DGtal 1.3.0
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Functions
generateSimplicityTables2D.cpp File Reference
#include "DGtal/topology/tables/NeighborhoodTablesGenerators.h"
#include <vector>
#include "DGtal/shapes/Shapes.h"
#include "DGtal/io/boards/Board2D.h"
#include "DGtal/io/Color.h"
#include <boost/iostreams/filtering_streambuf.hpp>
#include <boost/iostreams/copy.hpp>
#include <boost/iostreams/filter/zlib.hpp>

Go to the source code of this file.

Functions

template<typename Object , typename Map >
void displaySimplicityTable (Board2D &board, const typename Object::DigitalTopology &, const Map &map)
 
template<typename Map >
void outputTableAsArray (ostream &out, const Map &map, const string &tableName)
 
int main (int, char **)
 

Detailed Description

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Author
Jacques-Olivier Lachaud (jacqu.nosp@m.es-o.nosp@m.livie.nosp@m.r.la.nosp@m.chaud.nosp@m.@uni.nosp@m.v-sav.nosp@m.oie..nosp@m.fr ) Laboratory of Mathematics (CNRS, UMR 5127), University of Savoie, France
Date
2012/06/22

An example file named generateSimplicityTables2D. Creates precomputed tables for determining whether some point is simple within an object.

This file is part of the DGtal library.

Definition in file generateSimplicityTables2D.cpp.

Function Documentation

◆ displaySimplicityTable()

template<typename Object , typename Map >
void displaySimplicityTable ( Board2D board,
const typename Object::DigitalTopology ,
const Map map 
)

Given a digital topology dt and a mapping configuration -> bool map, displays the simplicity tables in the given board.

Template Parameters
Objectthe type of object whose simpleness we wish to precompute. Includes the topology.
Mapthe type used to store the mapping configuration -> bool.
Parameters
board(updated) the board where the tables are displayed. UNUSED_PARAM dt an instance of the digital topology.
mapthe mapping configuration -> bool.

Definition at line 65 of file generateSimplicityTables2D.cpp.

68{
69 typedef typename Object::DigitalSet DigitalSet;
70 typedef typename Object::Point Point;
71 typedef typename DigitalSet::Domain Domain;
72 typedef typename Domain::ConstIterator DomainConstIterator;
73
74 Point p1 = Point::diagonal( -1 );
75 Point p2 = Point::diagonal( 1 );
76 Point c = Point::diagonal( 0 );
77 Domain domain( p1, p2 );
78
79 Point q1 = Point::diagonal( -1 );
80 Point q2 = Point::diagonal( 4*16-1 );
81 Domain fullDomain( q1, q2 );
82 board << SetMode( fullDomain.className(), "Paving" );
83 unsigned int cfg = 0;
84 for ( unsigned int y = 0; y < 16; ++y )
85 for ( unsigned int x = 0; x < 16; ++x, ++cfg )
86 {
87 bool simple = map[ cfg ];
88 Point base( x*4, y*4 );
89 unsigned int mask = 1;
90 for ( DomainConstIterator it = domain.begin();
91 it != domain.end(); ++it )
92 {
93 Point q = base + (*it);
94 if ( *it == c )
95 board << CustomStyle( q.className(),
96 new CustomColors( Color( 0, 0, 0 ),
97 Color( 30, 30, 30 ) ) );
98 else
99 {
100 if ( cfg & mask )
101 board <<
102 CustomStyle( q.className(),
103 simple
104 ? new CustomColors( Color( 0, 0, 0 ),
105 Color( 10, 255, 10 ) )
106 : new CustomColors( Color( 0, 0, 0 ),
107 Color( 255, 10, 10 ) ) );
108 else
109 board <<
110 CustomStyle( q.className(),
111 simple
112 ? new CustomColors( Color( 0, 0, 0 ),
113 Color( 245, 255, 245 ) )
114 : new CustomColors( Color( 0, 0, 0 ),
115 Color( 255, 245, 245 ) ) );
116 mask <<= 1;
117 }
118 board << q;
119 }
120 }
121}
Structure representing an RGB triple with alpha component.
Definition: Color.h:68
Iterator for HyperRectDomain.
const ConstIterator & begin() const
const ConstIterator & end() const
TDigitalSet DigitalSet
Definition: Object.h:123
Custom style class redefining the pen color and the fill color. You may use Board2D::Color::None for ...
Definition: Board2D.h:279
Modifier class in a Board2D stream. Useful to choose your own mode for a given class....
Definition: Board2D.h:247
MyPointD Point
Definition: testClone2.cpp:383
Domain domain
HyperRectDomain< Space > Domain
Z2i::DigitalSet DigitalSet

References DGtal::HyperRectDomain< TSpace >::begin(), DGtal::HyperRectDomain< TSpace >::className(), domain, and DGtal::HyperRectDomain< TSpace >::end().

◆ main()

int main ( int  ,
char **   
)

Definition at line 145 of file generateSimplicityTables2D.cpp.

146{
147 typedef std::vector<bool> ConfigMap;
148
149 using namespace Z2i;
150 trace.beginBlock ( "Generate 2d table for 4-8 topology" );
151 ConfigMap table4_8( 256 );
152 functions::generateSimplicityTable< Object4_8 >( dt4_8, table4_8 );
153 trace.endBlock();
154
155 trace.beginBlock ( "Generate 2d table for 8-4 topology" );
156 ConfigMap table8_4( 256 );
157 functions::generateSimplicityTable< Object8_4 >( dt8_4, table8_4 );
158 trace.endBlock();
159
160 Board2D board;
161 trace.beginBlock ( "Display 2d table for 4-8 topology" );
162 displaySimplicityTable< Object4_8 >( board, dt4_8, table4_8 );
163 board.saveEPS( "table4_8.eps" );
164 trace.endBlock();
165
166 board.clear();
167 trace.beginBlock ( "Display 2d table for 8-4 topology" );
168 displaySimplicityTable< Object8_4 >( board, dt8_4, table8_4 );
169 board.saveEPS( "table8_4.eps" );
170 trace.endBlock();
171
172 outputTableAsArray( std::cout, table4_8, "simplicityTable4_8" );
173 outputTableAsArray( std::cout, table8_4, "simplicityTable8_4" );
174
175 /* Output bitset tables to files,
176 * for using with NeighborhoodConfigurations.h interface.
177 * These tables can be accesed from NeighborhoodTables.h header.
178 */
179 using ConfigMapBit = std::bitset<256> ; // 2^8
180 ConfigMapBit bit_table8_4;
181 ConfigMapBit bit_table4_8;
182 functions::generateSimplicityTable< Object8_4 >( dt8_4, bit_table8_4 );
183 functions::generateSimplicityTable< Object4_8 >( dt4_8, bit_table4_8 );
184 // string filename = "simplicity_table8_4.txt";
185 // ofstream file1( filename );
186 // file1 << bit_table8_4;
187 // file1.close();
188 {
189 string filename = "simplicity_table8_4.zlib";
190 ofstream file( filename );
191 ConfigMapBit* table = &bit_table8_4;
192 std::stringstream table_stream;
193 table_stream << *table;
194 namespace io = boost::iostreams;
195 io::filtering_streambuf<io::input> filter;
196 filter.push(io::zlib_compressor());
197 filter.push(table_stream);
198 io::copy(filter,file);
199 file.close();
200 }
201
202 // string filename = "simplicity_table4_8.txt";
203 // ofstream file2( filename );
204 // file2 << bit_table4_8;
205 // file2.close();
206 {
207 string filename = "simplicity_table4_8.zlib";
208 ofstream file( filename );
209 ConfigMapBit* table = &bit_table4_8;
210 std::stringstream table_stream;
211 table_stream << *table;
212 namespace io = boost::iostreams;
213 io::filtering_streambuf<io::input> filter;
214 filter.push(io::zlib_compressor());
215 filter.push(table_stream);
216 io::copy(filter,file);
217 file.close();
218 }
219
220 return 0;
221}
Aim: This class specializes a 'Board' class so as to display DGtal objects more naturally (with <<)....
Definition: Board2D.h:71
void beginBlock(const std::string &keyword="")
double endBlock()
void clear(const DGtal::Color &color=DGtal::Color::None)
Definition: Board.cpp:152
void saveEPS(const char *filename, PageSize size=Board::BoundingBox, double margin=10.0) const
Definition: Board.cpp:805
std::vector< bool > ConfigMap
void outputTableAsArray(ostream &out, const Map &map, const string &tableName)
Trace trace
Definition: Common.h:154

References DGtal::Trace::beginBlock(), LibBoard::Board::clear(), DGtal::Trace::endBlock(), outputTableAsArray(), LibBoard::Board::saveEPS(), and DGtal::trace.

◆ outputTableAsArray()

template<typename Map >
void outputTableAsArray ( ostream &  out,
const Map map,
const string &  tableName 
)

Output simplicity configuration table as a C(++) array.

Definition at line 128 of file generateSimplicityTables2D.cpp.

131{
132 typedef typename Map::const_iterator MapConstIterator;
133 out << "const bool " << tableName << "[ " << map.size() << " ] = { ";
134 for ( MapConstIterator it = map.begin(), it_end = map.end();
135 it != it_end; )
136 {
137 out << *it;
138 ++it;
139 if ( it != it_end ) out << ", ";
140 }
141 out << " };" << std::endl;
142}

Referenced by main().