31#if defined(HalfEdgeDataStructure_RECURSES)
32#error Recursive header files inclusion detected in HalfEdgeDataStructure.h
35#define HalfEdgeDataStructure_RECURSES
37#if !defined HalfEdgeDataStructure_h
39#define HalfEdgeDataStructure_h
45#include "DGtal/base/Common.h"
116 typedef std::pair<VertexIndex, VertexIndex>
Arc;
143 if ( vi <= vj ) { v[0] = vi; v[1] = vj; }
144 else { v[0] = vj; v[1] = vi; }
157 std::array<VertexIndex,3>
v;
170 v[0] = v[1] = v[2] = -1;
231 (
const std::vector<Triangle>& triangles, std::vector< Edge >& edges_out )
233 typedef std::set< Edge > EdgeSet;
234 typedef std::set< VertexIndex > VertexIndexSet;
235 VertexIndexSet vertexSet;
237 for(
const Triangle& T : triangles )
239 edgeSet.insert(
Edge( T.i(), T.j() ) );
240 edgeSet.insert(
Edge( T.j(), T.k() ) );
241 edgeSet.insert(
Edge( T.k(), T.i() ) );
242 vertexSet.insert( T.i() );
243 vertexSet.insert( T.j() );
244 vertexSet.insert( T.k() );
246 edges_out.resize( edgeSet.size() );
248 for (
const Edge& edge : edgeSet )
250 edges_out.at(e) = edge;
253 return vertexSet.size();
272 (
const std::vector<PolygonalFace>& polygonal_faces, std::vector< Edge >& edges_out );
297 const std::vector<Triangle>& triangles,
298 const std::vector<Edge>& edges );
323 const std::vector<PolygonalFace>& polygonal_faces,
324 const std::vector<Edge>& edges );
334 bool build(
const std::vector<Triangle>& triangles )
336 std::vector<Edge> edges;
338 return build( nbVtx, triangles, edges );
349 bool build(
const std::vector<PolygonalFace>& polygonal_faces )
351 std::vector<Edge> edges;
353 return build( nbVtx, polygonal_faces, edges );
436 if ( he.
toVertex == arc.second )
return i;
463 Index hei = start_hei;
470 while ( hei != start_hei );
488 Index hei = start_hei;
495 while ( hei != start_hei );
505 Index hei = start_hei;
512 while ( hei != start_hei );
554 std::vector< Index > result;
559 result.push_back( hei );
568 std::vector< Arc > result;
584 const Index start = hei;
589 while ( hei != start );
607 const Index start = hei;
613 while ( hei != start );
639 if ( (
nbSides( hei ) != 3 ) || (
nbSides( hei2 ) != 3 ) )
return false;
645 const auto it_v2 = std::find( neighb_v1.cbegin(), neighb_v1.cend(), v2 );
646 return it_v2 == neighb_v1.cend();
664 void flip(
const Index hei,
bool update_arc2index =
true )
666 const Index i1 = hei;
698 if ( update_arc2index )
750 he0.
edge = new_edgei;
754 he1.
face = new_facei;
755 he1.
edge = new_edgei;
757 he1.
next = new_hei + 2;
759 he2.
face = new_facei;
760 he2.
edge = new_edgei + 1;
765 he3.
edge = new_edgei + 2;
769 he4.
face = new_facei + 1;
770 he4.
edge = new_edgei + 2;
772 he4.
next = new_hei + 5;
774 he5.
face = new_facei + 1;
783 hej.
edge = new_edgei + 1;
785 hej.
next = new_hei + 3;
786 hei_next.
face = new_facei;
787 hei_next.
next = new_hei + 1;
788 hej_next.
face = new_facei + 1;
789 hej_next.
next = new_hei + 4;
799 if ( update_arc2index )
866 const Index i1 = hei;
900 std::vector<VertexIndex> outer_v;
901 std::vector<Index> inner_he;
902 std::vector<Index> outer_he;
908 inner_he.push_back( i );
909 outer_he.push_back( iopp );
914 }
while ( i != i1n );
940 if ( update_arc2index ) {
941 for ( std::size_t j = 0; j < outer_v.size(); ++j ) {
945 for ( std::size_t j = 1; j < ( outer_v.size() - 2 ); ++j ) {
956 if ( ( new_nbV1 != nbV1+nbV2-4 )
957 || ( new_nbV3 != nbV3 -1 )
958 || ( new_nbV4 != nbV4 -1 ) )
963 <<
" nbV4=" << nbV4 << std::endl
964 <<
" new_nbV1=" << new_nbV1
965 <<
" new_nbV3=" << new_nbV3
966 <<
" new_nbV4=" << new_nbV4 << std::endl;
970 std::array< EdgeIndex, 3 > E = { e1, e2, e3 };
971 std::sort( E.begin(), E.end(), std::greater<EdgeIndex>() );
972 for (
Index e : E ) {
975 std::array< FaceIndex, 2 > F = { f1, f2 };
976 std::sort( F.begin(), F.end(), std::greater<FaceIndex>() );
977 for (
Index f : F ) {
980 std::array< Index, 6 > T = { i1, i1n, i1nn, i2, i2n, i2nn };
981 std::sort( T.begin(), T.end(), std::greater<Index>() );
982 for (
Index t : T ) {
1007 if ( update_arc2index ) {
1030 ASSERT( hej.
edge == ej );
1031 ASSERT( hejopp.
edge == ej );
1049 ASSERT( hek.
face == fj );
1087 if ( update_arc2index ) {
1118 <<
"half-edge " << i
1119 <<
" has invalid next half-edge " << he.
next
1125 <<
"half-edge " << i
1126 <<
" has invalid opposite half-edge " << he.
opposite
1132 <<
"half-edge " << i
1133 <<
" has invalid toVertex " << he.
toVertex
1139 <<
"half-edge " << i
1140 <<
" has invalid face " << he.
face
1151 <<
"half-edge " << i <<
" has invalid opposite half-edge." << std::endl;
1156 <<
"half-edge " << i <<
" has opposite half-edge " << j
1157 <<
" but the latter has opposite half-edge " <<
myHalfEdges[ j ].opposite << std::endl;
1164 <<
"half-edge " << i <<
" and its opposite half-edge " << j
1165 <<
" have the same toVertex " << vi << std::endl;
1170 <<
"half-edge " << i
1171 <<
" points to an invalid vertex " << vi << std::endl;
1176 <<
"opposite half-edge " << j
1177 <<
" points to an invalid vertex " << vj << std::endl;
1189 <<
"vertex " << i <<
" is associated to half-edge " << j
1190 <<
" but its opposite half-edge " << jopp <<
" points to vertex " << ip << std::endl;
1200 <<
"face " << f <<
" is associated to half-edge " << i
1201 <<
" but its associated face is " <<
myHalfEdges[ i ].face << std::endl;
1209 const Index start = i;
1212 if ( he.
face != f ) {
1214 <<
"when turning around face " << f <<
", half-edge " << i
1215 <<
" is associated to face " << he.
face << std::endl;
1220 while ( i != start );
1233 <<
"when turning around vertex " << v <<
", some opposite half-edge "
1234 << he.
opposite <<
" points to " << w << std::endl;
1248 <<
"boundary vertex " << i <<
" is associated to the half-edge " << j
1249 <<
" that does not lie on the boundary but on face " <<
halfEdge( j ).
face
1264 <<
"arc (" << v1 <<
"," << v2 <<
") was found to be half-edge " << j
1265 <<
" but it should be half-edge " << i << std::endl;
1276 if ( hei.
edge != ei ) {
1278 <<
"edge " << ei <<
" is associated to half-edge " << i
1279 <<
" but its edge is " << hei.
edge << std::endl;
1282 if ( hej.
edge != ei ) {
1284 <<
"edge " << ei <<
" is associated to half-edge " << i
1285 <<
" of opposite half-edge " << j
1286 <<
" but its edge is " << hej.
edge << std::endl;
1292 if ( check_arc2index )
1298 const Index i = arc2idx.second;
1301 <<
"arc (" << v1 <<
"," << v2 <<
") is associated to half-edge " << i
1302 <<
" but it points to vertex " <<
myHalfEdges[ i ].toVertex << std::endl;
1308 <<
"arc (" << v1 <<
"," << v2 <<
") is associated to half-edge " << i
1309 <<
" but its opposite half-edge " << i2 <<
" points to vertex " <<
myHalfEdges[ i2 ].toVertex
1330 const Index start = i;
1332 std::set<VertexIndex> V;
1333 std::set<EdgeIndex> E;
1336 if ( he.
face != f ) {
1337 trace.
warning() <<
"[HalfEdgeDataStructure::isValidTriangulation] "
1338 <<
"when turning around face " << f
1339 <<
", half-edge " << i
1340 <<
" is associated to face " << he.
face
1345 E.insert( he.
edge );
1349 while ( i != start );
1351 trace.
warning() <<
"[HalfEdgeDataStructure::isValidTriangulation] "
1352 <<
"when turning around face " << f
1353 <<
", we had to visit " << nbv
1354 <<
" half-edges to loop (instead of 3)" << std::endl;
1357 if ( V.size() != 3 ) {
1358 trace.
warning() <<
"[HalfEdgeDataStructure::isValidTriangulation] "
1359 <<
"when turning around face " << f
1360 <<
", the set of vertices has not a size 3:";
1365 if ( E.size() != 3 ) {
1366 trace.
warning() <<
"[HalfEdgeDataStructure::isValidTriangulation] "
1367 <<
"when turning around face " << f
1368 <<
", the set of edges has not a size 3:";
1416 ASSERT( !de2fi.empty() );
1418 Arc2FaceIndex::const_iterator it = de2fi.find(
Arc( vi, vj ) );
1422 if( it == de2fi.end() )
1424 ASSERT( de2fi.find(
Arc( vj, vi ) ) != de2fi.end() );
1447#include "DGtal/topology/HalfEdgeDataStructure.ih"
1454#undef HalfEdgeDataStructure_RECURSES
Aim: This class represents an half-edge data structure, which is a structure for representing the top...
std::vector< VertexIndex > VertexIndexRange
Index HalfEdgeIndex
The type used for numbering half-edges (alias)
Arc2Index myArc2Index
The mapping between arcs to their half-edge index.
bool build(const std::vector< PolygonalFace > &polygonal_faces)
const HalfEdge & halfEdge(const Index i) const
Index halfEdgeIndexFromFaceIndex(const FaceIndex fi) const
Index halfEdgeIndexFromEdgeIndex(const EdgeIndex ei) const
void clear()
Clears the data structure.
std::vector< Index > myFaceHalfEdges
void selfDisplay(std::ostream &out) const
FaceIndexRange neighboringFaces(const VertexIndex vi) const
VertexIndex split(const Index i, bool update_arc2index=true)
Index findHalfEdgeIndexFromArc(const VertexIndex i, const VertexIndex j) const
static Size getUnorderedEdgesFromPolygonalFaces(const std::vector< PolygonalFace > &polygonal_faces, std::vector< Edge > &edges_out)
std::vector< VertexIndex > PolygonalFace
std::map< Arc, FaceIndex > Arc2FaceIndex
bool isMergeable(const Index hei) const
void renumberFace(const FaceIndex fi)
void renumberEdge(const EdgeIndex ei)
static Size getUnorderedEdgesFromTriangles(const std::vector< Triangle > &triangles, std::vector< Edge > &edges_out)
void getNeighboringFaces(const VertexIndex vi, FaceIndexRange &result) const
std::vector< Arc > boundaryArcs() const
Index FaceIndex
The type for numbering faces.
static FaceIndex arc2FaceIndex(const Arc2FaceIndex &de2fi, VertexIndex vi, VertexIndex vj)
void renumberVertex(const VertexIndex vi, bool update_arc2index=true)
bool isValid(bool check_arc2index=true) const
std::vector< Index > myVertexHalfEdges
VertexIndexRange verticesOfFace(const FaceIndex f) const
Arc arcFromHalfEdgeIndex(const Index i) const
Index EdgeIndex
The type for numbering edges.
Index findHalfEdgeIndexFromArc(const Arc &arc) const
std::vector< HalfEdgeIndex > HalfEdgeIndexRange
bool isFlippable(const Index hei) const
std::size_t Index
The type used for numbering half-edges (an offset an the half-edges structure).
VertexIndexRange neighboringVertices(const VertexIndex vi) const
bool isVertexBoundary(const VertexIndex vi) const
Index VertexIndex
The type for numbering vertices.
std::vector< FaceIndex > FaceIndexRange
bool isValidTriangulation() const
Size nbSidesOfFace(const FaceIndex f) const
std::vector< HalfEdge > myHalfEdges
Stores all the half-edges.
std::vector< Index > myEdgeHalfEdges
bool build(const Size num_vertices, const std::vector< PolygonalFace > &polygonal_faces, const std::vector< Edge > &edges)
Size nbSides(Index hei) const
bool build(const std::vector< Triangle > &triangles)
std::size_t Size
The type for counting elements.
VertexIndexRange boundaryVertices() const
void renumberHalfEdge(const Index i, bool update_arc2index=true)
std::vector< Index > boundaryHalfEdgeIndices() const
HalfEdgeDataStructure()
Default constructor. The data structure is empty.
void flip(const Index hei, bool update_arc2index=true)
std::vector< EdgeIndex > EdgeIndexRange
std::pair< VertexIndex, VertexIndex > Arc
An arc is a directed edge from a first vertex to a second vertex.
Index halfEdgeIndexFromArc(const Arc &arc) const
VertexIndex merge(const Index hei, bool update_arc2index=true)
Index halfEdgeIndexFromArc(const VertexIndex i, const VertexIndex j) const
Index halfEdgeIndexFromVertexIndex(const VertexIndex vi) const
Size nbNeighboringVertices(const Index vi) const
bool build(const Size num_vertices, const std::vector< Triangle > &triangles, const std::vector< Edge > &edges)
std::map< Arc, Index > Arc2Index
void getNeighboringVertices(const VertexIndex vi, VertexIndexRange &result) const
DGtal is the top-level namespace which contains all DGtal functions and types.
static std::size_t const HALF_EDGE_INVALID_INDEX
std::ostream & operator<<(std::ostream &out, const ClosedIntegerHalfPlane< TSpace > &object)
const VertexIndex & start() const
const VertexIndex & end() const
Edge(VertexIndex vi, VertexIndex vj)
bool operator<(const Edge &other) const
Index next
Index into the halfedges array.
HalfEdge()
Default constructor. The half-edge is invalid.
EdgeIndex edge
Index into the edges array.
VertexIndex toVertex
The end vertex of this half-edge as an index into the vertex array.
Index opposite
Index into the halfedges array.
FaceIndex face
Index into the face array.
Represents an unoriented triangle as three vertices.
const VertexIndex & k() const
Triangle(VertexIndex v0, VertexIndex v1, VertexIndex v2)
const VertexIndex & i() const
std::array< VertexIndex, 3 > v
The three vertex indices.
const VertexIndex & j() const