Example of clipped object export with Display3D.
- See also
- Export objects with Board3D
Illustration of the resulting exported file (OBJ format visualized with blender).
#include <iostream>
#include "DGtal/io/boards/Board3D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/io/Color.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
int main( int , char** )
{
Point p1( 0, 0, 0 );
Point p2( 20, 20, 20 );
board <<
SetMode3D( shape_set.className(),
"Both" );
board << shape_set;
board <<
SetMode3D( p1.className(),
"Paving" );
board << ClippingPlane(0,1,0.3,-10);
board.
saveOBJ(
"board3D-6-clipping.obj");
}