Computation of the Delaunay complex of a set of lattice points in 3D by Quick Hull algorithm.
#include "DGtal/base/Common.h"
#include "DGtal/kernel/PointVector.h"
#include "DGtal/shapes/SurfaceMesh.h"
#include "DGtal/io/writers/SurfaceMeshWriter.h"
#include "DGtal/geometry/volumes/ConvexityHelper.h"
int main(
int argc,
char* argv[] )
{
int nb = argc > 1 ? atoi( argv[ 1 ] ) : 100;
double dR = argc > 2 ? atof( argv[ 2 ] ) : 10.;
double eps = argc > 3 ? atof( argv[ 3 ] ) : 0.1;
std::vector< Point > V;
const auto R2 = dR * dR;
const int R = ceil( dR );
for ( int i = 0; i < nb; ) {
Point p( rand() % (2*R+1) - R, rand() % (2*R+1) - R, rand() % (2*R+1) - R );
if ( p.squaredNorm() <= R2 ) { V.push_back( p ); i++; }
}
bool ok =
if ( ! ok )
{
trace.
error() <<
"Input set of points is not full dimensional." << std::endl;
return 1;
}
std::cout << dcomplex << std::endl;
std::vector< RealPoint > positions;
std::vector< std::vector< Index > > facets;
for (
auto c = 0; c < dcomplex.
nbCells(); ++c )
{
std::map< Index, Index > v2v;
for ( auto v : c_vtcs ) {
v2v[ v ] = idxv++;
positions.push_back( b + ( x - b ) * ( 1.0 - eps ) );
}
for (
const auto& f : dcomplex.
cellFaces( c ) ) {
for ( auto& vertex : f_vtcs )
vertex = v2v[ vertex ];
facets.push_back( f_vtcs );
}
}
SMesh mesh( positions.cbegin(), positions.cend(),
facets.cbegin(), facets.cend() );
std::ofstream out( "delaunay3d.obj" );
out.close();
return 0;
}
SurfaceMesh< RealPoint, RealVector > SMesh
Z3i this namespace gathers the standard of types for 3D imagery.
DGtal is the top-level namespace which contains all DGtal functions and types.
Aim: represents a d-dimensional complex in a d-dimensional space with the following properties and re...
const VertexRange & cellVertices(const Cell c) const
Point position(const Vertex v) const
VertexRange faceVertices(const Face f) const
RealPoint toReal(const Point p) const
RealPoint cellBarycenter(const Cell c) const
void requireFaceGeometry()
Forces the computation of face geometry.
const FaceRange & cellFaces(const Cell c) const
Aim: Provides a set of functions to facilitate the computation of convex hulls and polytopes,...
Aim: An helper class for writing mesh file formats (Waverfront OBJ at this point) and creating a Surf...
Aim: Represents an embedded mesh as faces and a list of vertices. Vertices may be shared among faces ...
PointVector< 3, double > RealPoint