Ball visualisation (with Board3DTo2D)
- See also
- Adding clipping planes
Ball visualization (with Board3DTo2D) .
#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/io/Color.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
int main()
{
Point p1( 0, 0, 0 );
Point p2( 20, 20, 20 );
board <<
SetMode3D( shape_set.className(),
"Both" );
board << shape_set;
board <<
SetMode3D( p1.className(),
"Paving" );
}