Computation of the Delaunay complex of a set of lattice points in 2D by Quick Hull algorithm.
#include "DGtal/base/Common.h"
#include "DGtal/geometry/tools/QuickHull.h"
#include "DGtal/shapes/SurfaceMesh.h"
#include "DGtal/io/writers/SurfaceMeshWriter.h"
int main(
int argc,
char* argv[] )
{
int nb = argc > 1 ? atoi( argv[ 1 ] ) : 100;
double dR = argc > 2 ? atof( argv[ 2 ] ) : 10.0;
std::vector< Point > V;
const double R2 = dR * dR;
const int R = (int) ceil( dR );
for ( int i = 0; i < nb; ) {
Point p( rand() % (2*R+1) - R, rand() % (2*R+1) - R, rand() % (2*R+1) - R );
if ( p.squaredNorm() < R2 ) { V.push_back( p ); i++; }
}
Delaunay2D hull;
hull.setInput( V );
hull.computeConvexHull();
std::cout << "#points=" << hull.nbPoints()
<< " #vertices=" << hull.nbVertices()
<< " #facets=" << hull.nbFacets() << std::endl;
double total_time = 0;
std::for_each( hull.timings.cbegin(), hull.timings.cend(),
[&total_time] ( double t ) { total_time += t; } );
std::cout << "purge duplicates= " << round(hull.timings[ 0 ]) << " ms." << std::endl;
std::cout << "init simplex = " << round(hull.timings[ 1 ]) << " ms." << std::endl;
std::cout << "quickhull core = " << round(hull.timings[ 2 ]) << " ms." << std::endl;
std::cout << "compute vertices= " << round(hull.timings[ 3 ]) << " ms." << std::endl;
std::cout << "total time = " << round(total_time) << " ms." << std::endl;
std::vector< RealPoint > positions;
hull.getVertexPositions( positions );
std::vector< std::vector< std::size_t > > facets;
hull.getFacetVertices( facets );
facets.resize( hull.nbFiniteFacets() );
std::vector< Z3::RealPoint > positions3d;
for ( auto p : positions )
positions3d.push_back( Z3::RealPoint( p[ 0 ], p[ 1 ], 0.0 ) );
SMesh mesh( positions3d.cbegin(), positions3d.cend(),
facets.cbegin(), facets.cend() );
std::ofstream out( "delaunay.obj" );
out.close();
return 0;
}
SurfaceMesh< RealPoint, RealVector > SMesh
Z2i this namespace gathers the standard of types for 2D imagery.
Aim: a geometric kernel to compute the Delaunay triangulation of digital points with integer-only ari...
Aim: Implements the quickhull algorithm by Barber et al. barber1996, a famous arbitrary dimensional c...
static bool writeOBJ(std::ostream &output, const SurfaceMesh &smesh)
Aim: Represents an embedded mesh as faces and a list of vertices. Vertices may be shared among faces ...