DGtal 1.4.0
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dgtalBoard3DTo2D-1-points.cpp
1
40#include <iostream>
41#include "DGtal/io/boards/Board3DTo2D.h"
42#include "DGtal/base/Common.h"
43#include "DGtal/helpers/StdDefs.h"
44
46
47using namespace std;
48using namespace DGtal;
49using namespace Z3i;
50
51
53// Standard services - public :
54
55int main()
56{
57
58 Point p1( 0, 0, 0 );
59 Point p2( 5, 5 ,5 );
60 Point p3( 2, 3, 4 );
61 Domain domain( p1, p2 );
64 board << domain;
65 board << p1 << p2 << p3;
66
67 board << CameraPosition(2.500000, 2.500000, 16.078199)
68 << CameraDirection(0.000000, 0.000000, -1.000000)
69 << CameraUpVector(0.000000, 1.000000, 0.000000);
70 board << CameraZNearFar(4.578200, 22.578199);
71
72 board << SetMode3D(board.className(), "WireFrameMode");
73 board.saveCairo("dgtalBoard3DTo2D-1-points.png", Board3DTo2D<Space, KSpace>::CairoPNG, 600*2, 400*2);
75}
76// //
78
79
80
81
Class for PDF, PNG, PS, EPS, SVG export drawings with Cairo with 3D->2D projection.
Definition Board3DTo2D.h:71
std::string className() const
void saveCairo(const char *filename, CairoType type, int bWidth, int bHeight)
DGtal is the top-level namespace which contains all DGtal functions and types.
STL namespace.
CameraDirection class to set camera direction.
CameraPosition class to set camera position.
CameraUpVector class to set camera up-vector.
CameraZNearFar class to set near and far distance.
Modifier class in a Display3D stream. Useful to choose your own mode for a given class....
int main(int argc, char **argv)
Domain domain