44 #include "DGtal/io/boards/Board3D.h" 45 #include "DGtal/io/DrawWithDisplay3DModifier.h" 46 #include "DGtal/io/Color.h" 47 #include "DGtal/base/Common.h" 48 #include "DGtal/helpers/StdDefs.h" 49 #include "DGtal/shapes/Shapes.h" 54 using namespace DGtal;
61 int main(
int ,
char** )
67 Point p2( 20, 20, 20 );
73 board <<
SetMode3D( shape_set.className(),
"Both" );
76 board <<
SetMode3D( p1.className(),
"Paving" );
81 board.
saveOBJ(
"board3D-6-clipping.obj");
DigitalSetSelector< Domain, BIG_DS+HIGH_BEL_DS >::Type DigitalSet
const Domain domain(Point(1, 2), Point(6, 5))
void saveOBJ(const std::string &filename, const bool isNormalized=false)
The class Board3D is a type of Display3D which export the figures in the format OBJ/MTL when calling ...
int main(int argc, char **argv)
DGtal is the top-level namespace which contains all DGtal functions and types.
Structure representing an RGB triple with alpha component.
Aim: A utility class for constructing different shapes (balls, diamonds, and others).
Class for adding a Clipping plane through the Viewer3D stream. Realizes the concept CDrawableWithView...
Modifier class in a Display3D stream. Useful to choose your own mode for a given class. Realizes the concept CDrawableWithDisplay3D.