#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace Z3i;
{
K.init( plow, pup,
true );
board << voxelB << voxelA;
board << surfelA << surfelB << surfelC << surfelD << surfelE;
board << linelA << linelB << linelC;
board << center;
board << ssurfelXZ << ssurfelXY << ssurfelZY;
board << ssurfelXZo << ssurfelXYo << ssurfelZYo;
board << pointelA << pointelB << pointelC << linelAC;
}
Class for PDF, PNG, PS, EPS, SVG export drawings with Cairo with 3D->2D projection.
void saveCairo(const char *filename, CairoType type, int bWidth, int bHeight)
DGtal is the top-level namespace which contains all DGtal functions and types.
CameraDirection class to set camera direction.
CameraPosition class to set camera position.
CameraUpVector class to set camera up-vector.
Modifier class in a Display3D stream. Useful to choose your own mode for a given class....
HyperRectDomain< Space > Domain