
2393 #ifndef GL_ARB_shading_language_packing
2394 #endif
2395 
2396 #ifndef GL_ARB_texture_storage
2397 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2398 #endif
2399 
2400 #ifndef GL_EXT_abgr
2401 #define GL_ABGR_EXT 0x8000
2402 #endif
2403 
2404 #ifndef GL_EXT_blend_color
2405 #define GL_CONSTANT_COLOR_EXT 0x8001
2406 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2407 #define GL_CONSTANT_ALPHA_EXT 0x8003
2408 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2409 #define GL_BLEND_COLOR_EXT 0x8005
2410 #endif
2411 
2412 #ifndef GL_EXT_polygon_offset
2413 #define GL_POLYGON_OFFSET_EXT 0x8037
2414 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2415 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2416 #endif
2417 
2418 #ifndef GL_EXT_texture
2419 #define GL_ALPHA4_EXT 0x803B
2420 #define GL_ALPHA8_EXT 0x803C
2421 #define GL_ALPHA12_EXT 0x803D
2422 #define GL_ALPHA16_EXT 0x803E
2423 #define GL_LUMINANCE4_EXT 0x803F
2424 #define GL_LUMINANCE8_EXT 0x8040
2425 #define GL_LUMINANCE12_EXT 0x8041
2426 #define GL_LUMINANCE16_EXT 0x8042
2427 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2428 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2429 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2430 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2431 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2432 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2433 #define GL_INTENSITY_EXT 0x8049
2434 #define GL_INTENSITY4_EXT 0x804A
2435 #define GL_INTENSITY8_EXT 0x804B
2436 #define GL_INTENSITY12_EXT 0x804C
2437 #define GL_INTENSITY16_EXT 0x804D
2438 #define GL_RGB2_EXT 0x804E
2439 #define GL_RGB4_EXT 0x804F
2440 #define GL_RGB5_EXT 0x8050
2441 #define GL_RGB8_EXT 0x8051
2442 #define GL_RGB10_EXT 0x8052
2443 #define GL_RGB12_EXT 0x8053
2444 #define GL_RGB16_EXT 0x8054
2445 #define GL_RGBA2_EXT 0x8055
2446 #define GL_RGBA4_EXT 0x8056
2447 #define GL_RGB5_A1_EXT 0x8057
2448 #define GL_RGBA8_EXT 0x8058
2449 #define GL_RGB10_A2_EXT 0x8059
2450 #define GL_RGBA12_EXT 0x805A
2451 #define GL_RGBA16_EXT 0x805B
2452 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2453 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2454 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2455 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2456 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2457 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2458 #define GL_REPLACE_EXT 0x8062
2459 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2460 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2461 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2462 #endif
2463 
2464 #ifndef GL_EXT_texture3D
2465 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2466 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2467 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2468 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2469 #define GL_TEXTURE_3D_EXT 0x806F
2470 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2471 #define GL_TEXTURE_DEPTH_EXT 0x8071
2472 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2473 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2474 #endif
2475 
2476 #ifndef GL_SGIS_texture_filter4
2477 #define GL_FILTER4_SGIS 0x8146
2478 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2479 #endif
2480 
2481 #ifndef GL_EXT_subtexture
2482 #endif
2483 
2484 #ifndef GL_EXT_copy_texture
2485 #endif
2486 
2487 #ifndef GL_EXT_histogram
2488 #define GL_HISTOGRAM_EXT 0x8024
2489 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2490 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2491 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2492 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2493 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2494 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2495 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2496 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2497 #define GL_HISTOGRAM_SINK_EXT 0x802D
2498 #define GL_MINMAX_EXT 0x802E
2499 #define GL_MINMAX_FORMAT_EXT 0x802F
2500 #define GL_MINMAX_SINK_EXT 0x8030
2501 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2502 #endif
2503 
2504 #ifndef GL_EXT_convolution
2505 #define GL_CONVOLUTION_1D_EXT 0x8010
2506 #define GL_CONVOLUTION_2D_EXT 0x8011
2507 #define GL_SEPARABLE_2D_EXT 0x8012
2508 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2509 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2510 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2511 #define GL_REDUCE_EXT 0x8016
2512 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2513 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2514 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2515 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2516 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2517 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2518 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2519 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2520 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2521 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2522 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2523 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2524 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2525 #endif
2526 
2527 #ifndef GL_SGI_color_matrix
2528 #define GL_COLOR_MATRIX_SGI 0x80B1
2529 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2530 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2531 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2532 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2533 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2534 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2535 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2536 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2537 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2538 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2539 #endif
2540 
2541 #ifndef GL_SGI_color_table
2542 #define GL_COLOR_TABLE_SGI 0x80D0
2543 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2544 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2545 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2546 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2547 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2548 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2549 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2550 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2551 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2552 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2553 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2554 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2555 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2556 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2557 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2558 #endif
2559 
2560 #ifndef GL_SGIS_pixel_texture
2561 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2562 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2563 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2564 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2565 #endif
2566 
2567 #ifndef GL_SGIX_pixel_texture
2568 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2569 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2570 #endif
2571 
2572 #ifndef GL_SGIS_texture4D
2573 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2574 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2575 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2576 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2577 #define GL_TEXTURE_4D_SGIS 0x8134
2578 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2579 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2580 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2581 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2582 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2583 #endif
2584 
2585 #ifndef GL_SGI_texture_color_table
2586 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2587 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2588 #endif
2589 
2590 #ifndef GL_EXT_cmyka
2591 #define GL_CMYK_EXT 0x800C
2592 #define GL_CMYKA_EXT 0x800D
2593 #define GL_PACK_CMYK_HINT_EXT 0x800E
2594 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2595 #endif
2596 
2597 #ifndef GL_EXT_texture_object
2598 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2599 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2600 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2601 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2602 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2603 #endif
2604 
2605 #ifndef GL_SGIS_detail_texture
2606 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2607 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2608 #define GL_LINEAR_DETAIL_SGIS 0x8097
2609 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2610 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2611 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2612 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2613 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2614 #endif
2615 
2616 #ifndef GL_SGIS_sharpen_texture
2617 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2618 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2619 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2620 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2621 #endif
2622 
2623 #ifndef GL_EXT_packed_pixels
2624 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2625 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2626 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2627 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2628 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2629 #endif
2630 
2631 #ifndef GL_SGIS_texture_lod
2632 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2633 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2634 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2635 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2636 #endif
2637 
2638 #ifndef GL_SGIS_multisample
2639 #define GL_MULTISAMPLE_SGIS 0x809D
2640 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2641 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2642 #define GL_SAMPLE_MASK_SGIS 0x80A0
2643 #define GL_1PASS_SGIS 0x80A1
2644 #define GL_2PASS_0_SGIS 0x80A2
2645 #define GL_2PASS_1_SGIS 0x80A3
2646 #define GL_4PASS_0_SGIS 0x80A4
2647 #define GL_4PASS_1_SGIS 0x80A5
2648 #define GL_4PASS_2_SGIS 0x80A6
2649 #define GL_4PASS_3_SGIS 0x80A7
2650 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2651 #define GL_SAMPLES_SGIS 0x80A9
2652 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2653 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2654 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2655 #endif
2656 
2657 #ifndef GL_EXT_rescale_normal
2658 #define GL_RESCALE_NORMAL_EXT 0x803A
2659 #endif
2660 
2661 #ifndef GL_EXT_vertex_array
2662 #define GL_VERTEX_ARRAY_EXT 0x8074
2663 #define GL_NORMAL_ARRAY_EXT 0x8075
2664 #define GL_COLOR_ARRAY_EXT 0x8076
2665 #define GL_INDEX_ARRAY_EXT 0x8077
2666 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2667 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2668 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2669 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2670 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2671 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2672 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2673 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2674 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2675 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2676 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2677 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2678 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2679 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2680 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2681 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2682 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2683 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2684 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2685 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2686 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2687 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2688 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2689 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2690 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2691 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2692 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2693 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2694 #endif
2695 
2696 #ifndef GL_EXT_misc_attribute
2697 #endif
2698 
2699 #ifndef GL_SGIS_generate_mipmap
2700 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2701 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2702 #endif
2703 
2704 #ifndef GL_SGIX_clipmap
2705 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2706 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2707 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2708 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2709 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2710 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2711 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2712 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2713 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2714 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2715 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2716 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2717 #endif
2718 
2719 #ifndef GL_SGIX_shadow
2720 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2721 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2722 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2723 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2724 #endif
2725 
2726 #ifndef GL_SGIS_texture_edge_clamp
2727 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2728 #endif
2729 
2730 #ifndef GL_SGIS_texture_border_clamp
2731 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2732 #endif
2733 
2734 #ifndef GL_EXT_blend_minmax
2735 #define GL_FUNC_ADD_EXT 0x8006
2736 #define GL_MIN_EXT 0x8007
2737 #define GL_MAX_EXT 0x8008
2738 #define GL_BLEND_EQUATION_EXT 0x8009
2739 #endif
2740 
2741 #ifndef GL_EXT_blend_subtract
2742 #define GL_FUNC_SUBTRACT_EXT 0x800A
2743 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2744 #endif
2745 
2746 #ifndef GL_EXT_blend_logic_op
2747 #endif
2748 
2749 #ifndef GL_SGIX_interlace
2750 #define GL_INTERLACE_SGIX 0x8094
2751 #endif
2752 
2753 #ifndef GL_SGIX_pixel_tiles
2754 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2755 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2756 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2757 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2758 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2759 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2760 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2761 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2762 #endif
2763 
2764 #ifndef GL_SGIS_texture_select
2765 #define GL_DUAL_ALPHA4_SGIS 0x8110
2766 #define GL_DUAL_ALPHA8_SGIS 0x8111
2767 #define GL_DUAL_ALPHA12_SGIS 0x8112
2768 #define GL_DUAL_ALPHA16_SGIS 0x8113
2769 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2770 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2771 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2772 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2773 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2774 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2775 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2776 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2777 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2778 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2779 #define GL_QUAD_ALPHA4_SGIS 0x811E
2780 #define GL_QUAD_ALPHA8_SGIS 0x811F
2781 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2782 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2783 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2784 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2785 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2786 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2787 #endif
2788 
2789 #ifndef GL_SGIX_sprite
2790 #define GL_SPRITE_SGIX 0x8148
2791 #define GL_SPRITE_MODE_SGIX 0x8149
2792 #define GL_SPRITE_AXIS_SGIX 0x814A
2793 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2794 #define GL_SPRITE_AXIAL_SGIX 0x814C
2795 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2796 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2797 #endif
2798 
2799 #ifndef GL_SGIX_texture_multi_buffer
2800 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2801 #endif
2802 
2803 #ifndef GL_EXT_point_parameters
2804 #define GL_POINT_SIZE_MIN_EXT 0x8126
2805 #define GL_POINT_SIZE_MAX_EXT 0x8127
2806 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2807 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2808 #endif
2809 
2810 #ifndef GL_SGIS_point_parameters
2811 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2812 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2813 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2814 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2815 #endif
2816 
2817 #ifndef GL_SGIX_instruments
2818 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2819 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2820 #endif
2821 
2822 #ifndef GL_SGIX_texture_scale_bias
2823 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2824 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2825 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2826 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2827 #endif
2828 
2829 #ifndef GL_SGIX_framezoom
2830 #define GL_FRAMEZOOM_SGIX 0x818B
2831 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2832 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2833 #endif
2834 
2835 #ifndef GL_SGIX_tag_sample_buffer
2836 #endif
2837 
2838 #ifndef GL_FfdMaskSGIX
2839 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2840 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2841 #endif
2842 
2843 #ifndef GL_SGIX_polynomial_ffd
2844 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2845 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2846 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2847 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2848 #endif
2849 
2850 #ifndef GL_SGIX_reference_plane
2851 #define GL_REFERENCE_PLANE_SGIX 0x817D
2852 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2853 #endif
2854 
2855 #ifndef GL_SGIX_flush_raster
2856 #endif
2857 
2858 #ifndef GL_SGIX_depth_texture
2859 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2860 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2861 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2862 #endif
2863 
2864 #ifndef GL_SGIS_fog_function
2865 #define GL_FOG_FUNC_SGIS 0x812A
2866 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2867 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2868 #endif
2869 
2870 #ifndef GL_SGIX_fog_offset
2871 #define GL_FOG_OFFSET_SGIX 0x8198
2872 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2873 #endif
2874 
2875 #ifndef GL_HP_image_transform
2876 #define GL_IMAGE_SCALE_X_HP 0x8155
2877 #define GL_IMAGE_SCALE_Y_HP 0x8156
2878 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2879 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2880 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2881 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2882 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2883 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2884 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2885 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2886 #define GL_CUBIC_HP 0x815F
2887 #define GL_AVERAGE_HP 0x8160
2888 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2889 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2890 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2891 #endif
2892 
2893 #ifndef GL_HP_convolution_border_modes
2894 #define GL_IGNORE_BORDER_HP 0x8150
2895 #define GL_CONSTANT_BORDER_HP 0x8151
2896 #define GL_REPLICATE_BORDER_HP 0x8153
2897 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2898 #endif
2899 
2900 #ifndef GL_INGR_palette_buffer
2901 #endif
2902 
2903 #ifndef GL_SGIX_texture_add_env
2904 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2905 #endif
2906 
2907 #ifndef GL_EXT_color_subtable
2908 #endif
2909 
2910 #ifndef GL_PGI_vertex_hints
2911 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2912 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2913 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2914 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2915 #define GL_COLOR3_BIT_PGI 0x00010000
2916 #define GL_COLOR4_BIT_PGI 0x00020000
2917 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2918 #define GL_INDEX_BIT_PGI 0x00080000
2919 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2920 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2921 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2922 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2923 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2924 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2925 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2926 #define GL_NORMAL_BIT_PGI 0x08000000
2927 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2928 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2929 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2930 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2931 #define GL_VERTEX23_BIT_PGI 0x00000004
2932 #define GL_VERTEX4_BIT_PGI 0x00000008
2933 #endif
2934 
2935 #ifndef GL_PGI_misc_hints
2936 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2937 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2938 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2939 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2940 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2941 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2942 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2943 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2944 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2945 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2946 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2947 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2948 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2949 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2950 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2951 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2952 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2953 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2954 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2955 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2956 #endif
2957 
2958 #ifndef GL_EXT_paletted_texture
2959 #define GL_COLOR_INDEX1_EXT 0x80E2
2960 #define GL_COLOR_INDEX2_EXT 0x80E3
2961 #define GL_COLOR_INDEX4_EXT 0x80E4
2962 #define GL_COLOR_INDEX8_EXT 0x80E5
2963 #define GL_COLOR_INDEX12_EXT 0x80E6
2964 #define GL_COLOR_INDEX16_EXT 0x80E7
2965 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2966 #endif
2967 
2968 #ifndef GL_EXT_clip_volume_hint
2969 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2970 #endif
2971 
2972 #ifndef GL_SGIX_list_priority
2973 #define GL_LIST_PRIORITY_SGIX 0x8182
2974 #endif
2975 
2976 #ifndef GL_SGIX_ir_instrument1
2977 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2978 #endif
2979 
2980 #ifndef GL_SGIX_calligraphic_fragment
2981 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2982 #endif
2983 
2984 #ifndef GL_SGIX_texture_lod_bias
2985 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2986 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2987 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2988 #endif
2989 
2990 #ifndef GL_SGIX_shadow_ambient
2991 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2992 #endif
2993 
2994 #ifndef GL_EXT_index_texture
2995 #endif
2996 
2997 #ifndef GL_EXT_index_material
2998 #define GL_INDEX_MATERIAL_EXT 0x81B8
2999 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3000 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3001 #endif
3002 
3003 #ifndef GL_EXT_index_func
3004 #define GL_INDEX_TEST_EXT 0x81B5
3005 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
3006 #define GL_INDEX_TEST_REF_EXT 0x81B7
3007 #endif
3008 
3009 #ifndef GL_EXT_index_array_formats
3010 #define GL_IUI_V2F_EXT 0x81AD
3011 #define GL_IUI_V3F_EXT 0x81AE
3012 #define GL_IUI_N3F_V2F_EXT 0x81AF
3013 #define GL_IUI_N3F_V3F_EXT 0x81B0
3014 #define GL_T2F_IUI_V2F_EXT 0x81B1
3015 #define GL_T2F_IUI_V3F_EXT 0x81B2
3016 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3017 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3018 #endif
3019 
3020 #ifndef GL_EXT_compiled_vertex_array
3021 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3022 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3023 #endif
3024 
3025 #ifndef GL_EXT_cull_vertex
3026 #define GL_CULL_VERTEX_EXT 0x81AA
3027 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3028 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3029 #endif
3030 
3031 #ifndef GL_SGIX_ycrcb
3032 #define GL_YCRCB_422_SGIX 0x81BB
3033 #define GL_YCRCB_444_SGIX 0x81BC
3034 #endif
3035 
3036 #ifndef GL_SGIX_fragment_lighting
3037 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3038 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3039 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3040 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3041 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3042 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3043 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3044 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
3045 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3046 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3047 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3048 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3049 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3050 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3051 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3052 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3053 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3054 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3055 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3056 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3057 #endif
3058 
3059 #ifndef GL_IBM_rasterpos_clip
3060 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3061 #endif
3062 
3063 #ifndef GL_HP_texture_lighting
3064 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3065 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3066 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3067 #endif
3068 
3069 #ifndef GL_EXT_draw_range_elements
3070 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3071 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3072 #endif
3073 
3074 #ifndef GL_WIN_phong_shading
3075 #define GL_PHONG_WIN 0x80EA
3076 #define GL_PHONG_HINT_WIN 0x80EB
3077 #endif
3078 
3079 #ifndef GL_WIN_specular_fog
3080 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3081 #endif
3082 
3083 #ifndef GL_EXT_light_texture
3084 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
3085 #define GL_FRAGMENT_NORMAL_EXT 0x834A
3086 #define GL_FRAGMENT_COLOR_EXT 0x834C
3087 #define GL_ATTENUATION_EXT 0x834D
3088 #define GL_SHADOW_ATTENUATION_EXT 0x834E
3089 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3090 #define GL_TEXTURE_LIGHT_EXT 0x8350
3091 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3092 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3093 /* reuse GL_FRAGMENT_DEPTH_EXT */
3094 #endif
3095 
3096 #ifndef GL_SGIX_blend_alpha_minmax
3097 #define GL_ALPHA_MIN_SGIX 0x8320
3098 #define GL_ALPHA_MAX_SGIX 0x8321
3099 #endif
3100 
3101 #ifndef GL_SGIX_impact_pixel_texture
3102 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3103 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3104 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3105 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3106 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3107 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3108 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3109 #endif
3110 
3111 #ifndef GL_EXT_bgra
3112 #define GL_BGR_EXT 0x80E0
3113 #define GL_BGRA_EXT 0x80E1
3114 #endif
3115 
3116 #ifndef GL_SGIX_async
3117 #define GL_ASYNC_MARKER_SGIX 0x8329
3118 #endif
3119 
3120 #ifndef GL_SGIX_async_pixel
3121 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3122 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3123 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3124 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3125 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3126 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3127 #endif
3128 
3129 #ifndef GL_SGIX_async_histogram
3130 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3131 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3132 #endif
3133 
3134 #ifndef GL_INTEL_texture_scissor
3135 #endif
3136 
3137 #ifndef GL_INTEL_parallel_arrays
3138 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3139 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3140 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3141 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3142 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3143 #endif
3144 
3145 #ifndef GL_HP_occlusion_test
3146 #define GL_OCCLUSION_TEST_HP 0x8165
3147 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3148 #endif
3149 
3150 #ifndef GL_EXT_pixel_transform
3151 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3152 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
3153 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
3154 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3155 #define GL_CUBIC_EXT 0x8334
3156 #define GL_AVERAGE_EXT 0x8335
3157 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3158 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3159 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3160 #endif
3161 
3162 #ifndef GL_EXT_pixel_transform_color_table
3163 #endif
3164 
3165 #ifndef GL_EXT_shared_texture_palette
3166 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3167 #endif
3168 
3169 #ifndef GL_EXT_separate_specular_color
3170 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3171 #define GL_SINGLE_COLOR_EXT 0x81F9
3172 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3173 #endif
3174 
3175 #ifndef GL_EXT_secondary_color
3176 #define GL_COLOR_SUM_EXT 0x8458
3177 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3178 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3179 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3180 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3181 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3182 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3183 #endif
3184 
3185 #ifndef GL_EXT_texture_perturb_normal
3186 #define GL_PERTURB_EXT 0x85AE
3187 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3188 #endif
3189 
3190 #ifndef GL_EXT_multi_draw_arrays
3191 #endif
3192 
3193 #ifndef GL_EXT_fog_coord
3194 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3195 #define GL_FOG_COORDINATE_EXT 0x8451
3196 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3197 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3198 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3199 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3200 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3201 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3202 #endif
3203 
3204 #ifndef GL_REND_screen_coordinates
3205 #define GL_SCREEN_COORDINATES_REND 0x8490
3206 #define GL_INVERTED_SCREEN_W_REND 0x8491
3207 #endif
3208 
3209 #ifndef GL_EXT_coordinate_frame
3210 #define GL_TANGENT_ARRAY_EXT 0x8439
3211 #define GL_BINORMAL_ARRAY_EXT 0x843A
3212 #define GL_CURRENT_TANGENT_EXT 0x843B
3213 #define GL_CURRENT_BINORMAL_EXT 0x843C
3214 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3215 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3216 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3217 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3218 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3219 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3220 #define GL_MAP1_TANGENT_EXT 0x8444
3221 #define GL_MAP2_TANGENT_EXT 0x8445
3222 #define GL_MAP1_BINORMAL_EXT 0x8446
3223 #define GL_MAP2_BINORMAL_EXT 0x8447
3224 #endif
3225 
3226 #ifndef GL_EXT_texture_env_combine
3227 #define GL_COMBINE_EXT 0x8570
3228 #define GL_COMBINE_RGB_EXT 0x8571
3229 #define GL_COMBINE_ALPHA_EXT 0x8572
3230 #define GL_RGB_SCALE_EXT 0x8573
3231 #define GL_ADD_SIGNED_EXT 0x8574
3232 #define GL_INTERPOLATE_EXT 0x8575
3233 #define GL_CONSTANT_EXT 0x8576
3234 #define GL_PRIMARY_COLOR_EXT 0x8577
3235 #define GL_PREVIOUS_EXT 0x8578
3236 #define GL_SOURCE0_RGB_EXT 0x8580
3237 #define GL_SOURCE1_RGB_EXT 0x8581
3238 #define GL_SOURCE2_RGB_EXT 0x8582
3239 #define GL_SOURCE0_ALPHA_EXT 0x8588
3240 #define GL_SOURCE1_ALPHA_EXT 0x8589
3241 #define GL_SOURCE2_ALPHA_EXT 0x858A
3242 #define GL_OPERAND0_RGB_EXT 0x8590
3243 #define GL_OPERAND1_RGB_EXT 0x8591
3244 #define GL_OPERAND2_RGB_EXT 0x8592
3245 #define GL_OPERAND0_ALPHA_EXT 0x8598
3246 #define GL_OPERAND1_ALPHA_EXT 0x8599
3247 #define GL_OPERAND2_ALPHA_EXT 0x859A
3248 #endif
3249 
3250 #ifndef GL_APPLE_specular_vector
3251 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3252 #endif
3253 
3254 #ifndef GL_APPLE_transform_hint
3255 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3256 #endif
3257 
3258 #ifndef GL_SGIX_fog_scale
3259 #define GL_FOG_SCALE_SGIX 0x81FC
3260 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3261 #endif
3262 
3263 #ifndef GL_SUNX_constant_data
3264 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3265 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3266 #endif
3267 
3268 #ifndef GL_SUN_global_alpha
3269 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3270 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3271 #endif
3272 
3273 #ifndef GL_SUN_triangle_list
3274 #define GL_RESTART_SUN 0x0001
3275 #define GL_REPLACE_MIDDLE_SUN 0x0002
3276 #define GL_REPLACE_OLDEST_SUN 0x0003
3277 #define GL_TRIANGLE_LIST_SUN 0x81D7
3278 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3279 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3280 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3281 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3282 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3283 #define GL_R1UI_V3F_SUN 0x85C4
3284 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3285 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3286 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3287 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3288 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3289 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3290 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3291 #endif
3292 
3293 #ifndef GL_SUN_vertex
3294 #endif
3295 
3296 #ifndef GL_EXT_blend_func_separate
3297 #define GL_BLEND_DST_RGB_EXT 0x80C8
3298 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3299 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3300 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3301 #endif
3302 
3303 #ifndef GL_INGR_color_clamp
3304 #define GL_RED_MIN_CLAMP_INGR 0x8560
3305 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3306 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3307 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3308 #define GL_RED_MAX_CLAMP_INGR 0x8564
3309 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3310 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3311 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3312 #endif
3313 
3314 #ifndef GL_INGR_interlace_read
3315 #define GL_INTERLACE_READ_INGR 0x8568
3316 #endif
3317 
3318 #ifndef GL_EXT_stencil_wrap
3319 #define GL_INCR_WRAP_EXT 0x8507
3320 #define GL_DECR_WRAP_EXT 0x8508
3321 #endif
3322 
3323 #ifndef GL_EXT_422_pixels
3324 #define GL_422_EXT 0x80CC
3325 #define GL_422_REV_EXT 0x80CD
3326 #define GL_422_AVERAGE_EXT 0x80CE
3327 #define GL_422_REV_AVERAGE_EXT 0x80CF
3328 #endif
3329 
3330 #ifndef GL_NV_texgen_reflection
3331 #define GL_NORMAL_MAP_NV 0x8511
3332 #define GL_REFLECTION_MAP_NV 0x8512
3333 #endif
3334 
3335 #ifndef GL_EXT_texture_cube_map
3336 #define GL_NORMAL_MAP_EXT 0x8511
3337 #define GL_REFLECTION_MAP_EXT 0x8512
3338 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3339 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3340 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3341 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3342 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3343 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3344 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3345 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3346 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3347 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3348 #endif
3349 
3350 #ifndef GL_SUN_convolution_border_modes
3351 #define GL_WRAP_BORDER_SUN 0x81D4
3352 #endif
3353 
3354 #ifndef GL_EXT_texture_env_add
3355 #endif
3356 
3357 #ifndef GL_EXT_texture_lod_bias
3358 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3359 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3360 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3361 #endif
3362 
3363 #ifndef GL_EXT_texture_filter_anisotropic
3364 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3365 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3366 #endif
3367 
3368 #ifndef GL_EXT_vertex_weighting
3369 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3370 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3371 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3372 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3373 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3374 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3375 #define GL_MODELVIEW1_EXT 0x850A
3376 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3377 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3378 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3379 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3380 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3381 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3382 #endif
3383 
3384 #ifndef GL_NV_light_max_exponent
3385 #define GL_MAX_SHININESS_NV 0x8504
3386 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3387 #endif
3388 
3389 #ifndef GL_NV_vertex_array_range
3390 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3391 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3392 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3393 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3394 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3395 #endif
3396 
3397 #ifndef GL_NV_register_combiners
3398 #define GL_REGISTER_COMBINERS_NV 0x8522
3399 #define GL_VARIABLE_A_NV 0x8523
3400 #define GL_VARIABLE_B_NV 0x8524
3401 #define GL_VARIABLE_C_NV 0x8525
3402 #define GL_VARIABLE_D_NV 0x8526
3403 #define GL_VARIABLE_E_NV 0x8527
3404 #define GL_VARIABLE_F_NV 0x8528
3405 #define GL_VARIABLE_G_NV 0x8529
3406 #define GL_CONSTANT_COLOR0_NV 0x852A
3407 #define GL_CONSTANT_COLOR1_NV 0x852B
3408 #define GL_PRIMARY_COLOR_NV 0x852C
3409 #define GL_SECONDARY_COLOR_NV 0x852D
3410 #define GL_SPARE0_NV 0x852E
3411 #define GL_SPARE1_NV 0x852F
3412 #define GL_DISCARD_NV 0x8530
3413 #define GL_E_TIMES_F_NV 0x8531
3414 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3415 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3416 #define GL_UNSIGNED_INVERT_NV 0x8537
3417 #define GL_EXPAND_NORMAL_NV 0x8538
3418 #define GL_EXPAND_NEGATE_NV 0x8539
3419 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3420 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3421 #define GL_SIGNED_IDENTITY_NV 0x853C
3422 #define GL_SIGNED_NEGATE_NV 0x853D
3423 #define GL_SCALE_BY_TWO_NV 0x853E
3424 #define GL_SCALE_BY_FOUR_NV 0x853F
3425 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3426 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3427 #define GL_COMBINER_INPUT_NV 0x8542
3428 #define GL_COMBINER_MAPPING_NV 0x8543
3429 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3430 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3431 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3432 #define GL_COMBINER_MUX_SUM_NV 0x8547
3433 #define GL_COMBINER_SCALE_NV 0x8548
3434 #define GL_COMBINER_BIAS_NV 0x8549
3435 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3436 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3437 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3438 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3439 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3440 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3441 #define GL_COMBINER0_NV 0x8550
3442 #define GL_COMBINER1_NV 0x8551
3443 #define GL_COMBINER2_NV 0x8552
3444 #define GL_COMBINER3_NV 0x8553
3445 #define GL_COMBINER4_NV 0x8554
3446 #define GL_COMBINER5_NV 0x8555
3447 #define GL_COMBINER6_NV 0x8556
3448 #define GL_COMBINER7_NV 0x8557
3449 /* reuse GL_TEXTURE0_ARB */
3450 /* reuse GL_TEXTURE1_ARB */
3451 /* reuse GL_ZERO */
3452 /* reuse GL_NONE */
3453 /* reuse GL_FOG */
3454 #endif
3455 
3456 #ifndef GL_NV_fog_distance
3457 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3458 #define GL_EYE_RADIAL_NV 0x855B
3459 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3460 /* reuse GL_EYE_PLANE */
3461 #endif
3462 
3463 #ifndef GL_NV_texgen_emboss
3464 #define GL_EMBOSS_LIGHT_NV 0x855D
3465 #define GL_EMBOSS_CONSTANT_NV 0x855E
3466 #define GL_EMBOSS_MAP_NV 0x855F
3467 #endif
3468 
3469 #ifndef GL_NV_blend_square
3470 #endif
3471 
3472 #ifndef GL_NV_texture_env_combine4
3473 #define GL_COMBINE4_NV 0x8503
3474 #define GL_SOURCE3_RGB_NV 0x8583
3475 #define GL_SOURCE3_ALPHA_NV 0x858B
3476 #define GL_OPERAND3_RGB_NV 0x8593
3477 #define GL_OPERAND3_ALPHA_NV 0x859B
3478 #endif
3479 
3480 #ifndef GL_MESA_resize_buffers
3481 #endif
3482 
3483 #ifndef GL_MESA_window_pos
3484 #endif
3485 
3486 #ifndef GL_EXT_texture_compression_s3tc
3487 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3488 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3489 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3490 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3491 #endif
3492 
3493 #ifndef GL_IBM_cull_vertex
3494 #define GL_CULL_VERTEX_IBM 103050
3495 #endif
3496 
3497 #ifndef GL_IBM_multimode_draw_arrays
3498 #endif
3499 
3500 #ifndef GL_IBM_vertex_array_lists
3501 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3502 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3503 #define GL_COLOR_ARRAY_LIST_IBM 103072
3504 #define GL_INDEX_ARRAY_LIST_IBM 103073
3505 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3506 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3507 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3508 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3509 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3510 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3511 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3512 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3513 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3514 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3515 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3516 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3517 #endif
3518 
3519 #ifndef GL_SGIX_subsample
3520 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3521 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3522 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3523 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3524 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3525 #endif
3526 
3527 #ifndef GL_SGIX_ycrcb_subsample
3528 #endif
3529 
3530 #ifndef GL_SGIX_ycrcba
3531 #define GL_YCRCB_SGIX 0x8318
3532 #define GL_YCRCBA_SGIX 0x8319
3533 #endif
3534 
3535 #ifndef GL_SGI_depth_pass_instrument
3536 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3537 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3538 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3539 #endif
3540 
3541 #ifndef GL_3DFX_texture_compression_FXT1
3542 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3543 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3544 #endif
3545 
3546 #ifndef GL_3DFX_multisample
3547 #define GL_MULTISAMPLE_3DFX 0x86B2
3548 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3549 #define GL_SAMPLES_3DFX 0x86B4
3550 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3551 #endif
3552 
3553 #ifndef GL_3DFX_tbuffer
3554 #endif
3555 
3556 #ifndef GL_EXT_multisample
3557 #define GL_MULTISAMPLE_EXT 0x809D
3558 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3559 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3560 #define GL_SAMPLE_MASK_EXT 0x80A0
3561 #define GL_1PASS_EXT 0x80A1
3562 #define GL_2PASS_0_EXT 0x80A2
3563 #define GL_2PASS_1_EXT 0x80A3
3564 #define GL_4PASS_0_EXT 0x80A4
3565 #define GL_4PASS_1_EXT 0x80A5
3566 #define GL_4PASS_2_EXT 0x80A6
3567 #define GL_4PASS_3_EXT 0x80A7
3568 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3569 #define GL_SAMPLES_EXT 0x80A9
3570 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3571 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3572 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3573 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3574 #endif
3575 
3576 #ifndef GL_SGIX_vertex_preclip
3577 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3578 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3579 #endif
3580 
3581 #ifndef GL_SGIX_convolution_accuracy
3582 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3583 #endif
3584 
3585 #ifndef GL_SGIX_resample
3586 #define GL_PACK_RESAMPLE_SGIX 0x842C
3587 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3588 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3589 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3590 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3591 #endif
3592 
3593 #ifndef GL_SGIS_point_line_texgen
3594 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3595 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3596 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3597 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3598 #define GL_EYE_POINT_SGIS 0x81F4
3599 #define GL_OBJECT_POINT_SGIS 0x81F5
3600 #define GL_EYE_LINE_SGIS 0x81F6
3601 #define GL_OBJECT_LINE_SGIS 0x81F7
3602 #endif
3603 
3604 #ifndef GL_SGIS_texture_color_mask
3605 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3606 #endif
3607 
3608 #ifndef GL_EXT_texture_env_dot3
3609 #define GL_DOT3_RGB_EXT 0x8740
3610 #define GL_DOT3_RGBA_EXT 0x8741
3611 #endif
3612 
3613 #ifndef GL_ATI_texture_mirror_once
3614 #define GL_MIRROR_CLAMP_ATI 0x8742
3615 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3616 #endif
3617 
3618 #ifndef GL_NV_fence
3619 #define GL_ALL_COMPLETED_NV 0x84F2
3620 #define GL_FENCE_STATUS_NV 0x84F3
3621 #define GL_FENCE_CONDITION_NV 0x84F4
3622 #endif
3623 
3624 #ifndef GL_IBM_texture_mirrored_repeat
3625 #define GL_MIRRORED_REPEAT_IBM 0x8370
3626 #endif
3627 
3628 #ifndef GL_NV_evaluators
3629 #define GL_EVAL_2D_NV 0x86C0
3630 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3631 #define GL_MAP_TESSELLATION_NV 0x86C2
3632 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3633 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3634 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3635 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3636 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3637 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3638 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3639 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3640 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3641 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3642 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3643 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3644 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3645 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3646 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3647 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3648 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3649 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3650 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3651 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3652 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3653 #endif
3654 
3655 #ifndef GL_NV_packed_depth_stencil
3656 #define GL_DEPTH_STENCIL_NV 0x84F9
3657 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3658 #endif
3659 
3660 #ifndef GL_NV_register_combiners2
3661 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3662 #endif
3663 
3664 #ifndef GL_NV_texture_compression_vtc
3665 #endif
3666 
3667 #ifndef GL_NV_texture_rectangle
3668 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3669 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3670 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3671 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3672 #endif
3673 
3674 #ifndef GL_NV_texture_shader
3675 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3676 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3677 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3678 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3679 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3680 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3681 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3682 #define GL_SHADER_CONSISTENT_NV 0x86DD
3683 #define GL_TEXTURE_SHADER_NV 0x86DE
3684 #define GL_SHADER_OPERATION_NV 0x86DF
3685 #define GL_CULL_MODES_NV 0x86E0
3686 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3687 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3688 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3689 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3690 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3691 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3692 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3693 #define GL_CONST_EYE_NV 0x86E5
3694 #define GL_PASS_THROUGH_NV 0x86E6
3695 #define GL_CULL_FRAGMENT_NV 0x86E7
3696 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3697 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3698 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3699 #define GL_DOT_PRODUCT_NV 0x86EC
3700 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3701 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3702 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3703 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3704 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3705 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3706 #define GL_HILO_NV 0x86F4
3707 #define GL_DSDT_NV 0x86F5
3708 #define GL_DSDT_MAG_NV 0x86F6
3709 #define GL_DSDT_MAG_VIB_NV 0x86F7
3710 #define GL_HILO16_NV 0x86F8
3711 #define GL_SIGNED_HILO_NV 0x86F9
3712 #define GL_SIGNED_HILO16_NV 0x86FA
3713 #define GL_SIGNED_RGBA_NV 0x86FB
3714 #define GL_SIGNED_RGBA8_NV 0x86FC
3715 #define GL_SIGNED_RGB_NV 0x86FE
3716 #define GL_SIGNED_RGB8_NV 0x86FF
3717 #define GL_SIGNED_LUMINANCE_NV 0x8701
3718 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3719 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3720 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3721 #define GL_SIGNED_ALPHA_NV 0x8705
3722 #define GL_SIGNED_ALPHA8_NV 0x8706
3723 #define GL_SIGNED_INTENSITY_NV 0x8707
3724 #define GL_SIGNED_INTENSITY8_NV 0x8708
3725 #define GL_DSDT8_NV 0x8709
3726 #define GL_DSDT8_MAG8_NV 0x870A
3727 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3728 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3729 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3730 #define GL_HI_SCALE_NV 0x870E
3731 #define GL_LO_SCALE_NV 0x870F
3732 #define GL_DS_SCALE_NV 0x8710
3733 #define GL_DT_SCALE_NV 0x8711
3734 #define GL_MAGNITUDE_SCALE_NV 0x8712
3735 #define GL_VIBRANCE_SCALE_NV 0x8713
3736 #define GL_HI_BIAS_NV 0x8714
3737 #define GL_LO_BIAS_NV 0x8715
3738 #define GL_DS_BIAS_NV 0x8716
3739 #define GL_DT_BIAS_NV 0x8717
3740 #define GL_MAGNITUDE_BIAS_NV 0x8718
3741 #define GL_VIBRANCE_BIAS_NV 0x8719
3742 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3743 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3744 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3745 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3746 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3747 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3748 #endif
3749 
3750 #ifndef GL_NV_texture_shader2
3751 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3752 #endif
3753 
3754 #ifndef GL_NV_vertex_array_range2
3755 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3756 #endif
3757 
3758 #ifndef GL_NV_vertex_program
3759 #define GL_VERTEX_PROGRAM_NV 0x8620
3760 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3761 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3762 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3763 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3764 #define GL_CURRENT_ATTRIB_NV 0x8626
3765 #define GL_PROGRAM_LENGTH_NV 0x8627
3766 #define GL_PROGRAM_STRING_NV 0x8628
3767 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3768 #define GL_IDENTITY_NV 0x862A
3769 #define GL_INVERSE_NV 0x862B
3770 #define GL_TRANSPOSE_NV 0x862C
3771 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3772 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3773 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3774 #define GL_MATRIX0_NV 0x8630
3775 #define GL_MATRIX1_NV 0x8631
3776 #define GL_MATRIX2_NV 0x8632
3777 #define GL_MATRIX3_NV 0x8633
3778 #define GL_MATRIX4_NV 0x8634
3779 #define GL_MATRIX5_NV 0x8635
3780 #define GL_MATRIX6_NV 0x8636
3781 #define GL_MATRIX7_NV 0x8637
3782 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3783 #define GL_CURRENT_MATRIX_NV 0x8641
3784 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3785 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3786 #define GL_PROGRAM_PARAMETER_NV 0x8644
3787 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3788 #define GL_PROGRAM_TARGET_NV 0x8646
3789 #define GL_PROGRAM_RESIDENT_NV 0x8647
3790 #define GL_TRACK_MATRIX_NV 0x8648
3791 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3792 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3793 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3794 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3795 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3796 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3797 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3798 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3799 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3800 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3801 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3802 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3803 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3804 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3805 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3806 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3807 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3808 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3809 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3810 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3811 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3812 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3813 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3814 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3815 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3816 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3817 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3818 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3819 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3820 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3821 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3822 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3823 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3824 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3825 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3826 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3827 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3828 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3829 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3830 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3831 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3832 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3833 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3834 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3835 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3836 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3837 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3838 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3839 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3840 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3841 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3842 #endif
3843 
3844 #ifndef GL_SGIX_texture_coordinate_clamp
3845 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3846 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3847 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3848 #endif
3849 
3850 #ifndef GL_SGIX_scalebias_hint
3851 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3852 #endif
3853 
3854 #ifndef GL_OML_interlace
3855 #define GL_INTERLACE_OML 0x8980
3856 #define GL_INTERLACE_READ_OML 0x8981
3857 #endif
3858 
3859 #ifndef GL_OML_subsample
3860 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3861 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3862 #endif
3863 
3864 #ifndef GL_OML_resample
3865 #define GL_PACK_RESAMPLE_OML 0x8984
3866 #define GL_UNPACK_RESAMPLE_OML 0x8985
3867 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3868 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3869 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3870 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3871 #endif
3872 
3873 #ifndef GL_NV_copy_depth_to_color
3874 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3875 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3876 #endif
3877 
3878 #ifndef GL_ATI_envmap_bumpmap
3879 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3880 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3881 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3882 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3883 #define GL_DUDV_ATI 0x8779
3884 #define GL_DU8DV8_ATI 0x877A
3885 #define GL_BUMP_ENVMAP_ATI 0x877B
3886 #define GL_BUMP_TARGET_ATI 0x877C
3887 #endif
3888 
3889 #ifndef GL_ATI_fragment_shader
3890 #define GL_FRAGMENT_SHADER_ATI 0x8920
3891 #define GL_REG_0_ATI 0x8921
3892 #define GL_REG_1_ATI 0x8922
3893 #define GL_REG_2_ATI 0x8923
3894 #define GL_REG_3_ATI 0x8924
3895 #define GL_REG_4_ATI 0x8925
3896 #define GL_REG_5_ATI 0x8926
3897 #define GL_REG_6_ATI 0x8927
3898 #define GL_REG_7_ATI 0x8928
3899 #define GL_REG_8_ATI 0x8929
3900 #define GL_REG_9_ATI 0x892A
3901 #define GL_REG_10_ATI 0x892B
3902 #define GL_REG_11_ATI 0x892C
3903 #define GL_REG_12_ATI 0x892D
3904 #define GL_REG_13_ATI 0x892E
3905 #define GL_REG_14_ATI 0x892F
3906 #define GL_REG_15_ATI 0x8930
3907 #define GL_REG_16_ATI 0x8931
3908 #define GL_REG_17_ATI 0x8932
3909 #define GL_REG_18_ATI 0x8933
3910 #define GL_REG_19_ATI 0x8934
3911 #define GL_REG_20_ATI 0x8935
3912 #define GL_REG_21_ATI 0x8936
3913 #define GL_REG_22_ATI 0x8937
3914 #define GL_REG_23_ATI 0x8938
3915 #define GL_REG_24_ATI 0x8939
3916 #define GL_REG_25_ATI 0x893A
3917 #define GL_REG_26_ATI 0x893B
3918 #define GL_REG_27_ATI 0x893C
3919 #define GL_REG_28_ATI 0x893D
3920 #define GL_REG_29_ATI 0x893E
3921 #define GL_REG_30_ATI 0x893F
3922 #define GL_REG_31_ATI 0x8940
3923 #define GL_CON_0_ATI 0x8941
3924 #define GL_CON_1_ATI 0x8942
3925 #define GL_CON_2_ATI 0x8943
3926 #define GL_CON_3_ATI 0x8944
3927 #define GL_CON_4_ATI 0x8945
3928 #define GL_CON_5_ATI 0x8946
3929 #define GL_CON_6_ATI 0x8947
3930 #define GL_CON_7_ATI 0x8948
3931 #define GL_CON_8_ATI 0x8949
3932 #define GL_CON_9_ATI 0x894A
3933 #define GL_CON_10_ATI 0x894B
3934 #define GL_CON_11_ATI 0x894C
3935 #define GL_CON_12_ATI 0x894D
3936 #define GL_CON_13_ATI 0x894E
3937 #define GL_CON_14_ATI 0x894F
3938 #define GL_CON_15_ATI 0x8950
3939 #define GL_CON_16_ATI 0x8951
3940 #define GL_CON_17_ATI 0x8952
3941 #define GL_CON_18_ATI 0x8953
3942 #define GL_CON_19_ATI 0x8954
3943 #define GL_CON_20_ATI 0x8955
3944 #define GL_CON_21_ATI 0x8956
3945 #define GL_CON_22_ATI 0x8957
3946 #define GL_CON_23_ATI 0x8958
3947 #define GL_CON_24_ATI 0x8959
3948 #define GL_CON_25_ATI 0x895A
3949 #define GL_CON_26_ATI 0x895B
3950 #define GL_CON_27_ATI 0x895C
3951 #define GL_CON_28_ATI 0x895D
3952 #define GL_CON_29_ATI 0x895E
3953 #define GL_CON_30_ATI 0x895F
3954 #define GL_CON_31_ATI 0x8960
3955 #define GL_MOV_ATI 0x8961
3956 #define GL_ADD_ATI 0x8963
3957 #define GL_MUL_ATI 0x8964
3958 #define GL_SUB_ATI 0x8965
3959 #define GL_DOT3_ATI 0x8966
3960 #define GL_DOT4_ATI 0x8967
3961 #define GL_MAD_ATI 0x8968
3962 #define GL_LERP_ATI 0x8969
3963 #define GL_CND_ATI 0x896A
3964 #define GL_CND0_ATI 0x896B
3965 #define GL_DOT2_ADD_ATI 0x896C
3966 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3967 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3968 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3969 #define GL_NUM_PASSES_ATI 0x8970
3970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3975 #define GL_SWIZZLE_STR_ATI 0x8976
3976 #define GL_SWIZZLE_STQ_ATI 0x8977
3977 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3979 #define GL_SWIZZLE_STRQ_ATI 0x897A
3980 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3981 #define GL_RED_BIT_ATI 0x00000001
3982 #define GL_GREEN_BIT_ATI 0x00000002
3983 #define GL_BLUE_BIT_ATI 0x00000004
3984 #define GL_2X_BIT_ATI 0x00000001
3985 #define GL_4X_BIT_ATI 0x00000002
3986 #define GL_8X_BIT_ATI 0x00000004
3987 #define GL_HALF_BIT_ATI 0x00000008
3988 #define GL_QUARTER_BIT_ATI 0x00000010
3989 #define GL_EIGHTH_BIT_ATI 0x00000020
3990 #define GL_SATURATE_BIT_ATI 0x00000040
3991 #define GL_COMP_BIT_ATI 0x00000002
3992 #define GL_NEGATE_BIT_ATI 0x00000004
3993 #define GL_BIAS_BIT_ATI 0x00000008
3994 #endif
3995 
3996 #ifndef GL_ATI_pn_triangles
3997 #define GL_PN_TRIANGLES_ATI 0x87F0
3998 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3999 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4000 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4001 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4002 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4003 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4004 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4005 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4006 #endif
4007 
4008 #ifndef GL_ATI_vertex_array_object
4009 #define GL_STATIC_ATI 0x8760
4010 #define GL_DYNAMIC_ATI 0x8761
4011 #define GL_PRESERVE_ATI 0x8762
4012 #define GL_DISCARD_ATI 0x8763
4013 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4014 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4015 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4016 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4017 #endif
4018 
4019 #ifndef GL_EXT_vertex_shader
4020 #define GL_VERTEX_SHADER_EXT 0x8780
4021 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4022 #define GL_OP_INDEX_EXT 0x8782
4023 #define GL_OP_NEGATE_EXT 0x8783
4024 #define GL_OP_DOT3_EXT 0x8784
4025 #define GL_OP_DOT4_EXT 0x8785
4026 #define GL_OP_MUL_EXT 0x8786
4027 #define GL_OP_ADD_EXT 0x8787
4028 #define GL_OP_MADD_EXT 0x8788
4029 #define GL_OP_FRAC_EXT 0x8789
4030 #define GL_OP_MAX_EXT 0x878A
4031 #define GL_OP_MIN_EXT 0x878B
4032 #define GL_OP_SET_GE_EXT 0x878C
4033 #define GL_OP_SET_LT_EXT 0x878D
4034 #define GL_OP_CLAMP_EXT 0x878E
4035 #define GL_OP_FLOOR_EXT 0x878F
4036 #define GL_OP_ROUND_EXT 0x8790
4037 #define GL_OP_EXP_BASE_2_EXT 0x8791
4038 #define GL_OP_LOG_BASE_2_EXT 0x8792
4039 #define GL_OP_POWER_EXT 0x8793
4040 #define GL_OP_RECIP_EXT 0x8794
4041 #define GL_OP_RECIP_SQRT_EXT 0x8795
4042 #define GL_OP_SUB_EXT 0x8796
4043 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
4044 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4045 #define GL_OP_MOV_EXT 0x8799
4046 #define GL_OUTPUT_VERTEX_EXT 0x879A
4047 #define GL_OUTPUT_COLOR0_EXT 0x879B
4048 #define GL_OUTPUT_COLOR1_EXT 0x879C
4049 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4050 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4051 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4052 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4053 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4054 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4055 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4056 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4057 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4058 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4059 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4060 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4061 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4062 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4063 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4064 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4065 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4066 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4067 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4068 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4069 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4070 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4071 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4072 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4073 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4074 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4075 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4076 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4077 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4078 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4079 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4080 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4081 #define GL_OUTPUT_FOG_EXT 0x87BD
4082 #define GL_SCALAR_EXT 0x87BE
4083 #define GL_VECTOR_EXT 0x87BF
4084 #define GL_MATRIX_EXT 0x87C0
4085 #define GL_VARIANT_EXT 0x87C1
4086 #define GL_INVARIANT_EXT 0x87C2
4087 #define GL_LOCAL_CONSTANT_EXT 0x87C3
4088 #define GL_LOCAL_EXT 0x87C4
4089 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4090 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4091 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4092 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4093 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4094 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4095 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4096 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4097 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4098 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4099 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4100 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4101 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4102 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4103 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4104 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4105 #define GL_X_EXT 0x87D5
4106 #define GL_Y_EXT 0x87D6
4107 #define GL_Z_EXT 0x87D7
4108 #define GL_W_EXT 0x87D8
4109 #define GL_NEGATIVE_X_EXT 0x87D9
4110 #define GL_NEGATIVE_Y_EXT 0x87DA
4111 #define GL_NEGATIVE_Z_EXT 0x87DB
4112 #define GL_NEGATIVE_W_EXT 0x87DC
4113 #define GL_ZERO_EXT 0x87DD
4114 #define GL_ONE_EXT 0x87DE
4115 #define GL_NEGATIVE_ONE_EXT 0x87DF
4116 #define GL_NORMALIZED_RANGE_EXT 0x87E0
4117 #define GL_FULL_RANGE_EXT 0x87E1
4118 #define GL_CURRENT_VERTEX_EXT 0x87E2
4119 #define GL_MVP_MATRIX_EXT 0x87E3
4120 #define GL_VARIANT_VALUE_EXT 0x87E4
4121 #define GL_VARIANT_DATATYPE_EXT 0x87E5
4122 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4123 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4124 #define GL_VARIANT_ARRAY_EXT 0x87E8
4125 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4126 #define GL_INVARIANT_VALUE_EXT 0x87EA
4127 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
4128 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4129 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4130 #endif
4131 
4132 #ifndef GL_ATI_vertex_streams
4133 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4134 #define GL_VERTEX_STREAM0_ATI 0x876C
4135 #define GL_VERTEX_STREAM1_ATI 0x876D
4136 #define GL_VERTEX_STREAM2_ATI 0x876E
4137 #define GL_VERTEX_STREAM3_ATI 0x876F
4138 #define GL_VERTEX_STREAM4_ATI 0x8770
4139 #define GL_VERTEX_STREAM5_ATI 0x8771
4140 #define GL_VERTEX_STREAM6_ATI 0x8772
4141 #define GL_VERTEX_STREAM7_ATI 0x8773
4142 #define GL_VERTEX_SOURCE_ATI 0x8774
4143 #endif
4144 
4145 #ifndef GL_ATI_element_array
4146 #define GL_ELEMENT_ARRAY_ATI 0x8768
4147 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4148 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4149 #endif
4150 
4151 #ifndef GL_SUN_mesh_array
4152 #define GL_QUAD_MESH_SUN 0x8614
4153 #define GL_TRIANGLE_MESH_SUN 0x8615
4154 #endif
4155 
4156 #ifndef GL_SUN_slice_accum
4157 #define GL_SLICE_ACCUM_SUN 0x85CC
4158 #endif
4159 
4160 #ifndef GL_NV_multisample_filter_hint
4161 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4162 #endif
4163 
4164 #ifndef GL_NV_depth_clamp
4165 #define GL_DEPTH_CLAMP_NV 0x864F
4166 #endif
4167 
4168 #ifndef GL_NV_occlusion_query
4169 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
4170 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4171 #define GL_PIXEL_COUNT_NV 0x8866
4172 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4173 #endif
4174 
4175 #ifndef GL_NV_point_sprite
4176 #define GL_POINT_SPRITE_NV 0x8861
4177 #define GL_COORD_REPLACE_NV 0x8862
4178 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
4179 #endif
4180 
4181 #ifndef GL_NV_texture_shader3
4182 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4183 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4184 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4185 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4186 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4187 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4188 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4189 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4190 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4191 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4192 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4193 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4194 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4195 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4196 #define GL_HILO8_NV 0x885E
4197 #define GL_SIGNED_HILO8_NV 0x885F
4198 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4199 #endif
4200 
4201 #ifndef GL_NV_vertex_program1_1
4202 #endif
4203 
4204 #ifndef GL_EXT_shadow_funcs
4205 #endif
4206 
4207 #ifndef GL_EXT_stencil_two_side
4208 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4209 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4210 #endif
4211 
4212 #ifndef GL_ATI_text_fragment_shader
4213 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4214 #endif
4215 
4216 #ifndef GL_APPLE_client_storage
4217 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4218 #endif
4219 
4220 #ifndef GL_APPLE_element_array
4221 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4222 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4223 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4224 #endif
4225 
4226 #ifndef GL_APPLE_fence
4227 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4228 #define GL_FENCE_APPLE 0x8A0B
4229 #endif
4230 
4231 #ifndef GL_APPLE_vertex_array_object
4232 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4233 #endif
4234 
4235 #ifndef GL_APPLE_vertex_array_range
4236 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4237 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4238 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4239 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4240 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4241 #define GL_STORAGE_CACHED_APPLE 0x85BE
4242 #define GL_STORAGE_SHARED_APPLE 0x85BF
4243 #endif
4244 
4245 #ifndef GL_APPLE_ycbcr_422
4246 #define GL_YCBCR_422_APPLE 0x85B9
4247 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4248 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4249 #endif
4250 
4251 #ifndef GL_S3_s3tc
4252 #define GL_RGB_S3TC 0x83A0
4253 #define GL_RGB4_S3TC 0x83A1
4254 #define GL_RGBA_S3TC 0x83A2
4255 #define GL_RGBA4_S3TC 0x83A3
4256 #endif
4257 
4258 #ifndef GL_ATI_draw_buffers
4259 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4260 #define GL_DRAW_BUFFER0_ATI 0x8825
4261 #define GL_DRAW_BUFFER1_ATI 0x8826
4262 #define GL_DRAW_BUFFER2_ATI 0x8827
4263 #define GL_DRAW_BUFFER3_ATI 0x8828
4264 #define GL_DRAW_BUFFER4_ATI 0x8829
4265 #define GL_DRAW_BUFFER5_ATI 0x882A
4266 #define GL_DRAW_BUFFER6_ATI 0x882B
4267 #define GL_DRAW_BUFFER7_ATI 0x882C
4268 #define GL_DRAW_BUFFER8_ATI 0x882D
4269 #define GL_DRAW_BUFFER9_ATI 0x882E
4270 #define GL_DRAW_BUFFER10_ATI 0x882F
4271 #define GL_DRAW_BUFFER11_ATI 0x8830
4272 #define GL_DRAW_BUFFER12_ATI 0x8831
4273 #define GL_DRAW_BUFFER13_ATI 0x8832
4274 #define GL_DRAW_BUFFER14_ATI 0x8833
4275 #define GL_DRAW_BUFFER15_ATI 0x8834
4276 #endif
4277 
4278 #ifndef GL_ATI_pixel_format_float
4279 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4280 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4281 #endif
4282 
4283 #ifndef GL_ATI_texture_env_combine3
4284 #define GL_MODULATE_ADD_ATI 0x8744
4285 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4286 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4287 #endif
4288 
4289 #ifndef GL_ATI_texture_float
4290 #define GL_RGBA_FLOAT32_ATI 0x8814
4291 #define GL_RGB_FLOAT32_ATI 0x8815
4292 #define GL_ALPHA_FLOAT32_ATI 0x8816
4293 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4294 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4295 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4296 #define GL_RGBA_FLOAT16_ATI 0x881A
4297 #define GL_RGB_FLOAT16_ATI 0x881B
4298 #define GL_ALPHA_FLOAT16_ATI 0x881C
4299 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4300 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4301 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4302 #endif
4303 
4304 #ifndef GL_NV_float_buffer
4305 #define GL_FLOAT_R_NV 0x8880
4306 #define GL_FLOAT_RG_NV 0x8881
4307 #define GL_FLOAT_RGB_NV 0x8882
4308 #define GL_FLOAT_RGBA_NV 0x8883
4309 #define GL_FLOAT_R16_NV 0x8884
4310 #define GL_FLOAT_R32_NV 0x8885
4311 #define GL_FLOAT_RG16_NV 0x8886
4312 #define GL_FLOAT_RG32_NV 0x8887
4313 #define GL_FLOAT_RGB16_NV 0x8888
4314 #define GL_FLOAT_RGB32_NV 0x8889
4315 #define GL_FLOAT_RGBA16_NV 0x888A
4316 #define GL_FLOAT_RGBA32_NV 0x888B
4317 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4318 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4319 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4320 #endif
4321 
4322 #ifndef GL_NV_fragment_program
4323 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4324 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4325 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4326 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4327 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4328 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4329 #endif
4330 
4331 #ifndef GL_NV_half_float
4332 #define GL_HALF_FLOAT_NV 0x140B
4333 #endif
4334 
4335 #ifndef GL_NV_pixel_data_range
4336 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4337 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4338 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4339 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4340 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4341 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4342 #endif
4343 
4344 #ifndef GL_NV_primitive_restart
4345 #define GL_PRIMITIVE_RESTART_NV 0x8558
4346 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4347 #endif
4348 
4349 #ifndef GL_NV_texture_expand_normal
4350 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4351 #endif
4352 
4353 #ifndef GL_NV_vertex_program2
4354 #endif
4355 
4356 #ifndef GL_ATI_map_object_buffer
4357 #endif
4358 
4359 #ifndef GL_ATI_separate_stencil
4360 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4361 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4362 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4363 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4364 #endif
4365 
4366 #ifndef GL_ATI_vertex_attrib_array_object
4367 #endif
4368 
4369 #ifndef GL_OES_read_format
4370 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4371 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4372 #endif
4373 
4374 #ifndef GL_EXT_depth_bounds_test
4375 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4376 #define GL_DEPTH_BOUNDS_EXT 0x8891
4377 #endif
4378 
4379 #ifndef GL_EXT_texture_mirror_clamp
4380 #define GL_MIRROR_CLAMP_EXT 0x8742
4381 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4382 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4383 #endif
4384 
4385 #ifndef GL_EXT_blend_equation_separate
4386 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4387 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4388 #endif
4389 
4390 #ifndef GL_MESA_pack_invert
4391 #define GL_PACK_INVERT_MESA 0x8758
4392 #endif
4393 
4394 #ifndef GL_MESA_ycbcr_texture
4395 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4396 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4397 #define GL_YCBCR_MESA 0x8757
4398 #endif
4399 
4400 #ifndef GL_EXT_pixel_buffer_object
4401 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4402 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4403 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4404 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4405 #endif
4406 
4407 #ifndef GL_NV_fragment_program_option
4408 #endif
4409 
4410 #ifndef GL_NV_fragment_program2
4411 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4412 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4413 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4414 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4415 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4416 #endif
4417 
4418 #ifndef GL_NV_vertex_program2_option
4419 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4420 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4421 #endif
4422 
4423 #ifndef GL_NV_vertex_program3
4424 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4425 #endif
4426 
4427 #ifndef GL_EXT_framebuffer_object
4428 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4429 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4430 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4431 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4432 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4433 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4434 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4435 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4436 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4437 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4438 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4439 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4440 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4441 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4442 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4443 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4444 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4445 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4446 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4447 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4448 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4449 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4450 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4451 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4452 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4453 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4454 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4455 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4456 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4457 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4458 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4459 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4460 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4461 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4462 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4463 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4464 #define GL_FRAMEBUFFER_EXT 0x8D40
4465 #define GL_RENDERBUFFER_EXT 0x8D41
4466 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4467 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4468 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4469 #define GL_STENCIL_INDEX1_EXT 0x8D46
4470 #define GL_STENCIL_INDEX4_EXT 0x8D47
4471 #define GL_STENCIL_INDEX8_EXT 0x8D48
4472 #define GL_STENCIL_INDEX16_EXT 0x8D49
4473 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4474 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4475 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4476 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4477 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4478 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4479 #endif
4480 
4481 #ifndef GL_GREMEDY_string_marker
4482 #endif
4483 
4484 #ifndef GL_EXT_packed_depth_stencil
4485 #define GL_DEPTH_STENCIL_EXT 0x84F9
4486 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4487 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4488 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4489 #endif
4490 
4491 #ifndef GL_EXT_stencil_clear_tag
4492 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4493 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4494 #endif
4495 
4496 #ifndef GL_EXT_texture_sRGB
4497 #define GL_SRGB_EXT 0x8C40
4498 #define GL_SRGB8_EXT 0x8C41
4499 #define GL_SRGB_ALPHA_EXT 0x8C42
4500 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4501 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4502 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4503 #define GL_SLUMINANCE_EXT 0x8C46
4504 #define GL_SLUMINANCE8_EXT 0x8C47
4505 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4506 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4507 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4508 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4509 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4510 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4511 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4512 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4513 #endif
4514 
4515 #ifndef GL_EXT_framebuffer_blit
4516 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4517 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4518 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4519 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4520 #endif
4521 
4522 #ifndef GL_EXT_framebuffer_multisample
4523 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4524 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4525 #define GL_MAX_SAMPLES_EXT 0x8D57
4526 #endif
4527 
4528 #ifndef GL_MESAX_texture_stack
4529 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4530 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4531 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4532 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4533 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4534 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4535 #endif
4536 
4537 #ifndef GL_EXT_timer_query
4538 #define GL_TIME_ELAPSED_EXT 0x88BF
4539 #endif
4540 
4541 #ifndef GL_EXT_gpu_program_parameters
4542 #endif
4543 
4544 #ifndef GL_APPLE_flush_buffer_range
4545 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4546 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4547 #endif
4548 
4549 #ifndef GL_NV_gpu_program4
4550 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4551 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4552 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4553 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4554 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4555 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4556 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4557 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4558 #endif
4559 
4560 #ifndef GL_NV_geometry_program4
4561 #define GL_LINES_ADJACENCY_EXT 0x000A
4562 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4563 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4564 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4565 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4566 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4567 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4568 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4569 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4570 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4571 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4572 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4573 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4574 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4575 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4576 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4577 #endif
4578 
4579 #ifndef GL_EXT_geometry_shader4
4580 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4581 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4582 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4583 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4584 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4585 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4586 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4587 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4588 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4589 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4590 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4591 /* reuse GL_LINES_ADJACENCY_EXT */
4592 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4593 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
4594 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4595 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4596 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4597 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4598 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4599 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
4600 #endif
4601 
4602 #ifndef GL_NV_vertex_program4
4603 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4604 #endif
4605 
4606 #ifndef GL_EXT_gpu_shader4
4607 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4608 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4609 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4610 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4611 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4612 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4613 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4614 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4615 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4616 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4617 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4618 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4619 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4620 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4621 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4622 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4623 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4624 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4625 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4626 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4627 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4628 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4629 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4630 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4631 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4632 #endif
4633 
4634 #ifndef GL_EXT_draw_instanced
4635 #endif
4636 
4637 #ifndef GL_EXT_packed_float
4638 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4639 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4640 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4641 #endif
4642 
4643 #ifndef GL_EXT_texture_array
4644 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4645 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4646 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4647 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4648 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4649 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4650 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4651 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4652 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4653 #endif
4654 
4655 #ifndef GL_EXT_texture_buffer_object
4656 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4657 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4658 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4659 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4660 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4661 #endif
4662 
4663 #ifndef GL_EXT_texture_compression_latc
4664 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4665 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4666 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4667 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4668 #endif
4669 
4670 #ifndef GL_EXT_texture_compression_rgtc
4671 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4672 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4673 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4674 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4675 #endif
4676 
4677 #ifndef GL_EXT_texture_shared_exponent
4678 #define GL_RGB9_E5_EXT 0x8C3D
4679 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4680 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4681 #endif
4682 
4683 #ifndef GL_NV_depth_buffer_float
4684 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4685 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4686 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4687 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4688 #endif
4689 
4690 #ifndef GL_NV_fragment_program4
4691 #endif
4692 
4693 #ifndef GL_NV_framebuffer_multisample_coverage
4694 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4695 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4696 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4697 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4698 #endif
4699 
4700 #ifndef GL_EXT_framebuffer_sRGB
4701 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4702 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4703 #endif
4704 
4705 #ifndef GL_NV_geometry_shader4
4706 #endif
4707 
4708 #ifndef GL_NV_parameter_buffer_object
4709 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4710 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4711 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4712 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4713 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4714 #endif
4715 
4716 #ifndef GL_EXT_draw_buffers2
4717 #endif
4718 
4719 #ifndef GL_NV_transform_feedback
4720 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4721 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4722 #define GL_TEXTURE_COORD_NV 0x8C79
4723 #define GL_CLIP_DISTANCE_NV 0x8C7A
4724 #define GL_VERTEX_ID_NV 0x8C7B
4725 #define GL_PRIMITIVE_ID_NV 0x8C7C
4726 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4727 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4728 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4729 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4730 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4731 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4732 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4733 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4734 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4735 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4736 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4737 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4738 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4739 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4740 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4741 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4742 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4743 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4744 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4745 #define GL_LAYER_NV 0x8DAA
4746 #define GL_NEXT_BUFFER_NV -2
4747 #define GL_SKIP_COMPONENTS4_NV -3
4748 #define GL_SKIP_COMPONENTS3_NV -4
4749 #define GL_SKIP_COMPONENTS2_NV -5
4750 #define GL_SKIP_COMPONENTS1_NV -6
4751 #endif
4752 
4753 #ifndef GL_EXT_bindable_uniform
4754 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4755 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4756 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4757 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4758 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4759 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4760 #endif
4761 
4762 #ifndef GL_EXT_texture_integer
4763 #define GL_RGBA32UI_EXT 0x8D70
4764 #define GL_RGB32UI_EXT 0x8D71
4765 #define GL_ALPHA32UI_EXT 0x8D72
4766 #define GL_INTENSITY32UI_EXT 0x8D73
4767 #define GL_LUMINANCE32UI_EXT 0x8D74
4768 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4769 #define GL_RGBA16UI_EXT 0x8D76
4770 #define GL_RGB16UI_EXT 0x8D77
4771 #define GL_ALPHA16UI_EXT 0x8D78
4772 #define GL_INTENSITY16UI_EXT 0x8D79
4773 #define GL_LUMINANCE16UI_EXT 0x8D7A
4774 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4775 #define GL_RGBA8UI_EXT 0x8D7C
4776 #define GL_RGB8UI_EXT 0x8D7D
4777 #define GL_ALPHA8UI_EXT 0x8D7E
4778 #define GL_INTENSITY8UI_EXT 0x8D7F
4779 #define GL_LUMINANCE8UI_EXT 0x8D80
4780 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4781 #define GL_RGBA32I_EXT 0x8D82
4782 #define GL_RGB32I_EXT 0x8D83
4783 #define GL_ALPHA32I_EXT 0x8D84
4784 #define GL_INTENSITY32I_EXT 0x8D85
4785 #define GL_LUMINANCE32I_EXT 0x8D86
4786 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4787 #define GL_RGBA16I_EXT 0x8D88
4788 #define GL_RGB16I_EXT 0x8D89
4789 #define GL_ALPHA16I_EXT 0x8D8A
4790 #define GL_INTENSITY16I_EXT 0x8D8B
4791 #define GL_LUMINANCE16I_EXT 0x8D8C
4792 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4793 #define GL_RGBA8I_EXT 0x8D8E
4794 #define GL_RGB8I_EXT 0x8D8F
4795 #define GL_ALPHA8I_EXT 0x8D90
4796 #define GL_INTENSITY8I_EXT 0x8D91
4797 #define GL_LUMINANCE8I_EXT 0x8D92
4798 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4799 #define GL_RED_INTEGER_EXT 0x8D94
4800 #define GL_GREEN_INTEGER_EXT 0x8D95
4801 #define GL_BLUE_INTEGER_EXT 0x8D96
4802 #define GL_ALPHA_INTEGER_EXT 0x8D97
4803 #define GL_RGB_INTEGER_EXT 0x8D98
4804 #define GL_RGBA_INTEGER_EXT 0x8D99
4805 #define GL_BGR_INTEGER_EXT 0x8D9A
4806 #define GL_BGRA_INTEGER_EXT 0x8D9B
4807 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4808 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4809 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4810 #endif
4811 
4812 #ifndef GL_GREMEDY_frame_terminator
4813 #endif
4814 
4815 #ifndef GL_NV_conditional_render
4816 #define GL_QUERY_WAIT_NV 0x8E13
4817 #define GL_QUERY_NO_WAIT_NV 0x8E14
4818 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4819 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4820 #endif
4821 
4822 #ifndef GL_NV_present_video
4823 #define GL_FRAME_NV 0x8E26
4824 #define GL_FIELDS_NV 0x8E27
4825 #define GL_CURRENT_TIME_NV 0x8E28
4826 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4827 #define GL_PRESENT_TIME_NV 0x8E2A
4828 #define GL_PRESENT_DURATION_NV 0x8E2B
4829 #endif
4830 
4831 #ifndef GL_EXT_transform_feedback
4832 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4833 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4834 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4835 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4836 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4837 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4838 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4839 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4840 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4841 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4842 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4843 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4844 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4845 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4846 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4847 #endif
4848 
4849 #ifndef GL_EXT_direct_state_access
4850 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4851 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4852 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4853 #endif
4854 
4855 #ifndef GL_EXT_vertex_array_bgra
4856 /* reuse GL_BGRA */
4857 #endif
4858 
4859 #ifndef GL_EXT_texture_swizzle
4860 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4861 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4862 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4863 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4864 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4865 #endif
4866 
4867 #ifndef GL_NV_explicit_multisample
4868 #define GL_SAMPLE_POSITION_NV 0x8E50
4869 #define GL_SAMPLE_MASK_NV 0x8E51
4870 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4871 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4872 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4873 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4874 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4875 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4876 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4877 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4878 #endif
4879 
4880 #ifndef GL_NV_transform_feedback2
4881 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4882 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4883 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4884 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4885 #endif
4886 
4887 #ifndef GL_ATI_meminfo
4888 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4889 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4890 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4891 #endif
4892 
4893 #ifndef GL_AMD_performance_monitor
4894 #define GL_COUNTER_TYPE_AMD 0x8BC0
4895 #define GL_COUNTER_RANGE_AMD 0x8BC1
4896 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4897 #define GL_PERCENTAGE_AMD 0x8BC3
4898 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4899 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4900 #define GL_PERFMON_RESULT_AMD 0x8BC6
4901 #endif
4902 
4903 #ifndef GL_AMD_texture_texture4
4904 #endif
4905 
4906 #ifndef GL_AMD_vertex_shader_tesselator
4907 #define GL_SAMPLER_BUFFER_AMD 0x9001
4908 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4909 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4910 #define GL_TESSELLATION_MODE_AMD 0x9004
4911 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4912 #define GL_DISCRETE_AMD 0x9006
4913 #define GL_CONTINUOUS_AMD 0x9007
4914 #endif
4915 
4916 #ifndef GL_EXT_provoking_vertex
4917 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4918 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4919 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4920 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4921 #endif
4922 
4923 #ifndef GL_EXT_texture_snorm
4924 #define GL_ALPHA_SNORM 0x9010
4925 #define GL_LUMINANCE_SNORM 0x9011
4926 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4927 #define GL_INTENSITY_SNORM 0x9013
4928 #define GL_ALPHA8_SNORM 0x9014
4929 #define GL_LUMINANCE8_SNORM 0x9015
4930 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4931 #define GL_INTENSITY8_SNORM 0x9017
4932 #define GL_ALPHA16_SNORM 0x9018
4933 #define GL_LUMINANCE16_SNORM 0x9019
4934 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4935 #define GL_INTENSITY16_SNORM 0x901B
4936 /* reuse GL_RED_SNORM */
4937 /* reuse GL_RG_SNORM */
4938 /* reuse GL_RGB_SNORM */
4939 /* reuse GL_RGBA_SNORM */
4940 /* reuse GL_R8_SNORM */
4941 /* reuse GL_RG8_SNORM */
4942 /* reuse GL_RGB8_SNORM */
4943 /* reuse GL_RGBA8_SNORM */
4944 /* reuse GL_R16_SNORM */
4945 /* reuse GL_RG16_SNORM */
4946 /* reuse GL_RGB16_SNORM */
4947 /* reuse GL_RGBA16_SNORM */
4948 /* reuse GL_SIGNED_NORMALIZED */
4949 #endif
4950 
4951 #ifndef GL_AMD_draw_buffers_blend
4952 #endif
4953 
4954 #ifndef GL_APPLE_texture_range
4955 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4956 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4957 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4958 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4959 /* reuse GL_STORAGE_CACHED_APPLE */
4960 /* reuse GL_STORAGE_SHARED_APPLE */
4961 #endif
4962 
4963 #ifndef GL_APPLE_float_pixels
4964 #define GL_HALF_APPLE 0x140B
4965 #define GL_RGBA_FLOAT32_APPLE 0x8814
4966 #define GL_RGB_FLOAT32_APPLE 0x8815
4967 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4968 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4969 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4970 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4971 #define GL_RGBA_FLOAT16_APPLE 0x881A
4972 #define GL_RGB_FLOAT16_APPLE 0x881B
4973 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4974 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4975 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4976 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4977 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4978 #endif
4979 
4980 #ifndef GL_APPLE_vertex_program_evaluators
4981 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4982 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4983 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4984 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4985 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4986 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4987 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4988 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4989 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4990 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4991 #endif
4992 
4993 #ifndef GL_APPLE_aux_depth_stencil
4994 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4995 #endif
4996 
4997 #ifndef GL_APPLE_object_purgeable
4998 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4999 #define GL_RELEASED_APPLE 0x8A19
5000 #define GL_VOLATILE_APPLE 0x8A1A
5001 #define GL_RETAINED_APPLE 0x8A1B
5002 #define GL_UNDEFINED_APPLE 0x8A1C
5003 #define GL_PURGEABLE_APPLE 0x8A1D
5004 #endif
5005 
5006 #ifndef GL_APPLE_row_bytes
5007 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
5008 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5009 #endif
5010 
5011 #ifndef GL_APPLE_rgb_422
5012 #define GL_RGB_422_APPLE 0x8A1F
5013 /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
5014 /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
5015 #endif
5016 
5017 #ifndef GL_NV_video_capture
5018 #define GL_VIDEO_BUFFER_NV 0x9020
5019 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
5020 #define GL_FIELD_UPPER_NV 0x9022
5021 #define GL_FIELD_LOWER_NV 0x9023
5022 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
5023 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
5024 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
5025 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
5026 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
5027 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
5028 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
5029 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
5030 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
5031 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
5032 #define GL_PARTIAL_SUCCESS_NV 0x902E
5033 #define GL_SUCCESS_NV 0x902F
5034 #define GL_FAILURE_NV 0x9030
5035 #define GL_YCBYCR8_422_NV 0x9031
5036 #define GL_YCBAYCR8A_4224_NV 0x9032
5037 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
5038 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
5039 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
5040 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
5041 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
5042 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
5043 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
5044 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
5045 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
5046 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
5047 #endif
5048 
5049 #ifndef GL_NV_copy_image
5050 #endif
5051 
5052 #ifndef GL_EXT_separate_shader_objects
5053 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
5054 #endif
5055 
5056 #ifndef GL_NV_parameter_buffer_object2
5057 #endif
5058 
5059 #ifndef GL_NV_shader_buffer_load
5060 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
5061 #define GL_GPU_ADDRESS_NV 0x8F34
5062 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
5063 #endif
5064 
5065 #ifndef GL_NV_vertex_buffer_unified_memory
5066 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
5067 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
5068 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
5069 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
5070 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
5071 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
5072 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
5073 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
5074 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
5075 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
5076 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
5077 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
5078 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
5079 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
5080 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
5081 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
5082 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
5083 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
5084 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
5085 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
5086 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
5087 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
5088 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
5089 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
5090 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
5091 #endif
5092 
5093 #ifndef GL_NV_texture_barrier
5094 #endif
5095 
5096 #ifndef GL_AMD_shader_stencil_export
5097 #endif
5098 
5099 #ifndef GL_AMD_seamless_cubemap_per_texture
5100 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
5101 #endif
5102 
5103 #ifndef GL_AMD_conservative_depth
5104 #endif
5105 
5106 #ifndef GL_EXT_shader_image_load_store
5107 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
5108 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
5109 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
5110 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
5111 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
5112 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
5113 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
5114 #define GL_IMAGE_1D_EXT 0x904C
5115 #define GL_IMAGE_2D_EXT 0x904D
5116 #define GL_IMAGE_3D_EXT 0x904E
5117 #define GL_IMAGE_2D_RECT_EXT 0x904F
5118 #define GL_IMAGE_CUBE_EXT 0x9050
5119 #define GL_IMAGE_BUFFER_EXT 0x9051
5120 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
5121 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
5122 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
5123 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
5124 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
5125 #define GL_INT_IMAGE_1D_EXT 0x9057
5126 #define GL_INT_IMAGE_2D_EXT 0x9058
5127 #define GL_INT_IMAGE_3D_EXT 0x9059
5128 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
5129 #define GL_INT_IMAGE_CUBE_EXT 0x905B
5130 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
5131 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
5132 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
5133 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
5134 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
5135 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
5136 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
5137 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
5138 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
5139 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
5140 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
5141 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
5142 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
5143 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
5144 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
5145 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
5146 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
5147 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
5148 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
5149 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
5150 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
5151 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
5152 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
5153 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
5154 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
5155 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
5156 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
5157 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
5158 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
5159 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
5160 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
5161 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
5162 #endif
5163 
5164 #ifndef GL_EXT_vertex_attrib_64bit
5165 /* reuse GL_DOUBLE */
5166 #define GL_DOUBLE_VEC2_EXT 0x8FFC
5167 #define GL_DOUBLE_VEC3_EXT 0x8FFD
5168 #define GL_DOUBLE_VEC4_EXT 0x8FFE
5169 #define GL_DOUBLE_MAT2_EXT 0x8F46
5170 #define GL_DOUBLE_MAT3_EXT 0x8F47
5171 #define GL_DOUBLE_MAT4_EXT 0x8F48
5172 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
5173 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
5174 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
5175 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
5176 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
5177 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
5178 #endif
5179 
5180 #ifndef GL_NV_gpu_program5
5181 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
5182 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
5183 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
5184 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
5185 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
5186 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
5187 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
5188 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
5189 #endif
5190 
5191 #ifndef GL_NV_gpu_shader5
5192 #define GL_INT64_NV 0x140E
5193 #define GL_UNSIGNED_INT64_NV 0x140F
5194 #define GL_INT8_NV 0x8FE0
5195 #define GL_INT8_VEC2_NV 0x8FE1
5196 #define GL_INT8_VEC3_NV 0x8FE2
5197 #define GL_INT8_VEC4_NV 0x8FE3
5198 #define GL_INT16_NV 0x8FE4
5199 #define GL_INT16_VEC2_NV 0x8FE5
5200 #define GL_INT16_VEC3_NV 0x8FE6
5201 #define GL_INT16_VEC4_NV 0x8FE7
5202 #define GL_INT64_VEC2_NV 0x8FE9
5203 #define GL_INT64_VEC3_NV 0x8FEA
5204 #define GL_INT64_VEC4_NV 0x8FEB
5205 #define GL_UNSIGNED_INT8_NV 0x8FEC
5206 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5207 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5208 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5209 #define GL_UNSIGNED_INT16_NV 0x8FF0
5210 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5211 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5212 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5213 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5214 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5215 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5216 #define GL_FLOAT16_NV 0x8FF8
5217 #define GL_FLOAT16_VEC2_NV 0x8FF9
5218 #define GL_FLOAT16_VEC3_NV 0x8FFA
5219 #define GL_FLOAT16_VEC4_NV 0x8FFB
5220 /* reuse GL_PATCHES */
5221 #endif
5222 
5223 #ifndef GL_NV_shader_buffer_store
5224 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5225 /* reuse GL_READ_WRITE */
5226 /* reuse GL_WRITE_ONLY */
5227 #endif
5228 
5229 #ifndef GL_NV_tessellation_program5
5230 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5231 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5232 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
5233 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
5234 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
5235 #endif
5236 
5237 #ifndef GL_NV_vertex_attrib_integer_64bit
5238 /* reuse GL_INT64_NV */
5239 /* reuse GL_UNSIGNED_INT64_NV */
5240 #endif
5241 
5242 #ifndef GL_NV_multisample_coverage
5243 #define GL_COVERAGE_SAMPLES_NV 0x80A9
5244 #define GL_COLOR_SAMPLES_NV 0x8E20
5245 #endif
5246 
5247 #ifndef GL_AMD_name_gen_delete
5248 #define GL_DATA_BUFFER_AMD 0x9151
5249 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5250 #define GL_QUERY_OBJECT_AMD 0x9153
5251 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5252 #define GL_SAMPLER_OBJECT_AMD 0x9155
5253 #endif
5254 
5255 #ifndef GL_AMD_debug_output
5256 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5257 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5258 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5259 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5260 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5261 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5262 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5263 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5264 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5265 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5266 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5267 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5268 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5269 #endif
5270 
5271 #ifndef GL_NV_vdpau_interop
5272 #define GL_SURFACE_STATE_NV 0x86EB
5273 #define GL_SURFACE_REGISTERED_NV 0x86FD
5274 #define GL_SURFACE_MAPPED_NV 0x8700
5275 #define GL_WRITE_DISCARD_NV 0x88BE
5276 #endif
5277 
5278 #ifndef GL_AMD_transform_feedback3_lines_triangles
5279 #endif
5280 
5281 #ifndef GL_AMD_depth_clamp_separate
5282 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5283 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5284 #endif
5285 
5286 #ifndef GL_EXT_texture_sRGB_decode
5287 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
5288 #define GL_DECODE_EXT 0x8A49
5289 #define GL_SKIP_DECODE_EXT 0x8A4A
5290 #endif
5291 
5292 #ifndef GL_NV_texture_multisample
5293 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
5294 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
5295 #endif
5296 
5297 #ifndef GL_AMD_blend_minmax_factor
5298 #define GL_FACTOR_MIN_AMD 0x901C
5299 #define GL_FACTOR_MAX_AMD 0x901D
5300 #endif
5301 
5302 #ifndef GL_AMD_sample_positions
5303 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5304 #endif
5305 
5306 #ifndef GL_EXT_x11_sync_object
5307 #define GL_SYNC_X11_FENCE_EXT 0x90E1
5308 #endif
5309 
5310 #ifndef GL_AMD_multi_draw_indirect
5311 #endif
5312 
5313 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
5314 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
5315 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
5316 #endif
5317 
5318 #ifndef GL_AMD_pinned_memory
5319 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5320 #endif
5321 
5322 #ifndef GL_AMD_stencil_operation_extended
5323 #define GL_SET_AMD 0x874A
5324 #define GL_REPLACE_VALUE_AMD 0x874B
5325 #define GL_STENCIL_OP_VALUE_AMD 0x874C
5326 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5327 #endif
5328 
5329 
5330 /*************************************************************/
5331 
5332 #include <stddef.h>
5333 #ifndef GL_VERSION_2_0
5334 /* GL type for program/shader text */
5335 typedef char GLchar;
5336 #endif
5337 
5338 #ifndef GL_VERSION_1_5
5339 /* GL types for handling large vertex buffer objects */
5340 typedef ptrdiff_t GLintptr;
5341 typedef ptrdiff_t GLsizeiptr;
5342 #endif
5343 
5344 #ifndef GL_ARB_vertex_buffer_object
5345 /* GL types for handling large vertex buffer objects */
5346 typedef ptrdiff_t GLintptrARB;
5347 typedef ptrdiff_t GLsizeiptrARB;
5348 #endif
5349 
5350 #ifndef GL_ARB_shader_objects
5351 /* GL types for program/shader text and shader object handles */
5352 typedef char GLcharARB;
5353 typedef unsigned int GLhandleARB;
5354 #endif
5355 
5356 /* GL type for "half" precision (s10e5) float data in host memory */
5357 #ifndef GL_ARB_half_float_pixel
5358 typedef unsigned short GLhalfARB;
5359 #endif
5360 
5361 #ifndef GL_NV_half_float
5362 typedef unsigned short GLhalfNV;
5363 #endif
5364 
5365 #ifndef GLEXT_64_TYPES_DEFINED
5366 /* This code block is duplicated in glxext.h, so must be protected */
5367 #define GLEXT_64_TYPES_DEFINED
5368 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
5369 /* (as used in the GL_EXT_timer_query extension). */
5370 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5371 #include <inttypes.h>
5372 #elif defined(__sun__) || defined(__digital__)
5373 #include <inttypes.h>
5374 #if defined(__STDC__)
5375 #if defined(__arch64__) || defined(_LP64)
5376 typedef long int int64_t;
5377 typedef unsigned long int uint64_t;
5378 #else
5379 typedef long long int int64_t;
5380 typedef unsigned long long int uint64_t;
5381 #endif /* __arch64__ */
5382 #endif /* __STDC__ */
5383 #elif defined( __VMS ) || defined(__sgi)
5384 #include <inttypes.h>
5385 #elif defined(__SCO__) || defined(__USLC__)
5386 #include <stdint.h>
5387 #elif defined(__UNIXOS2__) || defined(__SOL64__)
5388 typedef long int int32_t;
5389 typedef long long int int64_t;
5390 typedef unsigned long long int uint64_t;
5391 #elif defined(_WIN32) && defined(__GNUC__)
5392 #include <stdint.h>
5393 #elif defined(_WIN32)
5394 typedef __int32 int32_t;
5395 typedef __int64 int64_t;
5396 typedef unsigned __int64 uint64_t;
5397 #else
5398 /* Fallback if nothing above works */
5399 #include <inttypes.h>
5400 #endif
5401 #endif
5402 
5403 #ifndef GL_EXT_timer_query
5404 typedef int64_t GLint64EXT;
5405 typedef uint64_t GLuint64EXT;
5406 #endif
5407 
5408 #ifndef GL_ARB_sync
5409 typedef int64_t GLint64;
5410 typedef uint64_t GLuint64;
5411 typedef struct __GLsync *GLsync;
5412 #endif
5413 
5414 #ifndef GL_ARB_cl_event
5415 /* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
5416 struct _cl_context;
5417 struct _cl_event;
5418 #endif
5419 
5420 #ifndef GL_ARB_debug_output
5421 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5422 #endif
5423 
5424 #ifndef GL_AMD_debug_output
5425 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5426 #endif
5427 
5428 #ifndef GL_NV_vdpau_interop
5429 typedef GLintptr GLvdpauSurfaceNV;
5430 #endif
5431 
5432 #ifndef GL_VERSION_1_2
5433 #define GL_VERSION_1_2 1
5434 #ifdef GL_GLEXT_PROTOTYPES
5435 GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5436 GLAPI void APIENTRY glBlendEquation (GLenum mode);
5437 GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5438 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5439 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5440 GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5441 #endif /* GL_GLEXT_PROTOTYPES */
5442 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5443 typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
5444 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5445 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5446 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5447 typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5448 #endif
5449 
5450 #ifndef GL_VERSION_1_2_DEPRECATED
5451 #define GL_VERSION_1_2_DEPRECATED 1
5452 #ifdef GL_GLEXT_PROTOTYPES
5453 GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5454 GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5455 GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
5456 GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5457 GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
5458 GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
5459 GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
5460 GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5461 GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5462 GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5463 GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5464 GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
5465 GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5466 GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
5467 GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
5468 GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5469 GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5470 GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
5471 GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
5472 GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
5473 GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5474 GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5475 GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5476 GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
5477 GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
5478 GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5479 GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
5480 GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
5481 GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5482 GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
5483 GLAPI void APIENTRY glResetHistogram (GLenum target);
5484 GLAPI void APIENTRY glResetMinmax (GLenum target);
5485 #endif /* GL_GLEXT_PROTOTYPES */
5486 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5487 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5488 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5489 typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5490 typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
5491 typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5492 typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5493 typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5494 typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5495 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5496 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5497 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
5498 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5499 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
5500 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5501 typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5502 typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5503 typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
5504 typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5505 typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5506 typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5507 typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5508 typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5509 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5510 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5511 typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5512 typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5513 typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5514 typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5515 typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
5516 typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
5517 typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
5518 #endif
5519 
5520 #ifndef GL_VERSION_1_3
5521 #define GL_VERSION_1_3 1
5522 #ifdef GL_GLEXT_PROTOTYPES
5523 GLAPI void APIENTRY glActiveTexture (GLenum texture);
5524 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
5525 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5526 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5527 GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5528 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5529 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5530 GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5531 GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
5532 #endif /* GL_GLEXT_PROTOTYPES */
5533 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
5534 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
5535 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5536 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5537 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5538 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5539 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5540 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5541 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
5542 #endif
5543 
5544 #ifndef GL_VERSION_1_3_DEPRECATED
5545 #define GL_VERSION_1_3_DEPRECATED 1
5546 #ifdef GL_GLEXT_PROTOTYPES
5547 GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
5548 GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
5549 GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
5550 GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
5551 GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
5552 GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
5553 GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
5554 GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
5555 GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
5556 GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
5557 GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
5558 GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
5559 GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
5560 GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
5561 GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
5562 GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
5563 GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
5564 GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5565 GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
5566 GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5567 GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
5568 GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
5569 GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
5570 GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
5571 GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
5572 GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5573 GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
5574 GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5575 GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
5576 GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
5577 GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
5578 GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5579 GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
5580 GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
5581 GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
5582 GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
5583 GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
5584 #endif /* GL_GLEXT_PROTOTYPES */
5585 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
5586 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
5587 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
5588 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
5589 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
5590 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
5591 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
5592 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
5593 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
5594 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
5595 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
5596 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
5597 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
5598 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
5599 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
5600 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
5601 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
5602 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5603 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
5604 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5605 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
5606 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
5607 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
5608 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
5609 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
5610 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5611 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
5612 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5613 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
5614 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
5615 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
5616 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5617 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
5618 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5619 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5620 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5621 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5622 #endif
5623 
5624 #ifndef GL_VERSION_1_4
5625 #define GL_VERSION_1_4 1
5626 #ifdef GL_GLEXT_PROTOTYPES
5627 GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5628 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5629 GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5630 GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
5631 GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
5632 GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
5633 GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
5634 #endif /* GL_GLEXT_PROTOTYPES */
5635 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5636 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5637 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5638 typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
5639 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
5640 typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
5641 typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
5642 #endif
5643 
5644 #ifndef GL_VERSION_1_4_DEPRECATED
5645 #define GL_VERSION_1_4_DEPRECATED 1
5646 #ifdef GL_GLEXT_PROTOTYPES
5647 GLAPI void APIENTRY glFogCoordf (GLfloat coord);
5648 GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
5649 GLAPI void APIENTRY glFogCoordd (GLdouble coord);
5650 GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
5651 GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
5652 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
5653 GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
5654 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
5655 GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
5656 GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
5657 GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
5658 GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
5659 GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
5660 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
5661 GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
5662 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
5663 GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
5664 GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
5665 GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
5666 GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
5667 GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
5668 GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5669 GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
5670 GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
5671 GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
5672 GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
5673 GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
5674 GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
5675 GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
5676 GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
5677 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
5678 GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
5679 GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
5680 GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
5681 GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
5682 GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
5683 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
5684 GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
5685 #endif /* GL_GLEXT_PROTOTYPES */
5686 typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
5687 typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
5688 typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
5689 typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
5690 typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
5691 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
5692 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
5693 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
5694 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
5695 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
5696 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
5697 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
5698 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
5699 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
5700 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
5701 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
5702 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
5703 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
5704 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
5705 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
5706 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
5707 typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5708 typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
5709 typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
5710 typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
5711 typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
5712 typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
5713 typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
5714 typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
5715 typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
5716 typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
5717 typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
5718 typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
5719 typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
5720 typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
5721 typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
5722 typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
5723 typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
5724 #endif
5725 
5726 #ifndef GL_VERSION_1_5
5727 #define GL_VERSION_1_5 1
5728 #ifdef GL_GLEXT_PROTOTYPES
5729 GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
5730 GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
5731 GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
5732 GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
5733 GLAPI void APIENTRY glEndQuery (GLenum target);
5734 GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
5735 GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
5736 GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
5737 GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
5738 GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
5739 GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
5740 GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
5741 GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5742 GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5743 GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5744 GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
5745 GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
5746 GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
5747 GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
5748 #endif /* GL_GLEXT_PROTOTYPES */
5749 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
5750 typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
5751 typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
5752 typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
5753 typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
5754 typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
5755 typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
5756 typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
5757 typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
5758 typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
5759 typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
5760 typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
5761 typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5762 typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5763 typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5764 typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
5765 typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
5766 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5767 typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
5768 #endif
5769 
5770 #ifndef GL_VERSION_2_0
5771 #define GL_VERSION_2_0 1
5772 #ifdef GL_GLEXT_PROTOTYPES
5773 GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
5774 GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
5775 GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5776 GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
5777 GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
5778 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
5779 GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
5780 GLAPI void APIENTRY glCompileShader (GLuint shader);
5781 GLAPI GLuint APIENTRY glCreateProgram (void);
5782 GLAPI GLuint APIENTRY glCreateShader (GLenum type);
5783 GLAPI void APIENTRY glDeleteProgram (GLuint program);
5784 GLAPI void APIENTRY glDeleteShader (GLuint shader);
5785 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
5786 GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
5787 GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
5788 GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5789 GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5790 GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5791 GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
5792 GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
5793 GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5794 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
5795 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5796 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5797 GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
5798 GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
5799 GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
5800 GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
5801 GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
5802 GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
5803 GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
5804 GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
5805 GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
5806 GLAPI void APIENTRY glLinkProgram (GLuint program);
5807 GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5808 GLAPI void APIENTRY glUseProgram (GLuint program);
5809 GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
5810 GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
5811 GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5812 GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5813 GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
5814 GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
5815 GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
5816 GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5817 GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
5818 GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
5819 GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
5820 GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
5821 GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
5822 GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
5823 GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
5824 GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
5825 GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5826 GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5827 GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5828 GLAPI void APIENTRY glValidateProgram (GLuint program);
5829 GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
5830 GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
5831 GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
5832 GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
5833 GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
5834 GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
5835 GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
5836 GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
5837 GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
5838 GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
5839 GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
5840 GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
5841 GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5842 GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
5843 GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5844 GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
5845 GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
5846 GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
5847 GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
5848 GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
5849 GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
5850 GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5851 GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
5852 GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
5853 GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
5854 GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
5855 GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5856 GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
5857 GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5858 GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
5859 GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
5860 GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5861 GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
5862 GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
5863 GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
5864 GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
5865 GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5866 #endif /* GL_GLEXT_PROTOTYPES */
5867 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
5868 typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
5869 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5870 typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
5871 typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
5872 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
5873 typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
5874 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
5875 typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
5876 typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
5877 typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
5878 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
5879 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
5880 typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5881 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5882 typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5883 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5884 typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5885 typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
5886 typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
5887 typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5888 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
5889 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5890 typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5891 typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
5892 typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
5893 typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
5894 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
5895 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
5896 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
5897 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
5898 typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
5899 typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
5900 typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
5901 typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5902 typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
5903 typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
5904 typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
5905 typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5906 typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5907 typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
5908 typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
5909 typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
5910 typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5911 typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5912 typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5913 typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5914 typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5915 typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
5916 typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
5917 typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
5918 typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
5919 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5920 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5921 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5922 typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
5923 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
5924 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
5925 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
5926 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
5927 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
5928 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
5929 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
5930 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
5931 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
5932 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
5933 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
5934 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
5935 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5936 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
5937 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5938 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
5939 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
5940 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
5941 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
5942 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
5943 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
5944 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5945 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
5946 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
5947 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
5948 typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
5949 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5950 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
5951 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5952 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
5953 typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
5954 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5955 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
5956 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
5957 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
5958 typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
5959 typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5960 #endif
5961 
5962 #ifndef GL_VERSION_2_1
5963 #define GL_VERSION_2_1 1
5964 #ifdef GL_GLEXT_PROTOTYPES
5965 GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5966 GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5967 GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5968 GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5969 GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5970 GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5971 #endif /* GL_GLEXT_PROTOTYPES */
5972 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5973 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5974 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5975 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5976 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5977 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5978 #endif
5979 
5980 #ifndef GL_VERSION_3_0
5981 #define GL_VERSION_3_0 1
5982 /* OpenGL 3.0 also reuses entry points from these extensions: */
5983 /* ARB_framebuffer_object */
5984 /* ARB_map_buffer_range */
5985 /* ARB_vertex_array_object */
5986 #ifdef GL_GLEXT_PROTOTYPES
5987 GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5988 GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
5989 GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
5990 GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
5991 GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
5992 GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
5993 GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
5994 GLAPI void APIENTRY glEndTransformFeedback (void);
5995 GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5996 GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
5997 GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
5998 GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5999 GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
6000 GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
6001 GLAPI void APIENTRY glEndConditionalRender (void);
6002 GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6003 GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
6004 GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
6005 GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
6006 GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
6007 GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
6008 GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
6009 GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
6010 GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
6011 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
6012 GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
6013 GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
6014 GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
6015 GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
6016 GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
6017 GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
6018 GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
6019 GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
6020 GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
6021 GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
6022 GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
6023 GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
6024 GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
6025 GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
6026 GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
6027 GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
6028 GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
6029 GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
6030 GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
6031 GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
6032 GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
6033 GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
6034 GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
6035 GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
6036 GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
6037 GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
6038 GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
6039 GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
6040 GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
6041 GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
6042 GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
6043 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
6044 GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
6045 #endif /* GL_GLEXT_PROTOTYPES */
6046 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
6047 typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
6048 typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
6049 typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
6050 typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
6051 typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
6052 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
6053 typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
6054 typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
6055 typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
6056 typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
6057 typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
6058 typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
6059 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
6060 typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
6061 typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6062 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
6063 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
6064 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
6065 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
6066 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
6067 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
6068 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
6069 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
6070 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
6071 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
6072 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
6073 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
6074 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
6075 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
6076 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
6077 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
6078 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
6079 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
6080 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
6081 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
6082 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
6083 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
6084 typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
6085 typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
6086 typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
6087 typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
6088 typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
6089 typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
6090 typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
6091 typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6092 typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6093 typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6094 typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6095 typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
6096 typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
6097 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
6098 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
6099 typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
6100 typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
6101 typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
6102 typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
6103 typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
6104 #endif
6105 
6106 #ifndef GL_VERSION_3_1
6107 #define GL_VERSION_3_1 1
6108 /* OpenGL 3.1 also reuses entry points from these extensions: */
6109 /* ARB_copy_buffer */
6110 /* ARB_uniform_buffer_object */
6111 #ifdef GL_GLEXT_PROTOTYPES
6112 GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
6113 GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
6114 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
6115 GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
6116 #endif /* GL_GLEXT_PROTOTYPES */
6117 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
6118 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
6119 typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
6120 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
6121 #endif
6122 
6123 #ifndef GL_VERSION_3_2
6124 #define GL_VERSION_3_2 1
6125 /* OpenGL 3.2 also reuses entry points from these extensions: */
6126 /* ARB_draw_elements_base_vertex */
6127 /* ARB_provoking_vertex */
6128 /* ARB_sync */
6129 /* ARB_texture_multisample */
6130 #ifdef GL_GLEXT_PROTOTYPES
6131 GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
6132 GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
6133 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
6134 #endif /* GL_GLEXT_PROTOTYPES */
6135 typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
6136 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
6137 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
6138 #endif
6139 
6140 #ifndef GL_VERSION_3_3
6141 #define GL_VERSION_3_3 1
6142 /* OpenGL 3.3 also reuses entry points from these extensions: */
6143 /* ARB_blend_func_extended */
6144 /* ARB_sampler_objects */
6145 /* ARB_explicit_attrib_location, but it has none */
6146 /* ARB_occlusion_query2 (no entry points) */
6147 /* ARB_shader_bit_encoding (no entry points) */
6148 /* ARB_texture_rgb10_a2ui (no entry points) */
6149 /* ARB_texture_swizzle (no entry points) */
6150 /* ARB_timer_query */
6151 /* ARB_vertex_type_2_10_10_10_rev */
6152 #ifdef GL_GLEXT_PROTOTYPES
6153 GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
6154 #endif /* GL_GLEXT_PROTOTYPES */
6155 typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
6156 #endif
6157 
6158 #ifndef GL_VERSION_4_0
6159 #define GL_VERSION_4_0 1
6160 /* OpenGL 4.0 also reuses entry points from these extensions: */
6161 /* ARB_texture_query_lod (no entry points) */
6162 /* ARB_draw_indirect */
6163 /* ARB_gpu_shader5 (no entry points) */
6164 /* ARB_gpu_shader_fp64 */
6165 /* ARB_shader_subroutine */
6166 /* ARB_tessellation_shader */
6167 /* ARB_texture_buffer_object_rgb32 (no entry points) */
6168 /* ARB_texture_cube_map_array (no entry points) */
6169 /* ARB_texture_gather (no entry points) */
6170 /* ARB_transform_feedback2 */
6171 /* ARB_transform_feedback3 */
6172 #ifdef GL_GLEXT_PROTOTYPES
6173 GLAPI void APIENTRY glMinSampleShading (GLclampf value);
6174 GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
6175 GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
6176 GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
6177 GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
6178 #endif /* GL_GLEXT_PROTOTYPES */
6179 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
6180 typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
6181 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
6182 typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
6183 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
6184 #endif
6185 
6186 #ifndef GL_VERSION_4_1
6187 #define GL_VERSION_4_1 1
6188 /* OpenGL 4.1 reuses entry points from these extensions: */
6189 /* ARB_ES2_compatibility */
6190 /* ARB_get_program_binary */
6191 /* ARB_separate_shader_objects */
6192 /* ARB_shader_precision (no entry points) */
6193 /* ARB_vertex_attrib_64bit */
6194 /* ARB_viewport_array */
6195 #endif
6196 
6197 #ifndef GL_VERSION_4_2
6198 #define GL_VERSION_4_2 1
6199 /* OpenGL 4.2 reuses entry points from these extensions: */
6200 /* ARB_base_instance */
6201 /* ARB_shading_language_420pack (no entry points) */
6202 /* ARB_transform_feedback_instanced */
6203 /* ARB_compressed_texture_pixel_storage (no entry points) */
6204 /* ARB_conservative_depth (no entry points) */
6205 /* ARB_internalformat_query */
6206 /* ARB_map_buffer_alignment (no entry points) */
6207 /* ARB_shader_atomic_counters */
6208 /* ARB_shader_image_load_store */
6209 /* ARB_shading_language_packing (no entry points) */
6210 /* ARB_texture_storage */
6211 #endif
6212 
6213 #ifndef GL_ARB_multitexture
6214 #define GL_ARB_multitexture 1
6215 #ifdef GL_GLEXT_PROTOTYPES
6216 GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
6217 GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
6218 GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
6219 GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
6220 GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
6221 GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
6222 GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
6223 GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
6224 GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
6225 GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
6226 GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
6227 GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
6228 GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
6229 GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
6230 GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
6231 GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
6232 GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
6233 GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
6234 GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
6235 GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
6236 GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
6237 GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
6238 GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
6239 GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
6240 GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
6241 GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
6242 GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
6243 GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
6244 GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6245 GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
6246 GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
6247 GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
6248 GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6249 GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
6250 #endif /* GL_GLEXT_PROTOTYPES */
6251 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
6252 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
6253 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
6254 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
6255 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
6256 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
6257 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
6258 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
6259 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
6260 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
6261 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
6262 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
6263 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
6264 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
6265 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
6266 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
6267 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
6268 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
6269 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
6270 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
6271 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
6272 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
6273 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
6274 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
6275 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
6276 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
6277 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
6278 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
6279 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6280 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
6281 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
6282 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
6283 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6284 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
6285 #endif
6286 
6287 #ifndef GL_ARB_transpose_matrix
6288 #define GL_ARB_transpose_matrix 1
6289 #ifdef GL_GLEXT_PROTOTYPES
6290 GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
6291 GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
6292 GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
6293 GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
6294 #endif /* GL_GLEXT_PROTOTYPES */
6295 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
6296 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
6297 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
6298 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
6299 #endif
6300 
6301 #ifndef GL_ARB_multisample
6302 #define GL_ARB_multisample 1
6303 #ifdef GL_GLEXT_PROTOTYPES
6304 GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
6305 #endif /* GL_GLEXT_PROTOTYPES */
6306 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
6307 #endif
6308 
6309 #ifndef GL_ARB_texture_env_add
6310 #define GL_ARB_texture_env_add 1
6311 #endif
6312 
6313 #ifndef GL_ARB_texture_cube_map
6314 #define GL_ARB_texture_cube_map 1
6315 #endif
6316 
6317 #ifndef GL_ARB_texture_compression
6318 #define GL_ARB_texture_compression 1
6319 #ifdef GL_GLEXT_PROTOTYPES
6320 GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6321 GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6322 GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6323 GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6324 GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6325 GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6326 GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
6327 #endif /* GL_GLEXT_PROTOTYPES */
6328 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6329 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6330 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6331 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6332 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6333 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6334 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
6335 #endif
6336 
6337 #ifndef GL_ARB_texture_border_clamp
6338 #define GL_ARB_texture_border_clamp 1
6339 #endif
6340 
6341 #ifndef GL_ARB_point_parameters
6342 #define GL_ARB_point_parameters 1
6343 #ifdef GL_GLEXT_PROTOTYPES
6344 GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
6345 GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
6346 #endif /* GL_GLEXT_PROTOTYPES */
6347 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
6348 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
6349 #endif
6350 
6351 #ifndef GL_ARB_vertex_blend
6352 #define GL_ARB_vertex_blend 1
6353 #ifdef GL_GLEXT_PROTOTYPES
6354 GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
6355 GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
6356 GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
6357 GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
6358 GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
6359 GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
6360 GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
6361 GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
6362 GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6363 GLAPI void APIENTRY glVertexBlendARB (GLint count);
6364 #endif /* GL_GLEXT_PROTOTYPES */
6365 typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
6366 typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
6367 typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
6368 typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
6369 typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
6370 typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
6371 typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
6372 typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
6373 typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6374 typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
6375 #endif
6376 
6377 #ifndef GL_ARB_matrix_palette
6378 #define GL_ARB_matrix_palette 1
6379 #ifdef GL_GLEXT_PROTOTYPES
6380 GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
6381 GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
6382 GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
6383 GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
6384 GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6385 #endif /* GL_GLEXT_PROTOTYPES */
6386 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
6387 typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
6388 typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
6389 typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
6390 typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6391 #endif
6392 
6393 #ifndef GL_ARB_texture_env_combine
6394 #define GL_ARB_texture_env_combine 1
6395 #endif
6396 
6397 #ifndef GL_ARB_texture_env_crossbar
6398 #define GL_ARB_texture_env_crossbar 1
6399 #endif
6400 
6401 #ifndef GL_ARB_texture_env_dot3
6402 #define GL_ARB_texture_env_dot3 1
6403 #endif
6404 
6405 #ifndef GL_ARB_texture_mirrored_repeat
6406 #define GL_ARB_texture_mirrored_repeat 1
6407 #endif
6408 
6409 #ifndef GL_ARB_depth_texture
6410 #define GL_ARB_depth_texture 1
6411 #endif
6412 
6413 #ifndef GL_ARB_shadow
6414 #define GL_ARB_shadow 1
6415 #endif
6416 
6417 #ifndef GL_ARB_shadow_ambient
6418 #define GL_ARB_shadow_ambient 1
6419 #endif
6420 
6421 #ifndef GL_ARB_window_pos
6422 #define GL_ARB_window_pos 1
6423 #ifdef GL_GLEXT_PROTOTYPES
6424 GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
6425 GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
6426 GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
6427 GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
6428 GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
6429 GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
6430 GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
6431 GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
6432 GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
6433 GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
6434 GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
6435 GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
6436 GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
6437 GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
6438 GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
6439 GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
6440 #endif /* GL_GLEXT_PROTOTYPES */
6441 typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
6442 typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
6443 typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
6444 typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
6445 typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
6446 typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
6447 typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
6448 typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
6449 typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
6450 typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
6451 typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
6452 typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
6453 typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
6454 typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (