DGtal 1.3.0
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Board2D.cpp
1
30#include "DGtal/io/boards/Board2D.h"
32
33using namespace std;
34
36// class Board2D
38
40// Standard services - public :
41
46{
47}
48
54DGtal::Board2D::Board2D( const Color & aBackgroundColor )
55 : LibBoard::Board( aBackgroundColor ),
56 myStyles()
57{
59}
60
67 : LibBoard::Board( other ),
68 myStyles( other.myStyles )
69{
70}
71
79{
80 if ( this != &other )
81 {
83 myStyles = other.myStyles;
84 }
85 return *this;
86}
87
88
90// Interface - public :
91
96void
97DGtal::Board2D::selfDisplay ( std::ostream & out ) const
98{
99 out << "[Board2D]";
100}
101
106bool
108{
109 return true;
110}
111
112
113
115// Internals - private :
116
117// //
Aim: This class specializes a 'Board' class so as to display DGtal objects more naturally (with <<)....
Definition: Board2D.h:71
bool isValid() const
Definition: Board2D.cpp:107
void selfDisplay(std::ostream &out) const
Definition: Board2D.cpp:97
Board2D(const Color &aBackgroundColor=Color::None)
Definition: Board2D.cpp:54
Board2D & operator=(const Board2D &other)
Definition: Board2D.cpp:78
StyleMapping myStyles
Definition: Board2D.h:165
Structure representing an RGB triple with alpha component.
Definition: Color.h:68
Board & operator=(const Board &other)
Definition: Board.cpp:117
void setUnit(Unit unit)
Definition: Board.cpp:240
STL namespace.