DGtal 1.4.0
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Ball3D.h
1
17#pragma once
18
31#if defined(Ball3D_RECURSES)
32#error Recursive header files inclusion detected in Ball3D.h
33#else // defined(Ball3D_RECURSES)
35#define Ball3D_RECURSES
36
37#if !defined Ball3D_h
39#define Ball3D_h
40
42// Inclusions
43#include <iostream>
44#include "DGtal/base/Common.h"
45#include "StarShaped3D.h"
47
48namespace DGtal
49{
50
52 // template class Ball3D
59 template <typename TSpace>
60 class Ball3D final: public StarShaped3D<TSpace>
61 {
62 // ----------------------- Standard services ------------------------------
63 public:
64
65 typedef TSpace Space;
66 typedef typename Space::RealPoint RealPoint;
67 typedef std::pair<double,double> AngularCoordinates;
68
73 Ball3D() = delete;
74
82 Ball3D( const double x0, const double y0, const double z0, const double r );
83
89 Ball3D( const RealPoint& aPoint, const double r );
90
95 Ball3D( const Ball3D& other );
96
103 Ball3D& operator=( const Ball3D& other ) = delete;
104
108 ~Ball3D() = default;
109
110 // ------------- Implementation of 'StarShaped' services ------------------
111 public:
112
118 {
119
120 return myCenter - myRadius;
121 }
122
128 {
129 return myCenter + myRadius;
130 }
131
136 {
137 return myCenter;
138 }
139
144 inline
145 void moveTo( const RealPoint& newCenter )
146 {
147 myCenter = newCenter;
148 }
149
158
165 RealPoint x( const AngularCoordinates& t ) const;
166
172 virtual RealPoint gradient( const AngularCoordinates& t) const ;
173
179 virtual RealPoint rt( const AngularCoordinates& t) const ;
180
186 virtual RealPoint rp( const AngularCoordinates& t) const ;
187
193 virtual RealPoint rtt( const AngularCoordinates& t) const ;
194
200 virtual RealPoint rpp( const AngularCoordinates& t) const ;
201
207 virtual RealPoint rtp( const AngularCoordinates& t) const ;
208
209
210 // ------------------------- data ----------------------------
211 private:
212
216 double myRadius;
217
222
223 // ----------------------- Interface --------------------------------------
224 public:
225
230 void selfDisplay ( std::ostream & out ) const;
231
236 bool isValid() const;
237
238 }; // end of class Ball3D
239
240
247 template <typename T>
248 std::ostream&
249 operator<< ( std::ostream & out, const Ball3D<T> & object );
250
251} // namespace DGtal
252
253
255// Includes inline functions.
256#include "Ball3D.ih"
257
258// //
260
261#endif // !defined Ball3D_h
262
263#undef Ball3D_RECURSES
264#endif // else defined(Ball3D_RECURSES)
Aim: Model of the concept StarShaped3D represents any Sphere in the space.
Definition Ball3D.h:61
Ball3D(const double x0, const double y0, const double z0, const double r)
virtual RealPoint gradient(const AngularCoordinates &t) const
Ball3D()=delete
TSpace Space
Definition Ball3D.h:65
std::pair< double, double > AngularCoordinates
Definition Ball3D.h:67
double myRadius
Definition Ball3D.h:216
RealPoint getUpperBound() const
Definition Ball3D.h:127
RealPoint getLowerBound() const
Definition Ball3D.h:117
AngularCoordinates parameter(const RealPoint &p) const
virtual RealPoint rtt(const AngularCoordinates &t) const
Ball3D(const Ball3D &other)
virtual RealPoint rp(const AngularCoordinates &t) const
bool isValid() const
void moveTo(const RealPoint &newCenter)
Definition Ball3D.h:145
~Ball3D()=default
RealPoint myCenter
Definition Ball3D.h:221
virtual RealPoint rtp(const AngularCoordinates &t) const
RealPoint center() const
Definition Ball3D.h:135
virtual RealPoint rpp(const AngularCoordinates &t) const
void selfDisplay(std::ostream &out) const
RealPoint x(const AngularCoordinates &t) const
Space::RealPoint RealPoint
Definition Ball3D.h:66
virtual RealPoint rt(const AngularCoordinates &t) const
Ball3D & operator=(const Ball3D &other)=delete
Ball3D(const RealPoint &aPoint, const double r)
PointVector< dim, double > RealPoint
Definition SpaceND.h:117
DGtal is the top-level namespace which contains all DGtal functions and types.
std::ostream & operator<<(std::ostream &out, const ClosedIntegerHalfPlane< TSpace > &object)
const Point aPoint(3, 4)